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Ring of Commanding...?
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<blockquote data-quote="Dross" data-source="post: 3232896" data-attributes="member: 33802"><p>Just because it is a first level spell doesn't meant that it automatically uses the level*caster*ring price or a pricing similar system as the ring of feather falling. Look for threads that discuss the use of True Stike in such an item.</p><p></p><p>Have a look at the utility of the spell. <em>Command</em> allows you to force someone to do something, which is more valuable (at least to me) than an item that helps you in some situations. Lets look at the commands</p><p></p><p>Approach/Flee: move toward you or away from you as quickly and directly as possible for 1 round. AoOs for movement</p><p></p><p>Drop: On its turn drops whatever it is holding, pick item up it's next turn.</p><p></p><p>Fall: go prone for 1 round. It may act normally while prone but takes any appropriate penalties.</p><p></p><p>Halt: stand in place, take no actions but is not considered helpless.</p><p></p><p>Two commands to force movement, ie run (no DEX, and subject to Sneak Attack say) and it's possible that this does not allow for spells such as teleport etc. Fall makes someone prone, this definately causes AoOs when standing or the victim stays down and fights at negatives. Drop what you are holding, say a weapon? Halt and you loose actions.</p><p></p><p>Even though the victim can try to save (or use SR) potentially the ring can be used every round of combat, meaning save, save, save, save etc while it survives. Definately more useful that feather fall.</p><p></p><p>It will however become less useful the higher the level of the victim though (since the DC will stay at 12?)</p><p></p><p>So, ~3 times the cost provided by the calculations maybe more. Then again, I'd be tempted to say no as a DM.</p></blockquote><p></p>
[QUOTE="Dross, post: 3232896, member: 33802"] Just because it is a first level spell doesn't meant that it automatically uses the level*caster*ring price or a pricing similar system as the ring of feather falling. Look for threads that discuss the use of True Stike in such an item. Have a look at the utility of the spell. [I]Command[/I] allows you to force someone to do something, which is more valuable (at least to me) than an item that helps you in some situations. Lets look at the commands Approach/Flee: move toward you or away from you as quickly and directly as possible for 1 round. AoOs for movement Drop: On its turn drops whatever it is holding, pick item up it's next turn. Fall: go prone for 1 round. It may act normally while prone but takes any appropriate penalties. Halt: stand in place, take no actions but is not considered helpless. Two commands to force movement, ie run (no DEX, and subject to Sneak Attack say) and it's possible that this does not allow for spells such as teleport etc. Fall makes someone prone, this definately causes AoOs when standing or the victim stays down and fights at negatives. Drop what you are holding, say a weapon? Halt and you loose actions. Even though the victim can try to save (or use SR) potentially the ring can be used every round of combat, meaning save, save, save, save etc while it survives. Definately more useful that feather fall. It will however become less useful the higher the level of the victim though (since the DC will stay at 12?) So, ~3 times the cost provided by the calculations maybe more. Then again, I'd be tempted to say no as a DM. [/QUOTE]
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Ring of Commanding...?
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