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Ring Side Report- Board Game Review of Eminent Domain
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<blockquote data-quote="Nytmare" data-source="post: 6300285" data-attributes="member: 55178"><p>I haven't tried it yet, but I just picked up the expansion (Eminent Domain: Escalation) and will be giving it the once over this weekend.</p><p></p><p>The first big change (and what always seemed to be the biggest missed opportunity) is that the different ships actually do different things now. Instead of taking one of the normal actions on your turn, you can now take a Fleet action (or improved Fleet action if you Research the tech) which allows you to upgrade your ships. The new ship abilities are:</p><p></p><p><strong>Fighter </strong>- The most basic ships. They operate the same as ships in the base game, but level 1 Technologies can now be purchased for 3 Fighters or 3 Research.</p><p><strong>Destroyer </strong>- Two new planet descriptors Civilized and Hostile can only be conquered if you have a Destroyer. Level 2 Technologies can be purchased for 2 Destroyers or 8 Research.</p><p><strong>Battlecruiser </strong>- You can only ever have 1 Battlecruiser in play at a time. A Battlecruiser is worth 2 Influence and gives you a discount on Warfare costs. Level 3 Technologies can be purchased for 1 Battlecruiser or 7 Research.</p><p></p><p><strong>Peace Treaties </strong>are a new mechanic that appear on some planets and Technologies. Every time you dissent someone else's Warfare role, you get an Influence for every Peace Treaty you have.</p><p></p><p><strong>Recon </strong>is a new ability that allows take a bunch of cards a deck and its discard for a number of cards, shuffle them, and put them on top of the deck.</p><p></p><p>There are lots of ways for you to now attack or remove cards from your opponents play area. <strong>R</strong><strong>eparations</strong> are what that opponent gets in exchange. (destroy a Technology card, that opponent gains 2 Influence)</p><p></p><p>There are a handful of new planets, starting planets, and planet types. A new resource (two if you count ships). New technologies, AND (what I'm probably most interested in) <strong>Scenarios.</strong></p><p></p><p>The name is misleading. A scenario isn't a stock storyline setup, it's more a random, thematic starting deck for each player. So for example, you might start off as the Overseer, which would give you a deck, a Technology, and a starting planet that are all primed and ready for deck slimming and Politics and Survey actions. Likewise, if you start with Fertile Ground, your deck and tech are all focused on Colonization, Production, and Trade, and totally ignore Warfare and Surveying.</p><p></p><p>EDIT - I forgot to mention that Dr Who and M Bison have joined Grand Moff Tarkin in vying for control of the universe. </p><p></p><p><img src="http://i.*****.com/k5n0fzO.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p></blockquote><p></p>
[QUOTE="Nytmare, post: 6300285, member: 55178"] I haven't tried it yet, but I just picked up the expansion (Eminent Domain: Escalation) and will be giving it the once over this weekend. The first big change (and what always seemed to be the biggest missed opportunity) is that the different ships actually do different things now. Instead of taking one of the normal actions on your turn, you can now take a Fleet action (or improved Fleet action if you Research the tech) which allows you to upgrade your ships. The new ship abilities are: [B]Fighter [/B]- The most basic ships. They operate the same as ships in the base game, but level 1 Technologies can now be purchased for 3 Fighters or 3 Research. [B]Destroyer [/B]- Two new planet descriptors Civilized and Hostile can only be conquered if you have a Destroyer. Level 2 Technologies can be purchased for 2 Destroyers or 8 Research. [B]Battlecruiser [/B]- You can only ever have 1 Battlecruiser in play at a time. A Battlecruiser is worth 2 Influence and gives you a discount on Warfare costs. Level 3 Technologies can be purchased for 1 Battlecruiser or 7 Research. [B]Peace Treaties [/B]are a new mechanic that appear on some planets and Technologies. Every time you dissent someone else's Warfare role, you get an Influence for every Peace Treaty you have. [B]Recon [/B]is a new ability that allows take a bunch of cards a deck and its discard for a number of cards, shuffle them, and put them on top of the deck. There are lots of ways for you to now attack or remove cards from your opponents play area. [B]R[/B][B]eparations[/B] are what that opponent gets in exchange. (destroy a Technology card, that opponent gains 2 Influence) There are a handful of new planets, starting planets, and planet types. A new resource (two if you count ships). New technologies, AND (what I'm probably most interested in) [B]Scenarios.[/B] The name is misleading. A scenario isn't a stock storyline setup, it's more a random, thematic starting deck for each player. So for example, you might start off as the Overseer, which would give you a deck, a Technology, and a starting planet that are all primed and ready for deck slimming and Politics and Survey actions. Likewise, if you start with Fertile Ground, your deck and tech are all focused on Colonization, Production, and Trade, and totally ignore Warfare and Surveying. EDIT - I forgot to mention that Dr Who and M Bison have joined Grand Moff Tarkin in vying for control of the universe. [IMG]http://i.*****.com/k5n0fzO.jpg[/IMG] [/QUOTE]
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