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Ring of Fast Healing
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<blockquote data-quote="jefgorbach" data-source="post: 5286980" data-attributes="member: 28278"><p>No idea where you got THAT continuous formula. </p><p></p><p>True, I technically made the ring use-activated(injured) which uses the SAME formula as continuous per RAW so the pricing remains unchanged regardless of which description you prefer.</p><p></p><p>You are correct in pointing out an uncharged item is created as if it had 100 charges when calculating the spells material and XP costs - however CLW has neither, thus zeroing those additional costs. Further, CLW is instaneous effect so there isnt an additional cost for generating a multi-round effect, which I should have shown. </p><p></p><p></p><p>7th level NPC to forge ring (7th level NPC * 10g per level) 70</p><p>Cure Light Wound cast by 1st level cleric as constant effect (1 x 1 x 2000) 2,000</p><p>thus base gold cost = 2,070</p><p>CLW is an instanteous effect (base * 0) = 0</p><p>CLW has no material components (100 charges x 0) = 0</p><p>CLW has no Xp components (100 charges x 0) = 0</p><p>NPC xp creation cost = 5(base/25) = 414</p><p>basic supplies cost = base/2 = 1,035</p><p>------------------------------------------------------------------------------</p><p>final cost = 3,519gp</p><p></p><p></p><p>If Use-Activated(injured)/Continuous bothers you, change it to a Command word activation and reduce the cost accordingly: </p><p></p><p>7th level NPC to forge ring (7th level NPC * 10g per level) 70</p><p>Cure Light Wound cast by 1st level cleric with Commdand Word (1 x 1 x 1800) 1,800</p><p>thus base gold cost = 1,870</p><p>Cure Light Wounds is an instanteous effect (base*0) = 0</p><p>Cure Light Wounds has no material components (100 charges x 0)=0</p><p>Cure Light Wounds has no Xp components (100 charges x 0) =0</p><p>xp creation cost = 5(base/25) = 374</p><p>cost of basic supplies cost = base/2 = 935</p><p>-----------------------------------------------</p><p>final cost: $3,179gp</p><p></p><p></p><p>However that seems a step in the wrong direction since you feel it was already too inexpensive, so lets leave it use-activated(injured) but limit it to say 5 uses per day instead: </p><p> </p><p>7th level NPC to forge ring (7th level NPC * 10g per level) 70</p><p>Cure Light Wound cast by 1st level cleric as constant effect (1 x 1 x 2000) 2,000</p><p>thus base gold cost = 2,070</p><p>Limited to 5x daily (base/(5/5 uses)) = 2,070</p><p>Cure Light Wounds has no material components (100 charges x 0) =0</p><p>Cure Light Wounds has no Xp components (100 charges x 0) =0</p><p>xp creation cost = 5(base/25) = 414</p><p>cost of basic supplies cost = base/2 = 1,035</p><p>-------------------------------------------------</p><p>final cost = 5,589gp</p><p></p><p>thus: </p><p>5x daily 5,589</p><p>10x daily 7,659</p><p>15x daily 9,729</p><p>24x daily 13,455</p><p></p><p></p><p>It really boils down to how much does the GM wants to charge the party for pressing onward rather than taking an extended rest after #daily encounters.</p></blockquote><p></p>
[QUOTE="jefgorbach, post: 5286980, member: 28278"] No idea where you got THAT continuous formula. True, I technically made the ring use-activated(injured) which uses the SAME formula as continuous per RAW so the pricing remains unchanged regardless of which description you prefer. You are correct in pointing out an uncharged item is created as if it had 100 charges when calculating the spells material and XP costs - however CLW has neither, thus zeroing those additional costs. Further, CLW is instaneous effect so there isnt an additional cost for generating a multi-round effect, which I should have shown. 7th level NPC to forge ring (7th level NPC * 10g per level) 70 Cure Light Wound cast by 1st level cleric as constant effect (1 x 1 x 2000) 2,000 thus base gold cost = 2,070 CLW is an instanteous effect (base * 0) = 0 CLW has no material components (100 charges x 0) = 0 CLW has no Xp components (100 charges x 0) = 0 NPC xp creation cost = 5(base/25) = 414 basic supplies cost = base/2 = 1,035 ------------------------------------------------------------------------------ final cost = 3,519gp If Use-Activated(injured)/Continuous bothers you, change it to a Command word activation and reduce the cost accordingly: 7th level NPC to forge ring (7th level NPC * 10g per level) 70 Cure Light Wound cast by 1st level cleric with Commdand Word (1 x 1 x 1800) 1,800 thus base gold cost = 1,870 Cure Light Wounds is an instanteous effect (base*0) = 0 Cure Light Wounds has no material components (100 charges x 0)=0 Cure Light Wounds has no Xp components (100 charges x 0) =0 xp creation cost = 5(base/25) = 374 cost of basic supplies cost = base/2 = 935 ----------------------------------------------- final cost: $3,179gp However that seems a step in the wrong direction since you feel it was already too inexpensive, so lets leave it use-activated(injured) but limit it to say 5 uses per day instead: 7th level NPC to forge ring (7th level NPC * 10g per level) 70 Cure Light Wound cast by 1st level cleric as constant effect (1 x 1 x 2000) 2,000 thus base gold cost = 2,070 Limited to 5x daily (base/(5/5 uses)) = 2,070 Cure Light Wounds has no material components (100 charges x 0) =0 Cure Light Wounds has no Xp components (100 charges x 0) =0 xp creation cost = 5(base/25) = 414 cost of basic supplies cost = base/2 = 1,035 ------------------------------------------------- final cost = 5,589gp thus: 5x daily 5,589 10x daily 7,659 15x daily 9,729 24x daily 13,455 It really boils down to how much does the GM wants to charge the party for pressing onward rather than taking an extended rest after #daily encounters. [/QUOTE]
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