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Ring of Sustenance and Spellcaster's rest
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<blockquote data-quote="Senko" data-source="post: 5397725" data-attributes="member: 37719"><p>Personally I house rule it with a combination of things from different editions/places and those in my games can either take it or not play a wizard. As for the ring of sustanence something I think a lot of people miss is that sleep is not the same as rest by which I mean while you can spend an entire day resting you can't spend it sleeping at least not without consequences. So this post is in 2 parts first off my comments on the ring of sustanence and sleeping as dealt with by the rules, secondly how I work wizards in my game.</p><p></p><p>Part 1</p><p></p><p>In a standard DnD game where its an hour to rememorize spells sure the ring of sustanence might be a little overpowered for its level but I don't think so since aside from the fact it takes up a ring slot (and remember there are rings/items that can double your spells per day anyway) common sense would say you can only sleep as opposed to rest on the same schedule you normally do. for a human thats generally every 16 hours, 8 hours sleep in a 24 hour day.</p><p></p><p>So that gives us wake at 2 am, memorize by 3 am, cast by 4 am, rest for 8 HOURS, rememorize by 1 pm, cast by 2 pm, rest for 8 hours, rememorize by 11 pm, cast by 12 pm, OR mess around till 6 pm, sleep till 8 pm, rememorize by 9 pm, cast by 10 pm and then rest until around 4 am the nex day. Worst case scenario a wizard who goes through all their spells within an hour of rememorizing could get their full allotment (assuming you ignore the spells per day rule) a total of 3 times. If they don't cast all their spells within an hour of memorizing them which is more probable they'll only get 1 maybe 2 full allotments of spells.</p><p></p><p>If someone tried abusing a ring of sustanence by going I sleep 2 hours every time they needed to get spells back I'd say either you toss and turn but can't get to sleep as you aren't tired or after waking your overtired and your slow groggy thought processes can't grasp the complexities of your spells.</p><p></p><p>Part 2</p><p></p><p>The way I work it is as follows . . .</p><p></p><p>1] To rememorize spells a mage has to either get a goods night sleep (note for elves this if 4 hours trance NOT 4 hours trance + 4 hours rest) or rest for 8 hours. This involves relaxing and clearing their mind whether that's by meditating, reading, painting or some other calming method, I allow some leeway here but common sense rules the day for instsance no being on watch, no fighting, nothing that invovles mental and phsycial stress (like some computer games <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />).</p><p></p><p>2] Once you've gotten this you then need to spend a further 15 minutes per spell level in game to memorize/prepare the spell so you can cast it quickly i.e. normal casting rules and yes this does mean a mage can cast spells from their spellbook if time allows using that 15 minutes time. </p><p></p><p>3] Any item that reduces the amount of sleep required also affects the time necessary for spell preparation i.e. a human needs 8 hours sleep with the ring of sustanence they'd only need 2 and then they can memorize spells again. HOWEVER a being can only sleep once per 24 hour period without suffering side effects since its the way their wired. Too much sleep is as bad for the mental processes as too little.</p><p></p><p>So what does this mean in game well . . .</p><p></p><p>A first level human wizard sleeps 8 hours and then memorizes his spells (3 cantrips + 2 first level) which takes him another (3 * 1/2 + 2 = 3.5, 3.5 * 15 = 52.5) 52 and a half minutes then he's good to go. If he casts them all he can spend another 52 and a half minutes to rememorize AFTER he's spent 8 hours resting. Assuming he woke at 8 am and cast all his spells by 10 he'd have rememorized them by 7:52 PM which is rather late for adventuring but maybe they'll prove useful if the camps attacked.</p><p></p><p>After many adventures he's reached 8th level and aquired a ring of sustanence. He then wakes at 2am full rested and ready to rememorize his spells (4 cantrips, 6 first level, 4 second level, 4 third level, 3 fourth level) which now takes (4 * 1/2 + 6 + 4 * 2 + 4 * 2 + 3 * 4 = 2 + 6 + 8 + 12 + 12 = 40, 40 * 15 = 600) 10 hours which mean though he wakes at 2 he's not ready to adventure until 12. In the event that he casts all his spells by 1 he needs to spend 8 hours resting before he can resume rememorizing again which puts him at 9pm he may rememorize a few cantrips and first level spells but the vast bulk of his spell power is still limited to only once per day simpliy because of the time to ready them all when he's run dry.</p><p></p><p>A 20th level wizard without bonus spells will spend nearly 3 day's (when you factor in resting) rememorizing spells if he's run dry. On the other hand he can always cast from his spellbook which while not effective in combat (siege's excepted) does cover such things as knock or fly if a chasm is blooking your way. Need to open that door the 2nd level knock spell will do it in half an hour or the thief can do it in 30 seconds. Need to teleport to the keep of Kazardain sure give me an hour and a half to set up the teleportation circle or you can spend 3 weeks walking there through bandit infested country.</p><p></p><p></p><p>It works for me and my players haven't complained since I do allow them down time.</p></blockquote><p></p>
[QUOTE="Senko, post: 5397725, member: 37719"] Personally I house rule it with a combination of things from different editions/places and those in my games can either take it or not play a wizard. As for the ring of sustanence something I think a lot of people miss is that sleep is not the same as rest by which I mean while you can spend an entire day resting you can't spend it sleeping at least not without consequences. So this post is in 2 parts first off my comments on the ring of sustanence and sleeping as dealt with by the rules, secondly how I work wizards in my game. Part 1 In a standard DnD game where its an hour to rememorize spells sure the ring of sustanence might be a little overpowered for its level but I don't think so since aside from the fact it takes up a ring slot (and remember there are rings/items that can double your spells per day anyway) common sense would say you can only sleep as opposed to rest on the same schedule you normally do. for a human thats generally every 16 hours, 8 hours sleep in a 24 hour day. So that gives us wake at 2 am, memorize by 3 am, cast by 4 am, rest for 8 HOURS, rememorize by 1 pm, cast by 2 pm, rest for 8 hours, rememorize by 11 pm, cast by 12 pm, OR mess around till 6 pm, sleep till 8 pm, rememorize by 9 pm, cast by 10 pm and then rest until around 4 am the nex day. Worst case scenario a wizard who goes through all their spells within an hour of rememorizing could get their full allotment (assuming you ignore the spells per day rule) a total of 3 times. If they don't cast all their spells within an hour of memorizing them which is more probable they'll only get 1 maybe 2 full allotments of spells. If someone tried abusing a ring of sustanence by going I sleep 2 hours every time they needed to get spells back I'd say either you toss and turn but can't get to sleep as you aren't tired or after waking your overtired and your slow groggy thought processes can't grasp the complexities of your spells. Part 2 The way I work it is as follows . . . 1] To rememorize spells a mage has to either get a goods night sleep (note for elves this if 4 hours trance NOT 4 hours trance + 4 hours rest) or rest for 8 hours. This involves relaxing and clearing their mind whether that's by meditating, reading, painting or some other calming method, I allow some leeway here but common sense rules the day for instsance no being on watch, no fighting, nothing that invovles mental and phsycial stress (like some computer games :D). 2] Once you've gotten this you then need to spend a further 15 minutes per spell level in game to memorize/prepare the spell so you can cast it quickly i.e. normal casting rules and yes this does mean a mage can cast spells from their spellbook if time allows using that 15 minutes time. 3] Any item that reduces the amount of sleep required also affects the time necessary for spell preparation i.e. a human needs 8 hours sleep with the ring of sustanence they'd only need 2 and then they can memorize spells again. HOWEVER a being can only sleep once per 24 hour period without suffering side effects since its the way their wired. Too much sleep is as bad for the mental processes as too little. So what does this mean in game well . . . A first level human wizard sleeps 8 hours and then memorizes his spells (3 cantrips + 2 first level) which takes him another (3 * 1/2 + 2 = 3.5, 3.5 * 15 = 52.5) 52 and a half minutes then he's good to go. If he casts them all he can spend another 52 and a half minutes to rememorize AFTER he's spent 8 hours resting. Assuming he woke at 8 am and cast all his spells by 10 he'd have rememorized them by 7:52 PM which is rather late for adventuring but maybe they'll prove useful if the camps attacked. After many adventures he's reached 8th level and aquired a ring of sustanence. He then wakes at 2am full rested and ready to rememorize his spells (4 cantrips, 6 first level, 4 second level, 4 third level, 3 fourth level) which now takes (4 * 1/2 + 6 + 4 * 2 + 4 * 2 + 3 * 4 = 2 + 6 + 8 + 12 + 12 = 40, 40 * 15 = 600) 10 hours which mean though he wakes at 2 he's not ready to adventure until 12. In the event that he casts all his spells by 1 he needs to spend 8 hours resting before he can resume rememorizing again which puts him at 9pm he may rememorize a few cantrips and first level spells but the vast bulk of his spell power is still limited to only once per day simpliy because of the time to ready them all when he's run dry. A 20th level wizard without bonus spells will spend nearly 3 day's (when you factor in resting) rememorizing spells if he's run dry. On the other hand he can always cast from his spellbook which while not effective in combat (siege's excepted) does cover such things as knock or fly if a chasm is blooking your way. Need to open that door the 2nd level knock spell will do it in half an hour or the thief can do it in 30 seconds. Need to teleport to the keep of Kazardain sure give me an hour and a half to set up the teleportation circle or you can spend 3 weeks walking there through bandit infested country. It works for me and my players haven't complained since I do allow them down time. [/QUOTE]
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