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*Pathfinder & Starfinder
Ring of Fast Healing
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<blockquote data-quote="Anguish" data-source="post: 5289940" data-attributes="member: 27032"><p>If that's the case, just look at a <em>wand of lesser vigor</em>. 750gp buys you 50 charges that heal 11 hit points each. 550 hit points for 750gp. There's another price comparison for you. It's an activation device and it doles out batches of 11, so it's more restrictive than a ring.</p><p></p><p>The 2,000gp price that was given above is way, way off track. An unlimited healing device that isn't activation based should be priced much higher.</p><p></p><p>Oh the other hand, you could just pick up the above mentioned wand. They're cheap as dirt, work great at out-of-combat healing, and can be activated by several classes as well as anyone with UMD. Especially after 2nd level (where you're at now), the price becomes trivial.</p><p></p><p>I'd like to note something else. The legendary 5-minute adventuring day is about more than healing. Once your party barbarian is out of rage and your wizard is out of spells, it's time to rest. Even if the rogue has infinite sneak attack and the ranger has a golf bag full of arrows, you've got a couple bored players. Sure, the barbarian can still take attacks, but the wizard is pretty dead bored.</p></blockquote><p></p>
[QUOTE="Anguish, post: 5289940, member: 27032"] If that's the case, just look at a [I]wand of lesser vigor[/I]. 750gp buys you 50 charges that heal 11 hit points each. 550 hit points for 750gp. There's another price comparison for you. It's an activation device and it doles out batches of 11, so it's more restrictive than a ring. The 2,000gp price that was given above is way, way off track. An unlimited healing device that isn't activation based should be priced much higher. Oh the other hand, you could just pick up the above mentioned wand. They're cheap as dirt, work great at out-of-combat healing, and can be activated by several classes as well as anyone with UMD. Especially after 2nd level (where you're at now), the price becomes trivial. I'd like to note something else. The legendary 5-minute adventuring day is about more than healing. Once your party barbarian is out of rage and your wizard is out of spells, it's time to rest. Even if the rogue has infinite sneak attack and the ranger has a golf bag full of arrows, you've got a couple bored players. Sure, the barbarian can still take attacks, but the wizard is pretty dead bored. [/QUOTE]
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Ring of Fast Healing
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