Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Ring Side Report- RPG Review of "Injecting the Weird"
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="biotech66" data-source="post: 6286636" data-attributes="member: 60725"><p>Originally posted on <a href="http://www.throatpunchgames.com" target="_blank">www.throatpunchgames.com</a>, a new idea everyday!</p><p></p><p></p><p><strong>Product</strong>- Injecting the Weird</p><p><strong>Producer</strong>- Monte Cook games</p><p><strong>Price</strong>- ~$5 at drivethroughrpg.com</p><p><strong>System</strong>- Numenera</p><p><strong>TL;DR</strong>- A Good product to make things fit into the ninth world. 90%</p><p></p><p></p><p><strong>Basics</strong>- Let's get weird! Injecting the weird is a source book for Numenera that focuses on adding strangeness to your Numenera game. The book discusses what weird fiction is and how to add it to your game. Then the book has lots of tables to give some different weird aspects to locations, the wild, or the people you meet in the ninth world. The book even has some character options in its last few pages.</p><p></p><p></p><p><strong>Story or Fluff</strong>- For a book that is mostly tables, this is a pretty fluff heavy book. The purpose of all the tables is to give more randomness and weirdness to your games. And at that it succeeds. The one line of strangeness in the tables really does give an impressive amount of options for what could be happening in your world. I was surprised that this book had character options too. 5/5</p><p></p><p></p><p><strong>Mechanics or Crunch</strong>- For a book that is full of tables, this isn't a mechanics heavy book. Since the purpose of this book is setting building, mechanics take a back seat to the theme. There are sidebars for items which honestly surprised. The character options also provide some new mechanics too. But, going in to this, don't expect some new way to play the game. 4/5</p><p></p><p></p><p><strong>Execution</strong>- I liked the layout and art as they enforced the ideas of weird and make it a pleasure to read. The price is ~ok. I think it's a bit high, but it's in line with most other current RPG products. Heck, there isn't even the standard practice of the glimmers of reusing one piece of art a bunch. This one is full of smaller art pictures. One thing I did notice is a strange gap in one of the pages, but other than that, I liked the physical aspects of this product. 4.5/5</p><p></p><p></p><p><strong>Summary</strong>- This is a good product. It's not one that every player needs, but having one of these around the table will make the game that much better. I think helping GMs inject a bit more weird into their games will make things that much more numenera. And, that will make the games that much better. 90%</p></blockquote><p></p>
[QUOTE="biotech66, post: 6286636, member: 60725"] Originally posted on [url]www.throatpunchgames.com[/url], a new idea everyday! [b]Product[/b]- Injecting the Weird [b]Producer[/b]- Monte Cook games [b]Price[/b]- ~$5 at drivethroughrpg.com [b]System[/b]- Numenera [b]TL;DR[/b]- A Good product to make things fit into the ninth world. 90% [b]Basics[/b]- Let's get weird! Injecting the weird is a source book for Numenera that focuses on adding strangeness to your Numenera game. The book discusses what weird fiction is and how to add it to your game. Then the book has lots of tables to give some different weird aspects to locations, the wild, or the people you meet in the ninth world. The book even has some character options in its last few pages. [b]Story or Fluff[/b]- For a book that is mostly tables, this is a pretty fluff heavy book. The purpose of all the tables is to give more randomness and weirdness to your games. And at that it succeeds. The one line of strangeness in the tables really does give an impressive amount of options for what could be happening in your world. I was surprised that this book had character options too. 5/5 [b]Mechanics or Crunch[/b]- For a book that is full of tables, this isn't a mechanics heavy book. Since the purpose of this book is setting building, mechanics take a back seat to the theme. There are sidebars for items which honestly surprised. The character options also provide some new mechanics too. But, going in to this, don't expect some new way to play the game. 4/5 [b]Execution[/b]- I liked the layout and art as they enforced the ideas of weird and make it a pleasure to read. The price is ~ok. I think it's a bit high, but it's in line with most other current RPG products. Heck, there isn't even the standard practice of the glimmers of reusing one piece of art a bunch. This one is full of smaller art pictures. One thing I did notice is a strange gap in one of the pages, but other than that, I liked the physical aspects of this product. 4.5/5 [b]Summary[/b]- This is a good product. It's not one that every player needs, but having one of these around the table will make the game that much better. I think helping GMs inject a bit more weird into their games will make things that much more numenera. And, that will make the games that much better. 90% [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Ring Side Report- RPG Review of "Injecting the Weird"
Top