Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
"Ring, engage the cloaking device" "Aye, aye, captain"
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="irdeggman" data-source="post: 2188103" data-attributes="member: 16285"><p>Not quite true.</p><p></p><p>For one the DM is never wrong although he can change his mind.</p><p></p><p>Setting that aside, it all depends on how you handle things. An intelligent item does have a set of actions to choose from (as you pointed out) since it is treated as an NPC (see SRD quote). It cannot do a movement action unless it has a special ability to allow it to move (e.g., it can’t move, run, charge, etc. unless it has a speed – most don’t). It could do a full round action, a delay, a standard action, etc.</p><p></p><p>Now comes the interesting part. No where that I have found does it address when a familiar (or summoned creature for that matter) goes in the initiative order or whether they have their own set of independent actions for that matter (e.g., roll their own initiative, etc.).</p><p></p><p>For Intelligent items it does <strong>specifically state</strong> that they act in their wielder’s turn in the initiative order. I read the treat them as NPCs comment more for having a distinct personality (something that is greatly expounded on in the section on Intelligent items), with particular emphasis on what role the item wishes to have and what it considers to be important (including itself). An intelligent item has its [bold]own set of priorities[/bold] (hence the treat them as an NPC notation).</p><p></p><p>So how is a summoned creature or a familiar handled as far as actions and turn in the initiative order handled? This is something that is totally left up to the DM as far as I can tell. IMO this and handled an intelligent item are very closely related, although the personality of the intelligent items appears to give more weight to my derivation as to what treating it as an NPC means.</p><p></p><p></p><p>From the SRD</p><p></p><p></p><p></p><p></p><p></p><p>So while I was incorrect in my statement concerning what actions an item can make (it can make more, but not all of the action selections a PC can) The whole delay, ready function and the item has its own actions independent of its wielder is a real issue that is not clear in the RAW how to handle.</p></blockquote><p></p>
[QUOTE="irdeggman, post: 2188103, member: 16285"] Not quite true. For one the DM is never wrong although he can change his mind. Setting that aside, it all depends on how you handle things. An intelligent item does have a set of actions to choose from (as you pointed out) since it is treated as an NPC (see SRD quote). It cannot do a movement action unless it has a special ability to allow it to move (e.g., it can’t move, run, charge, etc. unless it has a speed – most don’t). It could do a full round action, a delay, a standard action, etc. Now comes the interesting part. No where that I have found does it address when a familiar (or summoned creature for that matter) goes in the initiative order or whether they have their own set of independent actions for that matter (e.g., roll their own initiative, etc.). For Intelligent items it does [B]specifically state[/B] that they act in their wielder’s turn in the initiative order. I read the treat them as NPCs comment more for having a distinct personality (something that is greatly expounded on in the section on Intelligent items), with particular emphasis on what role the item wishes to have and what it considers to be important (including itself). An intelligent item has its [bold]own set of priorities[/bold] (hence the treat them as an NPC notation). So how is a summoned creature or a familiar handled as far as actions and turn in the initiative order handled? This is something that is totally left up to the DM as far as I can tell. IMO this and handled an intelligent item are very closely related, although the personality of the intelligent items appears to give more weight to my derivation as to what treating it as an NPC means. From the SRD So while I was incorrect in my statement concerning what actions an item can make (it can make more, but not all of the action selections a PC can) The whole delay, ready function and the item has its own actions independent of its wielder is a real issue that is not clear in the RAW how to handle. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
"Ring, engage the cloaking device" "Aye, aye, captain"
Top