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Ring of Cold Resistance vs Ring of Warmth
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<blockquote data-quote="GeminiDragon" data-source="post: 9154699" data-attributes="member: 7039219"><p>First, only two items exist that are Uncommon AND Grant a 19 in an ability score, neither is gamebreakingly powerful, neither grants a primary save, and both are better suited toward greatly boosting a dump stat of character whose class the item wouldn't directly benefit.</p><p></p><p>Wizards & Artificers should already be packing 18-20 Int at Lvl 5 (When Uncommons are generally supposed to be being granted), so ideally the Headband of Intellect would go to a Ranger, Bard, or Rogue to boost those extra brainy skills, or to a Barbarian to drag that Dump Stat out of the garbage bin.</p><p></p><p>Meanwhile, maybe a Cleric, Paladin, Fighter, or Ranger who invested elsewhere might benefit from trading Range for Melee by boosting their Strength to a 19 (also great way to upgrade to Heavy Armor), but a Barbarian should be already at Str 18-20, which means the Gauntlets of Ogre Power are really benefitting a Rogue's Jumping & Athletics or helping those squishy Spellcasters escape grapples, resist shoves, or maybe putting on some Heavy Armor (with a feat adding to a racial or subclass benefit that granted them up to medium armor already).</p><p></p><p>The only other items that are similar are all at least rare. The Amulet of Health is the only one that is nearly universally beneficial, as a 19 in Constitution grants a decent amount to one of the primary saves and nearly everyone can benefit from the boost to Hit Points... again, Barbarians should really already be 16+ Constitution, meaning the Amulet would be giving little to no benefit, but while Constitution is nearly never a Dump Stat, many people will weigh other options as higher priority for every other class. The Amulet of Health is Rare.</p><p></p><p>Belts of Giant Strength are Rare for Strength 21 (Again, Barbarian should have 20 already, so 21 not much different), Very Rare for 23 or 25, Legendary for 27 or 29 (Only Legendary benefit everyone, even lvl 20 Barbarian could use that extra bit of Strength).</p><p></p><p>Second, while in older editions, there were items for Charisma (debatable if it should be Uncommon or Rare, slightly higher than Strength & Intelligence for Saves, most of the real benefit is Social Skills, making it comparable to the Headband for usefulness), Dexterity (absolutely needs to be Rare if not possibly Very Rare, one of the top Saves, AC benefits to many, Initiative benefits to nearly everyone, helps with ranged weapon attacks for most, top Tier Skill in Stealth which helps everyone), and Wisdom (Top Save, Perception, Medicine, Survival, Insight, like Dexterity this is absolutely a Rare if not Very Rare), but while those should be Homebrewed or added, they're not currently in the 5e Canon Item Lists (maybe technically due to OGL & Creative Commons, but only because they were around in older editions and could easily be updated based on the ones we currently have).</p><p></p><p>Frankly, I think there should be similar items for Constitution & Intelligence as the Belts of Giant Strength grant for Strength, and the other stats as well should get Uncommon/Rare 19 ones as well as 21/23/25/27/29 ones added in a future book.</p></blockquote><p></p>
[QUOTE="GeminiDragon, post: 9154699, member: 7039219"] First, only two items exist that are Uncommon AND Grant a 19 in an ability score, neither is gamebreakingly powerful, neither grants a primary save, and both are better suited toward greatly boosting a dump stat of character whose class the item wouldn't directly benefit. Wizards & Artificers should already be packing 18-20 Int at Lvl 5 (When Uncommons are generally supposed to be being granted), so ideally the Headband of Intellect would go to a Ranger, Bard, or Rogue to boost those extra brainy skills, or to a Barbarian to drag that Dump Stat out of the garbage bin. Meanwhile, maybe a Cleric, Paladin, Fighter, or Ranger who invested elsewhere might benefit from trading Range for Melee by boosting their Strength to a 19 (also great way to upgrade to Heavy Armor), but a Barbarian should be already at Str 18-20, which means the Gauntlets of Ogre Power are really benefitting a Rogue's Jumping & Athletics or helping those squishy Spellcasters escape grapples, resist shoves, or maybe putting on some Heavy Armor (with a feat adding to a racial or subclass benefit that granted them up to medium armor already). The only other items that are similar are all at least rare. The Amulet of Health is the only one that is nearly universally beneficial, as a 19 in Constitution grants a decent amount to one of the primary saves and nearly everyone can benefit from the boost to Hit Points... again, Barbarians should really already be 16+ Constitution, meaning the Amulet would be giving little to no benefit, but while Constitution is nearly never a Dump Stat, many people will weigh other options as higher priority for every other class. The Amulet of Health is Rare. Belts of Giant Strength are Rare for Strength 21 (Again, Barbarian should have 20 already, so 21 not much different), Very Rare for 23 or 25, Legendary for 27 or 29 (Only Legendary benefit everyone, even lvl 20 Barbarian could use that extra bit of Strength). Second, while in older editions, there were items for Charisma (debatable if it should be Uncommon or Rare, slightly higher than Strength & Intelligence for Saves, most of the real benefit is Social Skills, making it comparable to the Headband for usefulness), Dexterity (absolutely needs to be Rare if not possibly Very Rare, one of the top Saves, AC benefits to many, Initiative benefits to nearly everyone, helps with ranged weapon attacks for most, top Tier Skill in Stealth which helps everyone), and Wisdom (Top Save, Perception, Medicine, Survival, Insight, like Dexterity this is absolutely a Rare if not Very Rare), but while those should be Homebrewed or added, they're not currently in the 5e Canon Item Lists (maybe technically due to OGL & Creative Commons, but only because they were around in older editions and could easily be updated based on the ones we currently have). Frankly, I think there should be similar items for Constitution & Intelligence as the Belts of Giant Strength grant for Strength, and the other stats as well should get Uncommon/Rare 19 ones as well as 21/23/25/27/29 ones added in a future book. [/QUOTE]
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