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Ring of Improved Invisibility [2002 Thread]
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<blockquote data-quote="kreynolds" data-source="post: 175738" data-attributes="member: 2829"><p>At the line of "reason". I'll explain, briefly, as I have already addressed this before, in a bit.</p><p></p><p></p><p></p><p>There's a very good reason why nobody in my games has a Ring of True Strike, but I'll get to that later.</p><p></p><p>First of all, you're interpretation of the Ring of True Strike is is not entirely correct. Rings are simply themed magic items, meaning that they are just like many other items, but they tend to grant continous benefits, like a ring of Protection. However, a ring of useable spells is just a wondrous item. Use-activated magic items are either a standard action or not an action at all. Ring of Protection does not need an action. Boots of Speed, however, require an action to activate the Haste function. The activation method is basically determined by the "theme" of your item.</p><p></p><p>In the case of a Ring of True Strike, the activation method is a standard action. So, you don't get +20 to hit "all the time". Why? Because +20 to hit all the time is most certainly not reasonable for such a low cost. However, making the ring a standard action to activate doesn't even require mucking up of the original guidelines, as the guidelines themselves suggest two different activation methods of use-activated magic items, and you choose one based upon how the item is used.</p><p></p><p>So, the reason why nobody in my games has a Ring of True Strike is because they don't want one. Why? Simple. Burning up half of your round, and only being able to move or perform a move-equivalent action after activating the ring, is not worth the loss of giving up a full round of attacks, etc. That's why nobody wants it. A Ring of True Strike is a great low level magic item. Why? Because I can promise you that it will be a rare occasion that a low level character is hasted more than a few rounds and I doubt they have 10 attacks per round, when in fact they only have a precious 2 or 3 attacks per round, so why sacrifice them for a single attack at +20 to hit, when you could potentially deal much more leathal damage if you used all of your attacks. Answer? You would use the item in a pinch, which is the only reason a high-level character would hold onto the ring, because you never know when you might need it.</p><p></p><p></p><p></p><p>It's perfectly reasonable, by the book and by my own process of reason. See above.</p><p></p><p></p><p></p><p>The only thing I can say about that is this: Drawing upon the work of one painting to create another, without your own inspiration to create something original or "from your heart" is not art.</p><p></p><p>You can compare the functionality of some magic items to figure out how they should work or be priced. But it would help a lot if I knew what item you were comparing it to. Care to share?</p></blockquote><p></p>
[QUOTE="kreynolds, post: 175738, member: 2829"] At the line of "reason". I'll explain, briefly, as I have already addressed this before, in a bit. There's a very good reason why nobody in my games has a Ring of True Strike, but I'll get to that later. First of all, you're interpretation of the Ring of True Strike is is not entirely correct. Rings are simply themed magic items, meaning that they are just like many other items, but they tend to grant continous benefits, like a ring of Protection. However, a ring of useable spells is just a wondrous item. Use-activated magic items are either a standard action or not an action at all. Ring of Protection does not need an action. Boots of Speed, however, require an action to activate the Haste function. The activation method is basically determined by the "theme" of your item. In the case of a Ring of True Strike, the activation method is a standard action. So, you don't get +20 to hit "all the time". Why? Because +20 to hit all the time is most certainly not reasonable for such a low cost. However, making the ring a standard action to activate doesn't even require mucking up of the original guidelines, as the guidelines themselves suggest two different activation methods of use-activated magic items, and you choose one based upon how the item is used. So, the reason why nobody in my games has a Ring of True Strike is because they don't want one. Why? Simple. Burning up half of your round, and only being able to move or perform a move-equivalent action after activating the ring, is not worth the loss of giving up a full round of attacks, etc. That's why nobody wants it. A Ring of True Strike is a great low level magic item. Why? Because I can promise you that it will be a rare occasion that a low level character is hasted more than a few rounds and I doubt they have 10 attacks per round, when in fact they only have a precious 2 or 3 attacks per round, so why sacrifice them for a single attack at +20 to hit, when you could potentially deal much more leathal damage if you used all of your attacks. Answer? You would use the item in a pinch, which is the only reason a high-level character would hold onto the ring, because you never know when you might need it. It's perfectly reasonable, by the book and by my own process of reason. See above. The only thing I can say about that is this: Drawing upon the work of one painting to create another, without your own inspiration to create something original or "from your heart" is not art. You can compare the functionality of some magic items to figure out how they should work or be priced. But it would help a lot if I knew what item you were comparing it to. Care to share? [/QUOTE]
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Ring of Improved Invisibility [2002 Thread]
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