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*Pathfinder & Starfinder
rings of blinking and rogues
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<blockquote data-quote="drnuncheon" data-source="post: 837195" data-attributes="member: 96"><p>That's fine, but your evidence doesn't support your contention.  As it stands, you say "the inability to parry causes loss of Dex bonus, but only when your opponent is blinking" - and that makes no sense at all.</p><p></p><p></p><p></p><p>I agree with everything except 'parry', and in a little bit I'll tell you why.  But consider - if these tehcniques don't rely on contactng the opponent, then they are equally effective against blinking or non-blinking opponents.</p><p></p><p></p><p></p><p>Does it?  If it does, then why do incorporeal creatures (say, a wraith) make touch attacks?  Think carefully:  you can't parry an incorporeal touch, but you still get your full Dex bonus to AC - in fact, it's one of the few things you <em>do</em> get (along with deflection, dodge, and force-based armor bonuses).</p><p></p><p>In addition, there is no indication that you get a bonus to your AC vs. incorporeal creatures for having a <em>ghost touch</em> weapon.  If parrying were a significant part of your AC, wouldn't this be an effect?</p><p></p><p>As further proof, consider creatures like fire elementals, who are capable of damaging the attacker when hit by natural weapons.  There is no indication that unarmed combatants are more likely to take damage from them - which they certainly would if they were actively parrying the elemental's flaming arm with their own.</p><p></p><p>As it stands, parrying is just a special effect of AC, and has no game effect.  If a blow is missed, it may have been parried or it may have been dodged.  When fighting incorporeal opponents, it is always assumed to be the latter.  It may not make the most logical sense in terms of realism, but it is one of the abstractions built into the game.</p><p></p><p>J</p></blockquote><p></p>
[QUOTE="drnuncheon, post: 837195, member: 96"] That's fine, but your evidence doesn't support your contention. As it stands, you say "the inability to parry causes loss of Dex bonus, but only when your opponent is blinking" - and that makes no sense at all. I agree with everything except 'parry', and in a little bit I'll tell you why. But consider - if these tehcniques don't rely on contactng the opponent, then they are equally effective against blinking or non-blinking opponents. Does it? If it does, then why do incorporeal creatures (say, a wraith) make touch attacks? Think carefully: you can't parry an incorporeal touch, but you still get your full Dex bonus to AC - in fact, it's one of the few things you [i]do[/i] get (along with deflection, dodge, and force-based armor bonuses). In addition, there is no indication that you get a bonus to your AC vs. incorporeal creatures for having a [i]ghost touch[/i] weapon. If parrying were a significant part of your AC, wouldn't this be an effect? As further proof, consider creatures like fire elementals, who are capable of damaging the attacker when hit by natural weapons. There is no indication that unarmed combatants are more likely to take damage from them - which they certainly would if they were actively parrying the elemental's flaming arm with their own. As it stands, parrying is just a special effect of AC, and has no game effect. If a blow is missed, it may have been parried or it may have been dodged. When fighting incorporeal opponents, it is always assumed to be the latter. It may not make the most logical sense in terms of realism, but it is one of the abstractions built into the game. J [/QUOTE]
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