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*Pathfinder & Starfinder
rings of blinking and rogues
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<blockquote data-quote="Murrdox" data-source="post: 840178" data-attributes="member: 10131"><p>After examining Blink and Blind fight, I concur that there is a case for making Blind Fight somewhat effective against Blink.</p><p></p><p>It is specified in the spell that Blind Fight does not work when ATTACKING the blinking character.  This makes sense, since the miss chance here is because of PHYSICAL etherialness, which Blind Fight does not negate.</p><p></p><p>However, Blind Fight negates attacks from invisible attackers, and when a blinking character attacks, he attacks as though he were invisible, an effect of VISUAL invisibility, not his etherial effect.  In this case, I can see how Blind Fight, while it would not negate the miss chance when trying to hit a blinking target, WOULD in fact prevent the blinking character from getting his invisibility bonuses while attacking.</p><p></p><p>There is no distinction on this, but I could see the rules interpreted either way.  I believe Uncanny Dodge falls into this same category.  If you let Uncanny Dodge defend against a blinker, Blind Fight should work as well.</p><p></p><p>We can't know for sure on this, because to my knowledge, we don't know what kind of an effect Blind Fight or Uncanny Dodge are.</p><p></p><p>If Uncanny Dodge and Blind Fight represent an abstract ability to anticipate where enemies are, even when you can't see them, simply due to intuition and cunning, then they should both prevent a Blinking character from getting his invisibility bonuses.</p><p></p><p>However, if Uncanny Dodge and Blind Fight represent using OTHER senses besides the visual, such as sound and smell, then NEITHER should work, because when the character is invisible, he's no longer making sound or giving off a smell, and is effectively invisible to ALL senses.</p><p></p><p>To my knowledge, there isn't any clarification on these abilities and how they actually function.</p></blockquote><p></p>
[QUOTE="Murrdox, post: 840178, member: 10131"] After examining Blink and Blind fight, I concur that there is a case for making Blind Fight somewhat effective against Blink. It is specified in the spell that Blind Fight does not work when ATTACKING the blinking character. This makes sense, since the miss chance here is because of PHYSICAL etherialness, which Blind Fight does not negate. However, Blind Fight negates attacks from invisible attackers, and when a blinking character attacks, he attacks as though he were invisible, an effect of VISUAL invisibility, not his etherial effect. In this case, I can see how Blind Fight, while it would not negate the miss chance when trying to hit a blinking target, WOULD in fact prevent the blinking character from getting his invisibility bonuses while attacking. There is no distinction on this, but I could see the rules interpreted either way. I believe Uncanny Dodge falls into this same category. If you let Uncanny Dodge defend against a blinker, Blind Fight should work as well. We can't know for sure on this, because to my knowledge, we don't know what kind of an effect Blind Fight or Uncanny Dodge are. If Uncanny Dodge and Blind Fight represent an abstract ability to anticipate where enemies are, even when you can't see them, simply due to intuition and cunning, then they should both prevent a Blinking character from getting his invisibility bonuses. However, if Uncanny Dodge and Blind Fight represent using OTHER senses besides the visual, such as sound and smell, then NEITHER should work, because when the character is invisible, he's no longer making sound or giving off a smell, and is effectively invisible to ALL senses. To my knowledge, there isn't any clarification on these abilities and how they actually function. [/QUOTE]
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