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<blockquote data-quote="JoeNotCharles" data-source="post: 4988507" data-attributes="member: 79945"><p>Ironheart finds himself lying on the bridge and creaks to his feet. Taking stock of the battle, a cunning plan forms in his slow-moving sap-like brain. He steps off the bridge and wades through the swamp towards one of the chokers, slashing at it with his axe to distract its attention; then he whirls and charges back over the bridge towards the hag, barreling into her and forcing back a step. Weedy tendrils erupt from the swamp to grasp at her limbs and hinder her movements.</p><p></p><p>Having drawn the ire of two attackers two himself, Ironheart hopes he can survive their</p><p>attention...</p><p></p><p>[sblock=OOC]</p><p>"Lemon tree, very pretty, and the lemon flower is sweet..." Why thank you, Rhole!</p><p></p><p>IC is down, and I must be an idiot because I can't see any sort of "register" link at the OOTS forums so I can't log in. So I'm rolling at <a href="http://rpgp.org/dice/?p=group#" target="_blank">Online Dice Roller</a> - join the group "Ring of the Fey Lord" to see them. (The link says my first attack was against the Creeper, but I changed my mind after rolling.)</p><p></p><p>I don't think there's much point in my marking the Hag - she has area attacks that will include me and you. I'll get on Choker 2, since it looks like Choker 1 could be taken out soon.</p><p></p><p>No, wait - this is awesome:</p><p></p><p>accept the move to N10</p><p>Minor: Wood Woad Resolve: regain 3 hp, plus 3 thp</p><p></p><p>If monster 1 is alive:</p><p>Move: to K12</p><p>Standard: attack Monster 1 with Earth Shield Strike, using Student of Two-Handed Weapons to get +1 to the attack and mark it: hit AC 18 for 20 damage. It is marked until the end of my next turn, and I have +1 AC until then.</p><p></p><p>Otherwise:</p><p>Move: to K10</p><p>Standard: attack Monster 2 as above</p><p></p><p>After this:</p><p>AP to attack the Hag with Fearsome Ram Attack: shift to K13, then hit Fort 11 for 28 damage. Seems unlikely to be a hit. If it hits, 28 damage, push her to O12, and knock her down, and I shift to O11. Otherwise, 14 damage, push her to M15, and I shift to L14.</p><p>Free action: use Nature's Wrath to mark all adjacent targets (the creeper and hag if I hit, just the hag if I missed)</p><p>[/sblock]</p><p></p><p>[sblock=Ironheart stat block]<u><strong>Ironheart</strong></u>- Wood Woad Warden 1</p><p>Passive Perception: 10 (12 in wooded feywild), Passive Insight: 10</p><p>AC:<s>17</s>18, Fort:16, Reflex:10, Will:12 -- Speed:6</p><p>HP:11/35 + 3thp, Bloodied:17, Surge Value:8, Surges left:12/13</p><p>Initiative 0</p><p>Action Points: 0, Second Wind: not used</p><p>Powers: <span style="color: Green">Warden's Fury</span>, <span style="color: green">Warden's Grasp</span>, <span style="color: Green">Strength of Stone</span>, <span style="color: Green">Earth Shield Strike</span>, <s><span style="color: red">Wood Woad Resolve</span></s>, <span style="color: red">Earth Spikes</span>, <s><span style="color: red">Fearsome Ram Attack]</span></s><span style="color: red">, <s><span style="color: gray">Form of the Fearsome Ram</span></s></span></p><p><span style="color: red">[/sblock]</span></p></blockquote><p></p>
[QUOTE="JoeNotCharles, post: 4988507, member: 79945"] Ironheart finds himself lying on the bridge and creaks to his feet. Taking stock of the battle, a cunning plan forms in his slow-moving sap-like brain. He steps off the bridge and wades through the swamp towards one of the chokers, slashing at it with his axe to distract its attention; then he whirls and charges back over the bridge towards the hag, barreling into her and forcing back a step. Weedy tendrils erupt from the swamp to grasp at her limbs and hinder her movements. Having drawn the ire of two attackers two himself, Ironheart hopes he can survive their attention... [sblock=OOC] "Lemon tree, very pretty, and the lemon flower is sweet..." Why thank you, Rhole! IC is down, and I must be an idiot because I can't see any sort of "register" link at the OOTS forums so I can't log in. So I'm rolling at [url=http://rpgp.org/dice/?p=group#]Online Dice Roller[/url] - join the group "Ring of the Fey Lord" to see them. (The link says my first attack was against the Creeper, but I changed my mind after rolling.) I don't think there's much point in my marking the Hag - she has area attacks that will include me and you. I'll get on Choker 2, since it looks like Choker 1 could be taken out soon. No, wait - this is awesome: accept the move to N10 Minor: Wood Woad Resolve: regain 3 hp, plus 3 thp If monster 1 is alive: Move: to K12 Standard: attack Monster 1 with Earth Shield Strike, using Student of Two-Handed Weapons to get +1 to the attack and mark it: hit AC 18 for 20 damage. It is marked until the end of my next turn, and I have +1 AC until then. Otherwise: Move: to K10 Standard: attack Monster 2 as above After this: AP to attack the Hag with Fearsome Ram Attack: shift to K13, then hit Fort 11 for 28 damage. Seems unlikely to be a hit. If it hits, 28 damage, push her to O12, and knock her down, and I shift to O11. Otherwise, 14 damage, push her to M15, and I shift to L14. Free action: use Nature's Wrath to mark all adjacent targets (the creeper and hag if I hit, just the hag if I missed) [/sblock] [sblock=Ironheart stat block][U][B]Ironheart[/B][/U]- Wood Woad Warden 1 Passive Perception: 10 (12 in wooded feywild), Passive Insight: 10 AC:[s]17[/s]18, Fort:16, Reflex:10, Will:12 -- Speed:6 HP:11/35 + 3thp, Bloodied:17, Surge Value:8, Surges left:12/13 Initiative 0 Action Points: 0, Second Wind: not used Powers: [color=Green]Warden's Fury[/color], [color=green]Warden's Grasp[/color], [color=Green]Strength of Stone[/color], [color=Green]Earth Shield Strike[/color], [s][color=red]Wood Woad Resolve[/color][/s], [color=red]Earth Spikes[/color], [s][color=red]Fearsome Ram Attack][/color][/s][color=red], [s][color=gray]Form of the Fearsome Ram[/color][/s] [/sblock][/color] [/QUOTE]
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