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Ring of Health?
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<blockquote data-quote="Mr.Binx" data-source="post: 294250" data-attributes="member: 4691"><p>You could always make an item that raises your max HP. That way you wouldn't actually gain the benefits of the extra HP until you healed them and you would then lose the extra hitpoints if the item was removed. They would then have to be recovered all over again once the item is placed back on the character. Nice and safe so you don't have to worry about alot of exploitation and it's resueable. You'd have to AdHoc the item cost though because I'm not seeing any type of listed bonuses that this bonus could be compared to.</p></blockquote><p></p>
[QUOTE="Mr.Binx, post: 294250, member: 4691"] You could always make an item that raises your max HP. That way you wouldn't actually gain the benefits of the extra HP until you healed them and you would then lose the extra hitpoints if the item was removed. They would then have to be recovered all over again once the item is placed back on the character. Nice and safe so you don't have to worry about alot of exploitation and it's resueable. You'd have to AdHoc the item cost though because I'm not seeing any type of listed bonuses that this bonus could be compared to. [/QUOTE]
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Ring of Health?
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