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Ring Side Report- RPG Review of Pathfinder Society Scenario #5-15: Destiny of the Sands, Part 2: Race to Seeker's Folly
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<blockquote data-quote="biotech66" data-source="post: 6281457" data-attributes="member: 60725"><p>Originally posted on <a href="http://www.throatpunchgames.com" target="_blank">www.throatpunchgames.com</a>, a new idea everyday!</p><p></p><p></p><p><strong>Product</strong>- Pathfinder Society Scenario #5-15: Destiny of the Sands, Part 2: Race to Seeker's Folly</p><p><strong>Producer</strong>- Paizo</p><p><strong>Price</strong>- $4</p><p><strong>System</strong>- Pathfinder</p><p><strong>TL;DR</strong>- An fun, short dungeon crawl 90%</p><p></p><p></p><p><strong>Basics</strong>- Previously in Osirion, the Pathfinders assisted the former Grandmaster Torch in PFS #5-12, and they were provided a map to a secret location in the desert. This adventure starts with the Pathfinder find out that other groups may be heading to Seeker's Folly. Can the pathfinders get to Seeker's Folly first, find its secrets, and get out alive?</p><p></p><p></p><p><strong>Mechanics or Crunch</strong>- This adventure is designed for low level characters, but some of the challenges here seem a bit too high for the average party of level one heroes. Nothing here is excruciatingly difficult, but the last boss will KILL a party with no magic or cleric. I would have liked the level 1-2 boss to be something much less dangerous than the level 4-5 boss. Otherwise, this is a standard breach, bang, and clear dungeon crawl adventure, which is always some welcomed fun for PFS! Heck there is an honest to goodness puzzle handout for the PCs to solve! 3.5/5</p><p></p><p></p><p><strong>Fluff or Story</strong>- Holy cow is this one fluff-tastic! If you wanted to learn some of the secret history of Grandmaster Torch, this is the one to GM! Lots of side bars for the GM who want to know more lore then you can shake a stick at. The players can put together a bunch of pieces if they read between a few lines, and there are several small details that can give the PCs some good information if they make some difficult checks. All and well, well done! 5/5</p><p></p><p></p><p><strong>Execution</strong>- Like most other Paizo products, this is a well put together book. The information I needed was well displayed, and the product read quickly. Nothing was buried in a wall of text, and it was a pleasure to read. I would have liked a GM quick solution to the puzzle provided, but you can solve that pretty quickly with the information provided, and I know space is limited. 5/5</p><p></p><p></p><p><strong>Summary</strong>- This is a fun adventure to read, run, and play. It's a bit of a challenge based on one time skill checks and a pretty hard end boss. However, if you can get past that, you will have a great time uncovering not only the secrets of the Jeweled Sages, but those of Grandmaster Torch as well. 90%</p></blockquote><p></p>
[QUOTE="biotech66, post: 6281457, member: 60725"] Originally posted on [URL="http://www.throatpunchgames.com"]www.throatpunchgames.com[/URL], a new idea everyday! [B]Product[/B]- Pathfinder Society Scenario #5-15: Destiny of the Sands, Part 2: Race to Seeker's Folly [B]Producer[/B]- Paizo [B]Price[/B]- $4 [B]System[/B]- Pathfinder [B]TL;DR[/B]- An fun, short dungeon crawl 90% [B]Basics[/B]- Previously in Osirion, the Pathfinders assisted the former Grandmaster Torch in PFS #5-12, and they were provided a map to a secret location in the desert. This adventure starts with the Pathfinder find out that other groups may be heading to Seeker's Folly. Can the pathfinders get to Seeker's Folly first, find its secrets, and get out alive? [B]Mechanics or Crunch[/B]- This adventure is designed for low level characters, but some of the challenges here seem a bit too high for the average party of level one heroes. Nothing here is excruciatingly difficult, but the last boss will KILL a party with no magic or cleric. I would have liked the level 1-2 boss to be something much less dangerous than the level 4-5 boss. Otherwise, this is a standard breach, bang, and clear dungeon crawl adventure, which is always some welcomed fun for PFS! Heck there is an honest to goodness puzzle handout for the PCs to solve! 3.5/5 [B]Fluff or Story[/B]- Holy cow is this one fluff-tastic! If you wanted to learn some of the secret history of Grandmaster Torch, this is the one to GM! Lots of side bars for the GM who want to know more lore then you can shake a stick at. The players can put together a bunch of pieces if they read between a few lines, and there are several small details that can give the PCs some good information if they make some difficult checks. All and well, well done! 5/5 [B]Execution[/B]- Like most other Paizo products, this is a well put together book. The information I needed was well displayed, and the product read quickly. Nothing was buried in a wall of text, and it was a pleasure to read. I would have liked a GM quick solution to the puzzle provided, but you can solve that pretty quickly with the information provided, and I know space is limited. 5/5 [B]Summary[/B]- This is a fun adventure to read, run, and play. It's a bit of a challenge based on one time skill checks and a pretty hard end boss. However, if you can get past that, you will have a great time uncovering not only the secrets of the Jeweled Sages, but those of Grandmaster Torch as well. 90% [/QUOTE]
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Ring Side Report- RPG Review of Pathfinder Society Scenario #5-15: Destiny of the Sands, Part 2: Race to Seeker's Folly
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