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<blockquote data-quote="JoeNotCharles" data-source="post: 4994044" data-attributes="member: 79945"><p>[sblock=OOC]</p><p>Oh, damn. No, don't use the first actions, I definitely abandoned that idea.</p><p></p><p>I'll take my turn AGAIN.</p><p>[/sblock]</p><p></p><p>Ironheart creaks to his feat and lashes out at the cloaked figure, cutting it deeply. Suddenly he notices that Ikni is in trouble and steps off the bridge to charge through the swamp at his attacker. His axe misses, but he crashes into it with his toughened body, forcing it back away from its prey. As it moves through the swamp tendrils of fresh green plant life snake up above the water to entangle it.</p><p></p><p>[sblock=Actions]</p><p>Move: stand</p><p>Minor: Wood Woad Resolve - gain 3 hp and 3 thp</p><p>Standard: Attack Cloak with Earth Shield Strike, using Student of 2H Weapons: <a href="http://invisiblecastle.com/roller/view/2317938/" target="_blank">Earth Shield Strike on Cloak (w/+1 for Student of 2H Weapons) (1d20+8+1=22, 1d10+10=17)</a> Hit AC 22 for 17 damage, +1 AC and it is marked until EONT.</p><p>AP: Fearsome Ram attack: shift to K9 and attack the Choker: <a href="http://invisiblecastle.com/roller/view/2317939/" target="_blank">Fearsome Ram Attack on Choker (targets Fort) (1d20+8=13, 2d10+10=25)</a> Hits Fort 13 for 25. I believe that misses, so push it to J7 and shift to J8. (If by some miracle it hits, push it to J5 and shift to J6.) Either way, that should break the hold.</p><p>Free: mark the choker with Nature's Wrath</p><p>[/sblock]</p><p></p><p>[sblock=Ironheart stat block]<u><strong>Ironheart</strong></u>- Wood Woad Warden 1</p><p>Passive Perception: 10 (12 in wooded feywild), Passive Insight: 10</p><p>AC:17, Fort:16, Reflex:10, Will:12 -- Speed:6</p><p>HP:16/35 +3 thp, Bloodied:17, Surge Value:8, Surges left:13/13</p><p>Initiative 0</p><p>Action Points: 0, Second Wind: not used</p><p>Powers: <span style="color: Green">Warden's Fury</span>, <span style="color: green">Warden's Grasp</span>, <span style="color: Green">Strength of Stone</span>, <span style="color: Green">Earth Shield Strike</span>, <s><span style="color: red">Wood Woad Resolve</span></s>, <span style="color: red">Earth Spikes</span>, <s><span style="color: red">Fearsome Ram Attack]</span></s><span style="color: red">, <s><span style="color: gray">Form of the Fearsome Ram</span></s></span></p><p><span style="color: red">[/sblock]</span></p></blockquote><p></p>
[QUOTE="JoeNotCharles, post: 4994044, member: 79945"] [sblock=OOC] Oh, damn. No, don't use the first actions, I definitely abandoned that idea. I'll take my turn AGAIN. [/sblock] Ironheart creaks to his feat and lashes out at the cloaked figure, cutting it deeply. Suddenly he notices that Ikni is in trouble and steps off the bridge to charge through the swamp at his attacker. His axe misses, but he crashes into it with his toughened body, forcing it back away from its prey. As it moves through the swamp tendrils of fresh green plant life snake up above the water to entangle it. [sblock=Actions] Move: stand Minor: Wood Woad Resolve - gain 3 hp and 3 thp Standard: Attack Cloak with Earth Shield Strike, using Student of 2H Weapons: [url=http://invisiblecastle.com/roller/view/2317938/]Earth Shield Strike on Cloak (w/+1 for Student of 2H Weapons) (1d20+8+1=22, 1d10+10=17)[/url] Hit AC 22 for 17 damage, +1 AC and it is marked until EONT. AP: Fearsome Ram attack: shift to K9 and attack the Choker: [url=http://invisiblecastle.com/roller/view/2317939/]Fearsome Ram Attack on Choker (targets Fort) (1d20+8=13, 2d10+10=25)[/url] Hits Fort 13 for 25. I believe that misses, so push it to J7 and shift to J8. (If by some miracle it hits, push it to J5 and shift to J6.) Either way, that should break the hold. Free: mark the choker with Nature's Wrath [/sblock] [sblock=Ironheart stat block][U][B]Ironheart[/B][/U]- Wood Woad Warden 1 Passive Perception: 10 (12 in wooded feywild), Passive Insight: 10 AC:17, Fort:16, Reflex:10, Will:12 -- Speed:6 HP:16/35 +3 thp, Bloodied:17, Surge Value:8, Surges left:13/13 Initiative 0 Action Points: 0, Second Wind: not used Powers: [color=Green]Warden's Fury[/color], [color=green]Warden's Grasp[/color], [color=Green]Strength of Stone[/color], [color=Green]Earth Shield Strike[/color], [s][color=red]Wood Woad Resolve[/color][/s], [color=red]Earth Spikes[/color], [s][color=red]Fearsome Ram Attack][/color][/s][color=red], [s][color=gray]Form of the Fearsome Ram[/color][/s] [/sblock][/color] [/QUOTE]
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