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rings of blinking and rogues
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<blockquote data-quote="Arcturus_Rugend" data-source="post: 842977" data-attributes="member: 11104"><p>Murrdox: You bring up an interesting point.</p><p></p><p>The spell description implies that the attacker usually got this 20%miss chance as it was the result of him always being able to see his target, but not always being able to AFFECT his target, kind of like the reverse of half concealment where you can always affect your target, but not SEE them.</p><p></p><p>To me, this spell seems to contradict itself a bit, because there should always be a 50% miss chance for the blinker's attacks; if the blinker goes ethereal 50% of the time, why should only 20% of his attacks miss if an etheral opponent can't strike a material one? But this delves into house rules territory, if I'm not mistaken, so lets avoid that route.</p><p></p><p>Realistically, which is the way I tried to approach the problem, in the above case I'd say that you simply stick with the flat 50% miss chance for both blinkers as this takes into account both situations (i.e. you can see but not affect or you can affect but not see). But this kind of supports the "house rule" -ish feel of my above solution, so it comes with a caveat.</p><p></p><p>Since in the above example there are situations where you can neither affect nor see your opponent and there are situations where you can both see AND affect your opponent AND there are situations in between, it might make sense to stick to the mechanic of the spell text and apply a flat 20% miss chance to either attacker's rolls. This method seems to stick with the spell's precident of the advantage being with the blinker, not the non-blinker, and therefore this miss chance would apply to both blinkers.</p><p></p><p>Using your method of applying both miss chances (50% and 20%) actually provides LESS of a chance to hit than in a completely "real" situation, as the "real" chance would be exactly 50%, so I don't recommend that method.</p><p></p><p>Finding a method to track which plane each blinker is on at a given time (at the moment the attack is resolved, a 50% roll for each blinker) and then determining the miss chance, if any, from that situation might be a good RAW compromise, representing both reality and the spell's intent. It does tend to make dealing with the situation a bit more cumbersome, however, but it's likely a rare one to deal with anyway and if you don't mind dealing with the extra rolls, I think it's a good one.</p></blockquote><p></p>
[QUOTE="Arcturus_Rugend, post: 842977, member: 11104"] Murrdox: You bring up an interesting point. The spell description implies that the attacker usually got this 20%miss chance as it was the result of him always being able to see his target, but not always being able to AFFECT his target, kind of like the reverse of half concealment where you can always affect your target, but not SEE them. To me, this spell seems to contradict itself a bit, because there should always be a 50% miss chance for the blinker's attacks; if the blinker goes ethereal 50% of the time, why should only 20% of his attacks miss if an etheral opponent can't strike a material one? But this delves into house rules territory, if I'm not mistaken, so lets avoid that route. Realistically, which is the way I tried to approach the problem, in the above case I'd say that you simply stick with the flat 50% miss chance for both blinkers as this takes into account both situations (i.e. you can see but not affect or you can affect but not see). But this kind of supports the "house rule" -ish feel of my above solution, so it comes with a caveat. Since in the above example there are situations where you can neither affect nor see your opponent and there are situations where you can both see AND affect your opponent AND there are situations in between, it might make sense to stick to the mechanic of the spell text and apply a flat 20% miss chance to either attacker's rolls. This method seems to stick with the spell's precident of the advantage being with the blinker, not the non-blinker, and therefore this miss chance would apply to both blinkers. Using your method of applying both miss chances (50% and 20%) actually provides LESS of a chance to hit than in a completely "real" situation, as the "real" chance would be exactly 50%, so I don't recommend that method. Finding a method to track which plane each blinker is on at a given time (at the moment the attack is resolved, a 50% roll for each blinker) and then determining the miss chance, if any, from that situation might be a good RAW compromise, representing both reality and the spell's intent. It does tend to make dealing with the situation a bit more cumbersome, however, but it's likely a rare one to deal with anyway and if you don't mind dealing with the extra rolls, I think it's a good one. [/QUOTE]
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rings of blinking and rogues
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