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rings of blinking and rogues
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<blockquote data-quote="Arcturus_Rugend" data-source="post: 842840" data-attributes="member: 11104"><p>Particle Man: I would say that a thrown dagger (or any missile weapon that leaves the rogues possession) would remain in whatever state it was in when it left the rogue's posession, just as someone who travels to another plane would leave a piece of equipment behind if they no longer had possession of it and plane shifted.</p><p></p><p>This will work nicely, because it maintains the 20% miss chance for the weapon, as the weapon in question won't affect a creature on the Prime if its ethereal (unless the weapon is in some way enchanted to do so). And if the weapon misses and the rogue (or whoever) is still blinking, he could still go retrieve the weapon from it's landing place on the ethereal.</p><p></p><p>As for interacting with other blinkers, the spell indicates that you interact with etheral creatures in the same way as material ones and it mentions that you blink back and forth between the material and ethereal at random, so I would say that you would both suffer a 50% miss chance to hit each other as at any given time there seems to be a 50% chance that you're both different planes.</p><p></p><p>Then there's the problem of who can see who, however. Any blinker who is on the etheral can see both ethereal and material blinkers, but vice versa is not necessarily true. </p><p></p><p>So if you have Blinker A and Blinker B and neither is using any type of magic that lets the other affect or see etheral targets, the breakdown would go like this:</p><p></p><p>25% A is material AND B is material - attacks function normally</p><p></p><p>25% A is material and B is ethereal - A cannot see or affect B, B can see but not affect A</p><p></p><p>25% A is ethereal AND B is ethereal - attacks function normally</p><p></p><p>25% A is ethereal and B is material - B cannot see or affect A, A can see but not affect B</p><p></p><p>So this seems to support the 50% miss chance.</p><p></p><p>When you involve magic that lets one or both blinkers see and affect ethereal targets, it would seem to become somewhat more complicated, but statistically it seems to follow the similar rules as described in the spell for when a material subject is targeting a blinker, but an additional condition would need to be added. The guidelines in this case would have to be slightly slightly modified to read "If you can strike ethereal targets when material AND material targets when ethereal, the miss chance would become 20% for half concealment." The same clause would have to be added for the second part of the spell concerning seeing AND striking ethereal targets. </p><p></p><p>If neither of these conditions are met, and I'm figuring correctly, the miss chance for appears to remain at a constant 50%. I don't know if that helps or made things more confusing, but here's helping it was the former. </p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p><span style="font-size: 9px"><em>(edited for spelling)</em> </span></p></blockquote><p></p>
[QUOTE="Arcturus_Rugend, post: 842840, member: 11104"] Particle Man: I would say that a thrown dagger (or any missile weapon that leaves the rogues possession) would remain in whatever state it was in when it left the rogue's posession, just as someone who travels to another plane would leave a piece of equipment behind if they no longer had possession of it and plane shifted. This will work nicely, because it maintains the 20% miss chance for the weapon, as the weapon in question won't affect a creature on the Prime if its ethereal (unless the weapon is in some way enchanted to do so). And if the weapon misses and the rogue (or whoever) is still blinking, he could still go retrieve the weapon from it's landing place on the ethereal. As for interacting with other blinkers, the spell indicates that you interact with etheral creatures in the same way as material ones and it mentions that you blink back and forth between the material and ethereal at random, so I would say that you would both suffer a 50% miss chance to hit each other as at any given time there seems to be a 50% chance that you're both different planes. Then there's the problem of who can see who, however. Any blinker who is on the etheral can see both ethereal and material blinkers, but vice versa is not necessarily true. So if you have Blinker A and Blinker B and neither is using any type of magic that lets the other affect or see etheral targets, the breakdown would go like this: 25% A is material AND B is material - attacks function normally 25% A is material and B is ethereal - A cannot see or affect B, B can see but not affect A 25% A is ethereal AND B is ethereal - attacks function normally 25% A is ethereal and B is material - B cannot see or affect A, A can see but not affect B So this seems to support the 50% miss chance. When you involve magic that lets one or both blinkers see and affect ethereal targets, it would seem to become somewhat more complicated, but statistically it seems to follow the similar rules as described in the spell for when a material subject is targeting a blinker, but an additional condition would need to be added. The guidelines in this case would have to be slightly slightly modified to read "If you can strike ethereal targets when material AND material targets when ethereal, the miss chance would become 20% for half concealment." The same clause would have to be added for the second part of the spell concerning seeing AND striking ethereal targets. If neither of these conditions are met, and I'm figuring correctly, the miss chance for appears to remain at a constant 50%. I don't know if that helps or made things more confusing, but here's helping it was the former. :D [SIZE=1][I](edited for spelling)[/I] [/SIZE] [/QUOTE]
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