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Ring of Pyrosynthesis
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<blockquote data-quote="Scion" data-source="post: 1258735" data-attributes="member: 5777"><p>Why would it be an artifact at all? It doesnt really seem to do enough or be interesting enough to qualify for 'artifact' status.</p><p></p><p>A Greater Ring of Fire Resistance costs 44k for 30 points of fire reduction. So lets just call that part of the ring 100k in order to become immune.</p><p></p><p>Now as for the absorbing part I would just call that an extra 50k - 75k. It is cool and all, but not absolutely incredible.</p><p></p><p>Adding a little flavor to it have the person who is wearing it shimmer in a haze of heat like standing in the middle of a heat wave.</p><p></p><p>If you want to make it an artifact then have it deal 1d6 points of fire damage to everyone within a certain radius (including the wearer, fast healing 1d6 effectively). Have it increase the wearers fire based spells by a few caster levels. Do some other interesting things.</p><p></p><p>But just the base item sounds like it'd be around 150k - 175k just by looking at stuff in the dmg. To make it weaker you could have it do the 1:2 or 1:3 proposed above, or just have it give 1hp/die of damage. It could be even cooler to knock up the wearers con by one point per fire spell (sortof like the shambling mounds ability) where these con would go away in an hour. It could make whoever is wearing it feel invincible for a short while, and then die in a horrible firery explosion when their hp goes to -50. Reminds me of a high level raging barbarian..lol</p></blockquote><p></p>
[QUOTE="Scion, post: 1258735, member: 5777"] Why would it be an artifact at all? It doesnt really seem to do enough or be interesting enough to qualify for 'artifact' status. A Greater Ring of Fire Resistance costs 44k for 30 points of fire reduction. So lets just call that part of the ring 100k in order to become immune. Now as for the absorbing part I would just call that an extra 50k - 75k. It is cool and all, but not absolutely incredible. Adding a little flavor to it have the person who is wearing it shimmer in a haze of heat like standing in the middle of a heat wave. If you want to make it an artifact then have it deal 1d6 points of fire damage to everyone within a certain radius (including the wearer, fast healing 1d6 effectively). Have it increase the wearers fire based spells by a few caster levels. Do some other interesting things. But just the base item sounds like it'd be around 150k - 175k just by looking at stuff in the dmg. To make it weaker you could have it do the 1:2 or 1:3 proposed above, or just have it give 1hp/die of damage. It could be even cooler to knock up the wearers con by one point per fire spell (sortof like the shambling mounds ability) where these con would go away in an hour. It could make whoever is wearing it feel invincible for a short while, and then die in a horrible firery explosion when their hp goes to -50. Reminds me of a high level raging barbarian..lol [/QUOTE]
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