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*Pathfinder & Starfinder
rings of blinking and rogues
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<blockquote data-quote="Skinwalker" data-source="post: 837144" data-attributes="member: 11510"><p><strong><strong></strong></strong></p><p><strong><strong>As I previously stated, this is simply one possible point of failure in the warrior's defense that would logically explain the game mechanic of him losing his Dex bonus.  My example was not intended to be *the one and only* explanation, but simply an example of why visibility is not the only factor in this issue.  Therein is my contention:  *Visibility is not the only issue in countering Blink*</strong></strong></p><p><strong><strong></strong></strong></p><p><strong><strong><strong><strong></strong></strong></strong></strong></p><p><strong><strong><strong><strong>The rules state a person loses their Dex bonus against a Blinking opponent.  I just offered an interpretation of why this might happen.</strong></strong></strong></strong></p><p><strong><strong><strong><strong></strong></strong></strong></strong></p><p><strong><strong><strong><strong><strong><strong></strong></strong></strong></strong></strong></strong></p><p><strong><strong><strong><strong><strong><strong>At one point it was mentioned that unarmed defense is the same as armed defense.  I said unarmed defense was different than armed defense, and creates vulnerabilities that translate into the game mechanic of AoO.  An unarmed opponent is still able to parry, dodge, and move, and is therefore fully entitled to their Dex bonus.</strong></strong></strong></strong></strong></strong></p><p><strong><strong><strong><strong><strong><strong></strong></strong></strong></strong></strong></strong></p><p><strong><strong><strong><strong><strong><strong><strong></strong></strong></strong></strong></strong></strong></strong></p><p><strong><strong><strong><strong><strong><strong><strong>Finally, the meat of the issue.  In the case of invisibility, visibility (or otherwise being able to pinpoint your opponent's location) is certainly the issue.  In the case of Blinking, I feel visibility is only part of the issue.  </strong></strong></strong></strong></strong></strong></strong></p><p><strong><strong><strong><strong><strong><strong><strong></strong></strong></strong></strong></strong></strong></strong></p><p><strong><strong><strong><strong><strong><strong><strong></strong></strong></strong></strong></strong></strong></strong></p><p><strong><strong><strong><strong><strong><strong>You seem to be going off the assumption that an unarmed opponent cannot parry.  Why not?  Sure, you don't want to stick your hand out to block a sword but you can still step in and try to break its momentum by parrying the arm that is swinging it.</strong></strong></strong></strong></strong></strong></p><p><strong><strong><strong><strong><strong><strong>And parrying does have a game effect in that it is an assumed behavior of someone engaging in an active defense - actively defending yourself is what gives you a Dex bonus.</strong></strong></strong></strong></strong></strong></p></blockquote><p></p>
[QUOTE="Skinwalker, post: 837144, member: 11510"] [B][B] As I previously stated, this is simply one possible point of failure in the warrior's defense that would logically explain the game mechanic of him losing his Dex bonus. My example was not intended to be *the one and only* explanation, but simply an example of why visibility is not the only factor in this issue. Therein is my contention: *Visibility is not the only issue in countering Blink* [B][B] The rules state a person loses their Dex bonus against a Blinking opponent. I just offered an interpretation of why this might happen. [B][B] At one point it was mentioned that unarmed defense is the same as armed defense. I said unarmed defense was different than armed defense, and creates vulnerabilities that translate into the game mechanic of AoO. An unarmed opponent is still able to parry, dodge, and move, and is therefore fully entitled to their Dex bonus. [B] Finally, the meat of the issue. In the case of invisibility, visibility (or otherwise being able to pinpoint your opponent's location) is certainly the issue. In the case of Blinking, I feel visibility is only part of the issue. [/B] You seem to be going off the assumption that an unarmed opponent cannot parry. Why not? Sure, you don't want to stick your hand out to block a sword but you can still step in and try to break its momentum by parrying the arm that is swinging it. And parrying does have a game effect in that it is an assumed behavior of someone engaging in an active defense - actively defending yourself is what gives you a Dex bonus.[/b][/b][/b][/b][/b][/b] [/QUOTE]
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rings of blinking and rogues
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