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Ring of mettle?
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<blockquote data-quote="Plane Sailing" data-source="post: 1586599" data-attributes="member: 114"><p>I'm not trying to change your mind (honest!) but I think that another reason why "mettle" would be far, far more valuable is this... the stuff you get reflex saves against is all energy, which can be protected against using resist energy, protection from energy etc. Evasion is a nice additional defence against something which has tons of existing defences.</p><p></p><p>Fort and Will ST things with a partial effect don't have *any* other countermeasures (with the exception of those few that can be affected by Death Ward).</p><p></p><p>Those spells were created and balanced (IMO) on the principle that there was no such thing as "evasion" for them to negate the half effect. After all, that's the only reason that horrid wilting is such a high level, surely?</p><p></p><p>Basically reflex (partial) saves might be much more common, but there are many more defences against them too. The Fort (partial) and Will (partial) spells were designed in a ruleset where there is nothing to remove the partial effect.</p><p></p><p>"Mettle" was introduced by someone not thinking clearly in a splatbook, who said "hey, why don't I have something like evasion, but for other saving throws?" without thinking it through.</p><p></p><p>Cheers</p></blockquote><p></p>
[QUOTE="Plane Sailing, post: 1586599, member: 114"] I'm not trying to change your mind (honest!) but I think that another reason why "mettle" would be far, far more valuable is this... the stuff you get reflex saves against is all energy, which can be protected against using resist energy, protection from energy etc. Evasion is a nice additional defence against something which has tons of existing defences. Fort and Will ST things with a partial effect don't have *any* other countermeasures (with the exception of those few that can be affected by Death Ward). Those spells were created and balanced (IMO) on the principle that there was no such thing as "evasion" for them to negate the half effect. After all, that's the only reason that horrid wilting is such a high level, surely? Basically reflex (partial) saves might be much more common, but there are many more defences against them too. The Fort (partial) and Will (partial) spells were designed in a ruleset where there is nothing to remove the partial effect. "Mettle" was introduced by someone not thinking clearly in a splatbook, who said "hey, why don't I have something like evasion, but for other saving throws?" without thinking it through. Cheers [/QUOTE]
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