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Ring of Mettle
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<blockquote data-quote="Rystil Arden" data-source="post: 2068263" data-attributes="member: 29014"><p>Plus, the fact that there are a bunch of Save negates spells doesn't mean that being immune to the partial doesn't make you virtually immune. I mean think about it: If I can make the save for partial (and no effect with Mettle) then I can make the save to negate on the others. So between the save negates spells that you can already become 95% immune with saves, and the partial Reflex, Fortitude, and Will ones you are now 95% immune to thanks to Evasion + Mettle, you are now 95% immune to all spells that give saves, period. The only things that can hit you are spells like Magic Missile and Otto's Irresistible Dance. And I wouldn't suggest arguing that you can't easily do this in 3.5, now that they gutted save DCs on spells. I have had a PC whose *cohort* did this before I decided Mettle was bad, and she became virtually immune to spells.</p></blockquote><p></p>
[QUOTE="Rystil Arden, post: 2068263, member: 29014"] Plus, the fact that there are a bunch of Save negates spells doesn't mean that being immune to the partial doesn't make you virtually immune. I mean think about it: If I can make the save for partial (and no effect with Mettle) then I can make the save to negate on the others. So between the save negates spells that you can already become 95% immune with saves, and the partial Reflex, Fortitude, and Will ones you are now 95% immune to thanks to Evasion + Mettle, you are now 95% immune to all spells that give saves, period. The only things that can hit you are spells like Magic Missile and Otto's Irresistible Dance. And I wouldn't suggest arguing that you can't easily do this in 3.5, now that they gutted save DCs on spells. I have had a PC whose *cohort* did this before I decided Mettle was bad, and she became virtually immune to spells. [/QUOTE]
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