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<blockquote data-quote="TwoHeadsBarking" data-source="post: 4831085" data-attributes="member: 82251"><p>[sblock=Tactics]No, the archers aren't minions. The first one died so quickly because I used an AP and he triggered the secondary damage of Hellish Rebuke. Right now, I think they're the most offensively powerful enemies on the table, depending on how the eladrin's AOE works. However, they are also almost certainly the weakest defensively, while I suspect the panther can take a beating. I don't want to be whittling down the panther while the archer takes potshots at us, especially since he could drop most of us with one good shot. </p><p></p><p>Normally, I would say we should go for the archer, but there's a bunch of difficult terrain in the way. Although we may be able to avoid it if we walk in the right spots. I'm also nervous about pushing the panther away, given that it did some extra nastiness on its first charge. It's not doing <em>that</em> much damage right now.</p><p></p><p>Ok, new plan. Derien heals Lorik, and then moves to S21 to blast the archer. Lance of Faith's bonus can be given to ranged attacks, by the way. Not that I'm saying you should use Lance; Sacred Flame has some good stuff going for it too. Lorik charges the panther, marking it. Ikni moves past the panther to engage the eladrin (this will draw an AoO). Then I come in and also blast the elven archer. Hopefully between the two of us we can take him down quickly. Once he drops we move on to the panther or the eladrin, depending on which one needs it more.</p><p></p><p>Meanwhile, Heinrich will be performing a complex maneuver that will either drop the scout crazy fast, or fail horribly, depending on whether he connects with his daily. It would go like this:</p><p></p><p>Standard: Blinding Barage. If this hits, do the following:</p><p>Minor: Reload</p><p>Move->Minor: Activate Predatory Eye</p><p>Action Point: King's Castle, with SA and Predatory Eye bonus</p><p></p><p>That's a ton of damage if the scout gets blinded. Future turns will probably consist of shift, Sly Flourish, reload in a circle to not get caught with his back to difficult terrain.</p><p></p><p>What do you guys think? I'm not trying to force actions upon you, well, ok, I am a little. But I do think this is a solid plan, so just take these as suggestions.[/sblock]</p></blockquote><p></p>
[QUOTE="TwoHeadsBarking, post: 4831085, member: 82251"] [sblock=Tactics]No, the archers aren't minions. The first one died so quickly because I used an AP and he triggered the secondary damage of Hellish Rebuke. Right now, I think they're the most offensively powerful enemies on the table, depending on how the eladrin's AOE works. However, they are also almost certainly the weakest defensively, while I suspect the panther can take a beating. I don't want to be whittling down the panther while the archer takes potshots at us, especially since he could drop most of us with one good shot. Normally, I would say we should go for the archer, but there's a bunch of difficult terrain in the way. Although we may be able to avoid it if we walk in the right spots. I'm also nervous about pushing the panther away, given that it did some extra nastiness on its first charge. It's not doing [I]that[/I] much damage right now. Ok, new plan. Derien heals Lorik, and then moves to S21 to blast the archer. Lance of Faith's bonus can be given to ranged attacks, by the way. Not that I'm saying you should use Lance; Sacred Flame has some good stuff going for it too. Lorik charges the panther, marking it. Ikni moves past the panther to engage the eladrin (this will draw an AoO). Then I come in and also blast the elven archer. Hopefully between the two of us we can take him down quickly. Once he drops we move on to the panther or the eladrin, depending on which one needs it more. Meanwhile, Heinrich will be performing a complex maneuver that will either drop the scout crazy fast, or fail horribly, depending on whether he connects with his daily. It would go like this: Standard: Blinding Barage. If this hits, do the following: Minor: Reload Move->Minor: Activate Predatory Eye Action Point: King's Castle, with SA and Predatory Eye bonus That's a ton of damage if the scout gets blinded. Future turns will probably consist of shift, Sly Flourish, reload in a circle to not get caught with his back to difficult terrain. What do you guys think? I'm not trying to force actions upon you, well, ok, I am a little. But I do think this is a solid plan, so just take these as suggestions.[/sblock] [/QUOTE]
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