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General Tabletop Discussion
*Dungeons & Dragons
Ring of Force Shield and Two-handed weapons
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<blockquote data-quote="Otterscrubber" data-source="post: 190558" data-attributes="member: 4588"><p><strong>Tough Call</strong></p><p></p><p>It would defintely be up to the DM and his/her palyers to work this out, mainly due to the wording but i think the sticking point here is that some people out there think that a free action means you can do anything you want in a single round. This is not the case. It states the the DM is responsible for what can reasonably be done with free actions in a single round. Also people seem to forget the a combat round is a game concept that includes a lot of things, not just attack, be defensive rinse repeat. It includes feints, parries and deception as part of every combat round, which is summarized in this game system as a single die role for every attack. But here is how it would go in my campaign</p><p></p><p>According to the description of this item it has all the usefullness and limitations of a regular shield with the one exception of not creating any arcane spell failure, period. All other limitations apply. 2 Handed weapons would not be allowed because you need your hands on a 2 Handed weapon during the course of a fight, not just for the split second you make an attack. They are heavy cumbersome weapons that need 2 hands to WIELD (not just attack) properly. A shield, to be usefull, needs to be wielded with one hand independant of a weapon to be useful. </p><p></p><p>I am sure others will disagree, and that is why different groups have house rules but i think this is the most logical way to go.</p></blockquote><p></p>
[QUOTE="Otterscrubber, post: 190558, member: 4588"] [b]Tough Call[/b] It would defintely be up to the DM and his/her palyers to work this out, mainly due to the wording but i think the sticking point here is that some people out there think that a free action means you can do anything you want in a single round. This is not the case. It states the the DM is responsible for what can reasonably be done with free actions in a single round. Also people seem to forget the a combat round is a game concept that includes a lot of things, not just attack, be defensive rinse repeat. It includes feints, parries and deception as part of every combat round, which is summarized in this game system as a single die role for every attack. But here is how it would go in my campaign According to the description of this item it has all the usefullness and limitations of a regular shield with the one exception of not creating any arcane spell failure, period. All other limitations apply. 2 Handed weapons would not be allowed because you need your hands on a 2 Handed weapon during the course of a fight, not just for the split second you make an attack. They are heavy cumbersome weapons that need 2 hands to WIELD (not just attack) properly. A shield, to be usefull, needs to be wielded with one hand independant of a weapon to be useful. I am sure others will disagree, and that is why different groups have house rules but i think this is the most logical way to go. [/QUOTE]
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Ring of Force Shield and Two-handed weapons
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