Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Rinse and repeat
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MissHappen" data-source="post: 987620" data-attributes="member: 7210"><p><strong>Bleeb-kin, part 1</strong></p><p></p><p>Though the Bleeb was based on a critter from Wizardry, this one is just plain one of mine. Introducing the reason why tossing a Fireball into a pack of Bleebs may not be a good idea...</p><p></p><p>-MsM</p><p></p><p></p><p><strong>BLAT (Purple Bleeb)</strong></p><p><strong>Small Aberration</strong></p><p><strong>HD</strong>: 4d8+16 (24 HP)</p><p><strong>Initiative</strong>: + 11 (+7 Dex, +4 Improved Initiative)</p><p><strong>Speed</strong>: 50’, 30’ swim</p><p><strong>AC</strong>: 18 (+1 size, +7 Dex)</p><p><strong>Base Attack/Grapple</strong>: +2</p><p><strong>Attack</strong>: Bite +11 (+1 size, +7 Finesse)</p><p><strong>Full Attack</strong>: Bite +11, 2 Claws +4</p><p><strong>Damage</strong>: Bite d10, Claws d6+1</p><p><strong>Face/Reach</strong>: 5’/5’</p><p><strong>Special Attacks</strong>: Improved Grapple, Pile On</p><p><strong>Special Qualities</strong>: Darkvision 60’, Scent, Literal Mind, Bonus Feats </p><p><strong>Saves</strong>: Fortitude +7 Reflex +8 Will +7</p><p><strong>Abilities</strong>: STR 9 (0) DEX 25 (7) CON 18 (4) INT 9 (0) WIS 14 (1) CHA 18 (4)</p><p><strong>Skills</strong>: Hide 6, Climb 8, Jump 10, Listen 16, Spot 16</p><p><strong>Feats</strong>: Expertise, Improved Disarm, Improved Initiative, Power Attack, Weapon Finesse (Bite)</p><p><strong>Climate/Terrain</strong>: Any </p><p><strong>Organization</strong>: Trio to Gang (3-20)</p><p><strong>Alignment</strong>: Chaotic Neutral</p><p>Blats look a lot like Bleebs. The primary difference is that Blats tend to have mottled purple or violet tints to their bodies, and much larger teeth. Further, they do not look nearly as alarmed as Bleebs do, and it is clear that they move faster and are more aggressive.</p><p>Blats tend to huddle in groups with other Blats, small cliques within a crowd of Bleebs. Blats are never encountered by themselves; there are always Bleebs present if Blats are present. Only marginally smarter than Bleebs, they are fearless and frequently charge strong sources of magic in hopes of reproduction. </p><p>Blats fight alongside Bleebs, and aside from their aggression, act much like Bleebs. They eat less than Bleebs, and have a penchant for collecting small piles of anything that once was magic or is magical. They do very little with these piles except for guard them ferociously. There is a 5% chance that a single Blat arrives when a Bleeb calls for help in the presence of more than 50 Bleebs. </p><p><strong>Combat</strong>: Blats do rather more damage than Bleebs, and frequently indulge in Power Attack, charge movements and attempting to trip foes. They always attack targets that emanate magic, and will gleefully charge back and forth through harmful magical effects to create more Blats. If given the opportunity, they will actually hack at each other with magical weapons for the same purpose. When combat begins, they tend to keep close to other Blats, and mob opponents as best as they can. Otherwise, they behave much like Bleebs do.</p><p>Blats share the Pile On, Xenophobia, and Literal Mind qualities of Bleebs.</p><p></p><p><strong>Detect Magic (Su)</strong>: This is constantly in effect, as if cast by a tenth level Sorceror. Blats tend to make a beeline towards the largest source of magic.</p><p><strong>Magic Splatter (Su)</strong>: If a Blat is struck by a magical weapon or device, the equivalent of a Color Spray explodes from the contact point (Save DC 16, otherwise as if the caster were tenth level). This blast does not affect Bleebs or Bleeb-kin.</p><p><strong>Exploding (Su)</strong>: Blats absorb magical damage, including from weapons. When a Blat has absorbed magical damage exceeding its hit points, it divides into 2 Blats, each tumbling away from the focal point of a small explosion (which sounds a lot like a titanic wet ‘blat’). These new Blats have half maximum Blat hit points. Anyone within the Blat’s reach when it explodes takes 3d8 points of bludgeoning damage, except for other Blats, who count it as magical damage.</p><p>Spells that do no direct damage but are still designed to harm or kill (such as Disintegrate) are also absorbed; the Blat makes a saving throw as per normal. Failure means that the spell energy is dissipated and lost. Success means that it is treated as the caster’s level in damage to the Blat’s magic damage total. Magical weapons of any kind only truly inflict d4 points of damage, even on a critical hit.</p><p>All other damage goes towards Blat reproduction. </p><p>Spells targeting a Blat that don’t harm or kill take effect as per normal, though if a Blat makes a saving throw against such a spell it is ‘held’ in the Blat’s system. The spell is discharged at the original caster’s level on whatever target the Blat strikes in melee next. A Blat can only ‘hold’ one such spell at a time; other successful saving throws simply replace the spell. This is an automatic reaction and the Blat has no control over it.</p><p>Blats can not absorb passive spell effects, such as Wall of Force, unless those effects cause damage. For example, a Blat will happily charge through a Wall of Fire, and likely come out the other side as two Blats, but it can not pass a Wall of Force, and it will be affected by a Repulsion spell normally.</p><p><strong>Rend (Ex)</strong>: If a Blat succeeds in hitting the same target twice in the same round, it automatically inflicts an additional d10+2 damage.</p><p><strong>Ravenous (Ex)</strong>: Whenever a Blat scores a hit with a bite attack, it may attempt to start a grapple as a free action without provoking an attack of opportunity. If it does so, it automatically inflicts bite damage for each round the grapple is maintained, and it may make additional claw attacks at a +2 circumstance bonus.</p><p>Note that a Blat may continue to use the Rend ability even if grappling if both claw attacks hit.</p><p><strong>Vulnerability</strong>: Blats within the radius of an Anti-Magic Shell take d8 points of damage every round, with no saving throw. They will attempt to flee such an area as quickly as possible. Magic weapons in an Anti-Magic Shell do standard weapon damage to Blats. A Mordenkainen’s Disjunction will slay a single Blat instantly.</p></blockquote><p></p>
[QUOTE="MissHappen, post: 987620, member: 7210"] [b]Bleeb-kin, part 1[/b] Though the Bleeb was based on a critter from Wizardry, this one is just plain one of mine. Introducing the reason why tossing a Fireball into a pack of Bleebs may not be a good idea... -MsM [B]BLAT (Purple Bleeb)[/B] [B]Small Aberration[/B] [B]HD[/B]: 4d8+16 (24 HP) [B]Initiative[/B]: + 11 (+7 Dex, +4 Improved Initiative) [B]Speed[/B]: 50’, 30’ swim [B]AC[/B]: 18 (+1 size, +7 Dex) [B]Base Attack/Grapple[/B]: +2 [B]Attack[/B]: Bite +11 (+1 size, +7 Finesse) [B]Full Attack[/B]: Bite +11, 2 Claws +4 [B]Damage[/B]: Bite d10, Claws d6+1 [B]Face/Reach[/B]: 5’/5’ [B]Special Attacks[/B]: Improved Grapple, Pile On [B]Special Qualities[/B]: Darkvision 60’, Scent, Literal Mind, Bonus Feats [B]Saves[/B]: Fortitude +7 Reflex +8 Will +7 [B]Abilities[/B]: STR 9 (0) DEX 25 (7) CON 18 (4) INT 9 (0) WIS 14 (1) CHA 18 (4) [B]Skills[/B]: Hide 6, Climb 8, Jump 10, Listen 16, Spot 16 [B]Feats[/B]: Expertise, Improved Disarm, Improved Initiative, Power Attack, Weapon Finesse (Bite) [B]Climate/Terrain[/B]: Any [B]Organization[/B]: Trio to Gang (3-20) [B]Alignment[/B]: Chaotic Neutral Blats look a lot like Bleebs. The primary difference is that Blats tend to have mottled purple or violet tints to their bodies, and much larger teeth. Further, they do not look nearly as alarmed as Bleebs do, and it is clear that they move faster and are more aggressive. Blats tend to huddle in groups with other Blats, small cliques within a crowd of Bleebs. Blats are never encountered by themselves; there are always Bleebs present if Blats are present. Only marginally smarter than Bleebs, they are fearless and frequently charge strong sources of magic in hopes of reproduction. Blats fight alongside Bleebs, and aside from their aggression, act much like Bleebs. They eat less than Bleebs, and have a penchant for collecting small piles of anything that once was magic or is magical. They do very little with these piles except for guard them ferociously. There is a 5% chance that a single Blat arrives when a Bleeb calls for help in the presence of more than 50 Bleebs. [B]Combat[/B]: Blats do rather more damage than Bleebs, and frequently indulge in Power Attack, charge movements and attempting to trip foes. They always attack targets that emanate magic, and will gleefully charge back and forth through harmful magical effects to create more Blats. If given the opportunity, they will actually hack at each other with magical weapons for the same purpose. When combat begins, they tend to keep close to other Blats, and mob opponents as best as they can. Otherwise, they behave much like Bleebs do. Blats share the Pile On, Xenophobia, and Literal Mind qualities of Bleebs. [B]Detect Magic (Su)[/B]: This is constantly in effect, as if cast by a tenth level Sorceror. Blats tend to make a beeline towards the largest source of magic. [B]Magic Splatter (Su)[/B]: If a Blat is struck by a magical weapon or device, the equivalent of a Color Spray explodes from the contact point (Save DC 16, otherwise as if the caster were tenth level). This blast does not affect Bleebs or Bleeb-kin. [B]Exploding (Su)[/B]: Blats absorb magical damage, including from weapons. When a Blat has absorbed magical damage exceeding its hit points, it divides into 2 Blats, each tumbling away from the focal point of a small explosion (which sounds a lot like a titanic wet ‘blat’). These new Blats have half maximum Blat hit points. Anyone within the Blat’s reach when it explodes takes 3d8 points of bludgeoning damage, except for other Blats, who count it as magical damage. Spells that do no direct damage but are still designed to harm or kill (such as Disintegrate) are also absorbed; the Blat makes a saving throw as per normal. Failure means that the spell energy is dissipated and lost. Success means that it is treated as the caster’s level in damage to the Blat’s magic damage total. Magical weapons of any kind only truly inflict d4 points of damage, even on a critical hit. All other damage goes towards Blat reproduction. Spells targeting a Blat that don’t harm or kill take effect as per normal, though if a Blat makes a saving throw against such a spell it is ‘held’ in the Blat’s system. The spell is discharged at the original caster’s level on whatever target the Blat strikes in melee next. A Blat can only ‘hold’ one such spell at a time; other successful saving throws simply replace the spell. This is an automatic reaction and the Blat has no control over it. Blats can not absorb passive spell effects, such as Wall of Force, unless those effects cause damage. For example, a Blat will happily charge through a Wall of Fire, and likely come out the other side as two Blats, but it can not pass a Wall of Force, and it will be affected by a Repulsion spell normally. [B]Rend (Ex)[/B]: If a Blat succeeds in hitting the same target twice in the same round, it automatically inflicts an additional d10+2 damage. [B]Ravenous (Ex)[/B]: Whenever a Blat scores a hit with a bite attack, it may attempt to start a grapple as a free action without provoking an attack of opportunity. If it does so, it automatically inflicts bite damage for each round the grapple is maintained, and it may make additional claw attacks at a +2 circumstance bonus. Note that a Blat may continue to use the Rend ability even if grappling if both claw attacks hit. [B]Vulnerability[/B]: Blats within the radius of an Anti-Magic Shell take d8 points of damage every round, with no saving throw. They will attempt to flee such an area as quickly as possible. Magic weapons in an Anti-Magic Shell do standard weapon damage to Blats. A Mordenkainen’s Disjunction will slay a single Blat instantly. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Rinse and repeat
Top