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<blockquote data-quote="Sammael" data-source="post: 5024923" data-attributes="member: 4475"><p>While the advanced flanking rules are certainly nice, detailed, and make sense, they are way, way too fiddly for my taste (in the sense that they require too much micro-management and adjudication). They also practically mandate the use of a grid; my preference is to only use the grid for complex tactical situations (and I don't consider a dozen goblins attacking someone a complex tactical situation).</p><p></p><p>EDIT: I re-read your second post, and while it is theoretically possible to abstract the advanced flanking rules, I can tell you off hand that there is no way it would work in any of the games I've played. Without a grid, it is next to impossible for the majority of players to remember where they were standing from round to round, much less their exact position in relation to walls and furniture... heck, most of the time, they insist on doing things through a doorway that would break all the laws of physics.</p><p></p><p>Thus, my comment above was meant to indicate that any time a single defender is assaulted by three or more attackers, he simply should not be able to defend effectively against all of them, hence he is effectively "flanked" (I like the 4E term "grants combat advantage" a whole lot better). Suddenly, goblin rogues got a whole lot more dangerous.</p></blockquote><p></p>
[QUOTE="Sammael, post: 5024923, member: 4475"] While the advanced flanking rules are certainly nice, detailed, and make sense, they are way, way too fiddly for my taste (in the sense that they require too much micro-management and adjudication). They also practically mandate the use of a grid; my preference is to only use the grid for complex tactical situations (and I don't consider a dozen goblins attacking someone a complex tactical situation). EDIT: I re-read your second post, and while it is theoretically possible to abstract the advanced flanking rules, I can tell you off hand that there is no way it would work in any of the games I've played. Without a grid, it is next to impossible for the majority of players to remember where they were standing from round to round, much less their exact position in relation to walls and furniture... heck, most of the time, they insist on doing things through a doorway that would break all the laws of physics. Thus, my comment above was meant to indicate that any time a single defender is assaulted by three or more attackers, he simply should not be able to defend effectively against all of them, hence he is effectively "flanked" (I like the 4E term "grants combat advantage" a whole lot better). Suddenly, goblin rogues got a whole lot more dangerous. [/QUOTE]
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