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<blockquote data-quote="renau1g" data-source="post: 4981689" data-attributes="member: 54810"><p>Ikni's sword is out of her scabbard in a flash, and she darts forward, heedless of the treacherous footing on the bridge. She leaps over Rhole, twists past Haruka, nearly falling, when the swampy water beside her explodes in a shower of detritus and small humanoid swings a pair of unnaturally long arms at the swordmage. The sinewy arms wrap around Ikni and the hands contain many tiny "teeth" that tear her, the arms moving to encompass her and crush the wind from her.</p><p></p><p>[sblock=Nature 15]</p><p>The creature choking Ikni is a choker</p><p></p><p>A choker’s arms and legs contain multiple knobby joints of cartilage, which allow them to flex and coil almost like tentacles. Thus, a choker’s movements are rolling and fluid.</p><p>[/sblock]</p><p></p><p>[sblock=OA]</p><p>Monster 1 was hiding, OA has reach 2</p><p><a href="http://invisiblecastle.com/roller/view/2304549/" target="_blank">vs ac;dmg (1d20 11=27, 1d8 3=10)</a> Hits for 10 damage and your grabbed. Checks to escape are at -4. </p><p></p><p>The enemy is immobilized until it escapes or you end the grab</p><p>[/sblock]</p><p></p><p>[sblock=OOC]</p><p>Ikni's at H12, immobilized</p><p></p><p>Note: Ikni still has a Standard left, so it's possible to try and escape the grab (Just don't forget the -4 to the roll)</p><p></p><p>Acrobatics or Athletics: Make an Acrobatics check vs. Reflex or an Athletics check vs. Fortitude against the creature or effect that immobilized you</p><p></p><p>Terrain: Anything not on the bridge or green areas (around Ikni/Derien) is difficult terrain. Bog and such.</p><p></p><p>Init:</p><p>Ikni - 18</p><p>Baddies - 10</p><p>Haruka - 8</p><p>Derien - 7</p><p>Rhole - 7</p><p>Ironheart - 1</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="renau1g, post: 4981689, member: 54810"] Ikni's sword is out of her scabbard in a flash, and she darts forward, heedless of the treacherous footing on the bridge. She leaps over Rhole, twists past Haruka, nearly falling, when the swampy water beside her explodes in a shower of detritus and small humanoid swings a pair of unnaturally long arms at the swordmage. The sinewy arms wrap around Ikni and the hands contain many tiny "teeth" that tear her, the arms moving to encompass her and crush the wind from her. [sblock=Nature 15] The creature choking Ikni is a choker A choker’s arms and legs contain multiple knobby joints of cartilage, which allow them to flex and coil almost like tentacles. Thus, a choker’s movements are rolling and fluid. [/sblock] [sblock=OA] Monster 1 was hiding, OA has reach 2 [url=http://invisiblecastle.com/roller/view/2304549/]vs ac;dmg (1d20 11=27, 1d8 3=10)[/url] Hits for 10 damage and your grabbed. Checks to escape are at -4. The enemy is immobilized until it escapes or you end the grab [/sblock] [sblock=OOC] Ikni's at H12, immobilized Note: Ikni still has a Standard left, so it's possible to try and escape the grab (Just don't forget the -4 to the roll) Acrobatics or Athletics: Make an Acrobatics check vs. Reflex or an Athletics check vs. Fortitude against the creature or effect that immobilized you Terrain: Anything not on the bridge or green areas (around Ikni/Derien) is difficult terrain. Bog and such. Init: Ikni - 18 Baddies - 10 Haruka - 8 Derien - 7 Rhole - 7 Ironheart - 1 [/sblock] [/QUOTE]
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