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Ring of Invisibility Question
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<blockquote data-quote="Tovec" data-source="post: 6398403" data-attributes="member: 95493"><p>MIGHT tell you they have a magical effect emanating from their head. Doesn't tell you what the effect is, specifically. Doesn't bypass it in any real sense, just alerts you they have magic - and if you can afford the hat chances are you have magic anyhow so it doesn't give a real advantage.</p><p></p><p></p><p>Yes, to beat the disguise check. This is the only real way, however if the person is actually good at their skill (trained i disguise) and using the hat - then at most what the spotter would notice is them wearing a hat. And since the hat can be changed appearance that isn't much to go on for an accusation.</p><p></p><p></p><p>Listening for what? I presume for something like armor or other heavy or loud gear? Unless we are talking about a move silently check, I don't see this as particularly valid way to detect anything. Besides, does no good if the person only altered their face/race and kept their equipment the same.</p><p></p><p></p><p>I'm not an adventurer in DnD, but generally speaking I refrain from most forms of personal contact whenever possible. I rarely touch people or let them touch me. It isn't a standoffish thing, I just don't like people touching me. How would they then interact with an illusion that makes me appear as someone else?</p><p>Beyond that, if all the hat is doing is chaining one's race or face, then there is next to no reason that they would 'interact' with the illusion unless they are touching that character's face. So coins, cards, and hand-shakes should all be fine. Intercourse is rather different, but I think at that point we've gone a bit far - just remove the hat.</p><p></p><p></p><p>I run it similarly. I use both the hat and the ring in similar fashion. If you tell me it is on, then it is on. But it has a duration. It is excellent for slipping past guards, getting into somewhere you shouldn't. It isn't a full blown disguise or second identity. It requires more than one disguise check, for instance, and means that if you are in unfriendly company for a significant period of time that there is a decent chance they'll at least be afforded a chance to notice the illusion. I don't think it is unreasonable for spells that usually have a duration to continue to have that duration - when the item can be used repeatedly over and over. Bilbo didn't walk around for 40 years wearing the ring to be invisible - he used it when it was necessary/for fun. Black Widow took off the holo-face thing when she was revealed, it wasn't on forever. That is all I'm saying, at some point I think it should be turned off and having a duration is a good way to do that - it doesn't stop the character from re-activating the effect since it can be used at will.</p><p></p><p>I don't know if I am violating how the rules work or not, I honestly don't care. It rarely comes up, but it is my best concept of how those items should be run. So when it comes up that is how and why I use it that way. Just like making clerics actually prepare their spells at the time of day they are supposed to - doesn't often come up, but when it does I enforce it.</p></blockquote><p></p>
[QUOTE="Tovec, post: 6398403, member: 95493"] MIGHT tell you they have a magical effect emanating from their head. Doesn't tell you what the effect is, specifically. Doesn't bypass it in any real sense, just alerts you they have magic - and if you can afford the hat chances are you have magic anyhow so it doesn't give a real advantage. Yes, to beat the disguise check. This is the only real way, however if the person is actually good at their skill (trained i disguise) and using the hat - then at most what the spotter would notice is them wearing a hat. And since the hat can be changed appearance that isn't much to go on for an accusation. Listening for what? I presume for something like armor or other heavy or loud gear? Unless we are talking about a move silently check, I don't see this as particularly valid way to detect anything. Besides, does no good if the person only altered their face/race and kept their equipment the same. I'm not an adventurer in DnD, but generally speaking I refrain from most forms of personal contact whenever possible. I rarely touch people or let them touch me. It isn't a standoffish thing, I just don't like people touching me. How would they then interact with an illusion that makes me appear as someone else? Beyond that, if all the hat is doing is chaining one's race or face, then there is next to no reason that they would 'interact' with the illusion unless they are touching that character's face. So coins, cards, and hand-shakes should all be fine. Intercourse is rather different, but I think at that point we've gone a bit far - just remove the hat. I run it similarly. I use both the hat and the ring in similar fashion. If you tell me it is on, then it is on. But it has a duration. It is excellent for slipping past guards, getting into somewhere you shouldn't. It isn't a full blown disguise or second identity. It requires more than one disguise check, for instance, and means that if you are in unfriendly company for a significant period of time that there is a decent chance they'll at least be afforded a chance to notice the illusion. I don't think it is unreasonable for spells that usually have a duration to continue to have that duration - when the item can be used repeatedly over and over. Bilbo didn't walk around for 40 years wearing the ring to be invisible - he used it when it was necessary/for fun. Black Widow took off the holo-face thing when she was revealed, it wasn't on forever. That is all I'm saying, at some point I think it should be turned off and having a duration is a good way to do that - it doesn't stop the character from re-activating the effect since it can be used at will. I don't know if I am violating how the rules work or not, I honestly don't care. It rarely comes up, but it is my best concept of how those items should be run. So when it comes up that is how and why I use it that way. Just like making clerics actually prepare their spells at the time of day they are supposed to - doesn't often come up, but when it does I enforce it. [/QUOTE]
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