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Ring Side Report- Review of the Numenera RPG
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<blockquote data-quote="dm4hire" data-source="post: 7653406" data-attributes="member: 14848"><p>It's so you can have a difficulty scale of 1-10 on a d20 that surpasses 20 to represent completely impossible actions. At most you get to add maybe a +2 to a roll so if you rolled a 20+2=22 you will still never be able to do some things that are completely impossible. If you have a difficulty final of 8=24 you couldn't do it.</p><p></p><p>The point being that usually you can adjust it down at least two or three steps. So a straight difficulty of 10 is rare during an encounter.</p><p></p><p>The actual adjustments is easy and doesn't take that long. Almost feels like you are bidding sometimes. Once you get the hang of it the adjustment becomes second hand and almost not an issue, especially if it is during combat where once the adjustments are made you tend to stick with them throughout with little change.</p></blockquote><p></p>
[QUOTE="dm4hire, post: 7653406, member: 14848"] It's so you can have a difficulty scale of 1-10 on a d20 that surpasses 20 to represent completely impossible actions. At most you get to add maybe a +2 to a roll so if you rolled a 20+2=22 you will still never be able to do some things that are completely impossible. If you have a difficulty final of 8=24 you couldn't do it. The point being that usually you can adjust it down at least two or three steps. So a straight difficulty of 10 is rare during an encounter. The actual adjustments is easy and doesn't take that long. Almost feels like you are bidding sometimes. Once you get the hang of it the adjustment becomes second hand and almost not an issue, especially if it is during combat where once the adjustments are made you tend to stick with them throughout with little change. [/QUOTE]
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