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Ring of Sustenance and Growing Up
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<blockquote data-quote="ThirdWizard" data-source="post: 2131499" data-attributes="member: 12037"><p>Kill the baby now and have him <em>True Ressurected</em> when you retire to raise him properly. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I can just see the first night ambush now...</p><p>"What was that sound? Did someone say something?"</p><p>"Quick get the baby in the Bag of Holding!"</p><p>"Oh my gods Jimmy, it's a <em>wizard </em>coming!"</p><p>"Maybe he won't use an area of effect spell!"</p><p></p><p>Also, don't forget that a bag only contains 10 minutes of air. Even if you rule a baby uses less air, that ain't long. So you're traversing dungeons with a baby out hoping that no traps wlil hit him. And then at every combat, best win initiative so that you can stuff the baby in. And, that's easy. Try stuffing him in at around 4 months when he's actively not wanting to go in there and crying up a storm because he wants to be fed <em>now</em>.</p><p></p><p>For an intrigue campaign it might work, but for a typical gung ho adventuring party, I just can't see an infant surviving for very long.</p><p></p><p>I suppose I'm not really one to talk. A PC of mine tried to teach a young boy to become a fighter. [Note: said boy was found in some ancient ruins with no memory of his past.] We brought him with us to an old castle to find out it was overrun with undead and barely made it out without the boy dying. We then let him stay in the city under the care of some people we knew there while we adventured.</p><p></p><p>[Personally, I rule that the Glove of Storing cannot hold creatures - that they arn't items - but it doesn't explicitly say that, so its up to the DM to decide.]</p></blockquote><p></p>
[QUOTE="ThirdWizard, post: 2131499, member: 12037"] Kill the baby now and have him [i]True Ressurected[/i] when you retire to raise him properly. :) I can just see the first night ambush now... "What was that sound? Did someone say something?" "Quick get the baby in the Bag of Holding!" "Oh my gods Jimmy, it's a [i]wizard [/i]coming!" "Maybe he won't use an area of effect spell!" Also, don't forget that a bag only contains 10 minutes of air. Even if you rule a baby uses less air, that ain't long. So you're traversing dungeons with a baby out hoping that no traps wlil hit him. And then at every combat, best win initiative so that you can stuff the baby in. And, that's easy. Try stuffing him in at around 4 months when he's actively not wanting to go in there and crying up a storm because he wants to be fed [i]now[/i]. For an intrigue campaign it might work, but for a typical gung ho adventuring party, I just can't see an infant surviving for very long. I suppose I'm not really one to talk. A PC of mine tried to teach a young boy to become a fighter. [Note: said boy was found in some ancient ruins with no memory of his past.] We brought him with us to an old castle to find out it was overrun with undead and barely made it out without the boy dying. We then let him stay in the city under the care of some people we knew there while we adventured. [Personally, I rule that the Glove of Storing cannot hold creatures - that they arn't items - but it doesn't explicitly say that, so its up to the DM to decide.] [/QUOTE]
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