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General Tabletop Discussion
*Pathfinder & Starfinder
rings of blinking and rogues
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<blockquote data-quote="Skinwalker" data-source="post: 835555" data-attributes="member: 11510"><p>The rogue and warrior example was just *an* example, and was not meant to be the definitive case. My point was simply that you should think about the effects of being semi-incorporial as much as being invisible. *Either* could (could, not would) make all but the most unusual offense/defense routines crumble - Blink does both. A rogue's sneak attack allows him to capitalize on this vulnerability. That makes Blink/sneak attack a very deadly combination.</p><p></p><p>The point about non-contact techniques is interesting. However, I wasn't implying defense is simply parrying. I was identifying parrying as a possible point of failure in defending against a Blinking opponent, allowing the rogue to capitalize on the vulnerability. Combat really involves a lot of footwork, parrying, and dodging. If you eliminate any of these from the repetoire (in this case, parrying) and still try to work in an effective attack routine, it creates a vulnerability. In game terms this is logically reflected by the loss of Dex bonus. </p><p></p><p>This is just a personal jugment call (no rules basis), but I would say if you go to all out defense (Full Defense action), in this case retaining the Dex bonus seems logical.</p><p></p><p>As to a warrior's unarmed techniques being the same as their armed techniques - no. This is reflected by the fact they expose themselves to AoO when attacking unarmed. </p><p></p><p>As to magic items being the only defense against the Blinking sneak attack, I disagree. Turn the strength into a weakness by Bull Rushing the Blinker into a solid object. Eliminate the advantage by doing a Disarm or Sunder. Might take a couple tries, but the result would be worth it.</p></blockquote><p></p>
[QUOTE="Skinwalker, post: 835555, member: 11510"] The rogue and warrior example was just *an* example, and was not meant to be the definitive case. My point was simply that you should think about the effects of being semi-incorporial as much as being invisible. *Either* could (could, not would) make all but the most unusual offense/defense routines crumble - Blink does both. A rogue's sneak attack allows him to capitalize on this vulnerability. That makes Blink/sneak attack a very deadly combination. The point about non-contact techniques is interesting. However, I wasn't implying defense is simply parrying. I was identifying parrying as a possible point of failure in defending against a Blinking opponent, allowing the rogue to capitalize on the vulnerability. Combat really involves a lot of footwork, parrying, and dodging. If you eliminate any of these from the repetoire (in this case, parrying) and still try to work in an effective attack routine, it creates a vulnerability. In game terms this is logically reflected by the loss of Dex bonus. This is just a personal jugment call (no rules basis), but I would say if you go to all out defense (Full Defense action), in this case retaining the Dex bonus seems logical. As to a warrior's unarmed techniques being the same as their armed techniques - no. This is reflected by the fact they expose themselves to AoO when attacking unarmed. As to magic items being the only defense against the Blinking sneak attack, I disagree. Turn the strength into a weakness by Bull Rushing the Blinker into a solid object. Eliminate the advantage by doing a Disarm or Sunder. Might take a couple tries, but the result would be worth it. [/QUOTE]
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rings of blinking and rogues
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