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<blockquote data-quote="jollyninja" data-source="post: 2009355" data-attributes="member: 3208"><p>this is my first review so bear with me. </p><p></p><p>Rings of power is a hardcover seemingly well bound book written by 10 seperate authors. the result of this is a lack of consistency in both quality of writing and feel of the content. it has a page count of 160 and retails for $26.99 american.</p><p></p><p>78 rings in total are detailed each with it's own 1.5-2 page backstory and a fairly decent black and white picture of what the ring looks like. also the book tells us that the rings can actually be purchased to augment their use in the game from the publisher a neat idea that will probably never turn a profit. the rings are devided into types based on their origin and the abilities/curses they give to the wearer. the catagories are as follows with the central theme of each being quite clear in most cases. rings of ledgend (8 rings), beast rings (10 rings), dragon rings (10 rings), necromantic rings (6 rings), Artifact rings (8 rings), heroic rings (12 rings), rings of destruction (10 rings), fey rings (6 rings), ruling rings (8 rings). the rings range in power from nearly useless to so powerful i might not consider giving it to an epic level character and many of them serve the purpose of sitting on the hands of villians more then pc's unless you like eliminating pc's from the party as their curses make the character truly unplayable. most of the rings fit fine into the game and some even seem the type to inspire a campaign unto themselves. there is also a section detailing what facilities and tools the creator of a magical ring must have at his disposal as well as what effects an intelligent ring might have on it's wearer.</p><p></p><p>while there are some interesting rings detailed in the book, the main reason i do not like it even slightly is due to the fact that 130 pages are devoted to giving a backstory to the rings and a mere18 pages dedicated to actual magical rings that can be used in a d20 game. some of them tell you alot about the creator of the ring and the motives behind it's creation. others are accounts of the behavior of one or more individuals that have posessed the ring in question. some are well written and some are not so well written. even if they were detailed by Tolkien hemself however the balance of backstory to usable game items would leave me with the sense that i had been cheated out of my money. 18 pages of game material for $27 is not the sort of value i am looking for. I could have purchased several novels for my money and been treated to far better drama in the process. i give the book a 1 out of 5 though i might be willing to look at a product by fast forward entertainment in the future, it will be read from cover to cover before it leaves the store in my posession.</p><p></p><p>well there it is short and not so sweet, my first review.</p></blockquote><p></p>
[QUOTE="jollyninja, post: 2009355, member: 3208"] this is my first review so bear with me. Rings of power is a hardcover seemingly well bound book written by 10 seperate authors. the result of this is a lack of consistency in both quality of writing and feel of the content. it has a page count of 160 and retails for $26.99 american. 78 rings in total are detailed each with it's own 1.5-2 page backstory and a fairly decent black and white picture of what the ring looks like. also the book tells us that the rings can actually be purchased to augment their use in the game from the publisher a neat idea that will probably never turn a profit. the rings are devided into types based on their origin and the abilities/curses they give to the wearer. the catagories are as follows with the central theme of each being quite clear in most cases. rings of ledgend (8 rings), beast rings (10 rings), dragon rings (10 rings), necromantic rings (6 rings), Artifact rings (8 rings), heroic rings (12 rings), rings of destruction (10 rings), fey rings (6 rings), ruling rings (8 rings). the rings range in power from nearly useless to so powerful i might not consider giving it to an epic level character and many of them serve the purpose of sitting on the hands of villians more then pc's unless you like eliminating pc's from the party as their curses make the character truly unplayable. most of the rings fit fine into the game and some even seem the type to inspire a campaign unto themselves. there is also a section detailing what facilities and tools the creator of a magical ring must have at his disposal as well as what effects an intelligent ring might have on it's wearer. while there are some interesting rings detailed in the book, the main reason i do not like it even slightly is due to the fact that 130 pages are devoted to giving a backstory to the rings and a mere18 pages dedicated to actual magical rings that can be used in a d20 game. some of them tell you alot about the creator of the ring and the motives behind it's creation. others are accounts of the behavior of one or more individuals that have posessed the ring in question. some are well written and some are not so well written. even if they were detailed by Tolkien hemself however the balance of backstory to usable game items would leave me with the sense that i had been cheated out of my money. 18 pages of game material for $27 is not the sort of value i am looking for. I could have purchased several novels for my money and been treated to far better drama in the process. i give the book a 1 out of 5 though i might be willing to look at a product by fast forward entertainment in the future, it will be read from cover to cover before it leaves the store in my posession. well there it is short and not so sweet, my first review. [/QUOTE]
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