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<blockquote data-quote="kengar" data-source="post: 577704" data-attributes="member: 3230"><p>Couple of ideas:</p><p></p><p>Lots of good descriptions of general mayhem.</p><p></p><p>Sound effects if you can swing it. Just a few seconds of it from a movie or something at the beginning will help convey the feel.</p><p></p><p>Pick a few "key incidents" you want the characters to witness. A gang breaking into a wealthy home, a lost child, someone being beaten/raped/killed etc. Have the incident "statted out" in case the party gets involved.</p><p></p><p>Have it difficult for them to just sit and assess. If they spend too long deliberating & standing around, have some gang attack them (adventurers are usually decked out in expensive looking gear). Possibly the gang leader is using one of the illegal magic items. Use grappling and attacks of opportunity and 2 or 3:1 odds. THe city burning around them is a good impetus to keep moving too.</p><p></p><p>Plant a couple "red herrings." If the killer is wearing a red cloak, have them catch a glimpse of it now & then. If they catch up to it too soon, it's just a bystander dressed similarly.</p><p></p><p>Overall, try to convey a sense of general confusion. Most of the townsfolk won't represent a serious threat alone; but mobs are ugly things. Hundreds of otherwise "normal" folks suddenly bent on destruction. Sure the party might be able to beat them all, but is that a "Good" thing to do?</p><p></p><p>Sounds interesting. Good luck!</p><p></p><p>EDIT: You & your friends DAWGS or just live in town? UGA is my alma mater.</p></blockquote><p></p>
[QUOTE="kengar, post: 577704, member: 3230"] Couple of ideas: Lots of good descriptions of general mayhem. Sound effects if you can swing it. Just a few seconds of it from a movie or something at the beginning will help convey the feel. Pick a few "key incidents" you want the characters to witness. A gang breaking into a wealthy home, a lost child, someone being beaten/raped/killed etc. Have the incident "statted out" in case the party gets involved. Have it difficult for them to just sit and assess. If they spend too long deliberating & standing around, have some gang attack them (adventurers are usually decked out in expensive looking gear). Possibly the gang leader is using one of the illegal magic items. Use grappling and attacks of opportunity and 2 or 3:1 odds. THe city burning around them is a good impetus to keep moving too. Plant a couple "red herrings." If the killer is wearing a red cloak, have them catch a glimpse of it now & then. If they catch up to it too soon, it's just a bystander dressed similarly. Overall, try to convey a sense of general confusion. Most of the townsfolk won't represent a serious threat alone; but mobs are ugly things. Hundreds of otherwise "normal" folks suddenly bent on destruction. Sure the party might be able to beat them all, but is that a "Good" thing to do? Sounds interesting. Good luck! EDIT: You & your friends DAWGS or just live in town? UGA is my alma mater. [/QUOTE]
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