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<blockquote data-quote="JoeNotCharles" data-source="post: 4937624" data-attributes="member: 79945"><p>[sblock=OOC]</p><p>Oops, new there was a thread I missed updating today.</p><p>[/sblock]</p><p></p><p>Ironheart shudders as the wave of sound hits him. <span style="color: Olive">"THAT is a crime against nature,"</span> he mutters. <span style="color: Olive">"But YOU have imprisoned a creature of the Feywild against its will. For this you must be punished!"</span></p><p></p><p>With huge strides that eat up the ground, the tree closes in on the Satyr's creatures. He plants himself solidly in front of them and a wave of disturbed earth rolls out from his roots, causing leaves and bushes to shiver. <span style="color: Olive">"I will not PERMANENTLY hurt you, or these noble beasts,"</span> he intones, <span style="color: Olive">"But you must leave this place. It is under my protection now."</span> He backs up his threat by swinging his axe overhand to come down in a huge arc on the satyr's head, aiming to hit it not with the blade but the pole. The earth convulses where the axe-head strikes it, forcing massive thorns up out of the ground.</p><p></p><p>[sblock=Actions]</p><p>All damage for this fight is non-lethal.</p><p></p><p>Move: move to E14</p><p>Free: Mark the boar and unicorn with Nature's Wrath</p><p>Standard: attack the Satyr with Earth Spikes: <a href="http://invisiblecastle.com/roller/view/2257308/" target="_blank">Earth Spikes vs Satyr (1d20+7=18, 1d10+5=10)</a> If that hits, until end of Ironheart's next turn, any creature that enters or starts its turn in E16 or an adjacent square takes 5 damage from the spikes</p><p></p><p>If the boar or unicorn attack anyone, he'll use Warden's Grasp to slide them towards him, trying to keep them adjacent to him.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="JoeNotCharles, post: 4937624, member: 79945"] [sblock=OOC] Oops, new there was a thread I missed updating today. [/sblock] Ironheart shudders as the wave of sound hits him. [COLOR="Olive"]"THAT is a crime against nature,"[/color] he mutters. [color="Olive"]"But YOU have imprisoned a creature of the Feywild against its will. For this you must be punished!"[/color] With huge strides that eat up the ground, the tree closes in on the Satyr's creatures. He plants himself solidly in front of them and a wave of disturbed earth rolls out from his roots, causing leaves and bushes to shiver. [color="Olive"]"I will not PERMANENTLY hurt you, or these noble beasts,"[/color] he intones, [color="Olive"]"But you must leave this place. It is under my protection now."[/color] He backs up his threat by swinging his axe overhand to come down in a huge arc on the satyr's head, aiming to hit it not with the blade but the pole. The earth convulses where the axe-head strikes it, forcing massive thorns up out of the ground. [sblock=Actions] All damage for this fight is non-lethal. Move: move to E14 Free: Mark the boar and unicorn with Nature's Wrath Standard: attack the Satyr with Earth Spikes: [url=http://invisiblecastle.com/roller/view/2257308/]Earth Spikes vs Satyr (1d20+7=18, 1d10+5=10)[/url] If that hits, until end of Ironheart's next turn, any creature that enters or starts its turn in E16 or an adjacent square takes 5 damage from the spikes If the boar or unicorn attack anyone, he'll use Warden's Grasp to slide them towards him, trying to keep them adjacent to him. [/sblock] [/QUOTE]
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