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Ripping Hong Off (or, remake the Sure Striking enhancement for 3.5e)
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<blockquote data-quote="Technik4" data-source="post: 973846" data-attributes="member: 7211"><p>Ok, look at it this way. Compile all of the common +1 weapon enhancements:</p><p></p><p>Elemental +1d6</p><p>Keen</p><p>Regular +1/+1</p><p>etc</p><p></p><p>Now, how do these enhancements do against DR? Elemental can't overcome it, it only applies to physical damage (and while the elemental damage may get through, there are elemental immunities to think about). Keen just got nerfed down so the baseline remains +1 to hit +1 damage.</p><p></p><p>Now, who is this new Sure-striking enhancement for? Well, as you pointed out, unless its cheaper than power attack's ratio (it shouldn't be, I'll try and explain why) it falls to people who can't do much damage (or overcome DR) easily. TWF rogues, sword and board fighters, etc. These are the same characters that can't benefit from the new power attack, so why use power attack's ratio to compare?</p><p></p><p>Lets use the power attack they will be using to compare:</p><p></p><p>+1 enhancement can provide:</p><p></p><p>+1 to hit/ +1 damage, assuming you have power attack you can turn this into a flat +2 damage.</p><p></p><p>Your proposed sure-striking gives a flat +5 damage against all DR.</p><p></p><p>Ahem. Needless to say, I don't think it can be +1. Lets look at what you can get for +2.</p><p></p><p>Bane</p><p>Holy</p><p>Lawful</p><p>Chaotic</p><p>Evil</p><p>Elemental Burst</p><p>+2/+2</p><p></p><p>Now these are some enhancements! Bane ups your weapon by +2/+2 AND gives you +2d6 extra (non-elemental) damage, but only against a subset of enemies. Holy/Evil/etc give a flat +2d6 damage against one type of alignment. 2d6 is on average 7 points of damage.</p><p></p><p>So if we had an anti-DR enhancement we could place it at +2d6 damage against...one type of DR? Well that seems weak, it might be better to just make your sword out of adamantine rather than enchant it to to more damage against adamantine DR. OR we could make it apply to everything with DR. In which case, lowering it to 5 damage (a consistent bonus) doesn't seem too out-of-hand.</p><p></p><p>Especially when we go back to our power attack example. Remember, we're talking sword and board or TWF here (the people that would benefit the MOST from an enhancement like this, 2-h fighters can just power attack/plow their way through DR) so power attack is a 1:1 ratio (again). So we turn that +2 to hit into +2 damage, add it to the regular +2 damage and we only get 4.</p><p></p><p>A +1 Sure-Striking weapon will strike at +1/+1 against DR of 5 (or less). A +3 weapon can be altered (via power attack) to strike at +1/+0 against DR of 5. Well, that comes up a little short for sure-striking. Perhaps if the enhancement gave something like bane, a +1/+1 vs DR creatures. </p><p></p><p>My analysis may be a little kooky, but I'm about to drift off and count sheep. My version follows:</p><p></p><p><strong>Sure Striking</strong></p><p>This weapon is borderline sentient. This enhancement allows it to pierce many strange hides, regardless of the weapon's original construction, the type of weapon, or the wielder's alignment (or even the weapon's alignment)!</p><p></p><p>A sure striking weapon excels at penetrating Damage Reduction. Against DR a sure striking weapon's effective enhancement is +1 (Minor), +2 (Medium), or +3 (Major) better than its normal enhancement. Further it allows the wielder to ignore the first 5 (Minor), 10 (Medium), or 15 (Major) points of a target's Damage Reduction.</p><p></p><p>Caster Level: 12th; Prerequisites: Greater Magic Weapon, True Strike; Market Price: +2 (Minor), +4 (Medium), or +6 (Major).</p><p></p><p></p><p>'Night All</p><p></p><p>Technik</p></blockquote><p></p>
[QUOTE="Technik4, post: 973846, member: 7211"] Ok, look at it this way. Compile all of the common +1 weapon enhancements: Elemental +1d6 Keen Regular +1/+1 etc Now, how do these enhancements do against DR? Elemental can't overcome it, it only applies to physical damage (and while the elemental damage may get through, there are elemental immunities to think about). Keen just got nerfed down so the baseline remains +1 to hit +1 damage. Now, who is this new Sure-striking enhancement for? Well, as you pointed out, unless its cheaper than power attack's ratio (it shouldn't be, I'll try and explain why) it falls to people who can't do much damage (or overcome DR) easily. TWF rogues, sword and board fighters, etc. These are the same characters that can't benefit from the new power attack, so why use power attack's ratio to compare? Lets use the power attack they will be using to compare: +1 enhancement can provide: +1 to hit/ +1 damage, assuming you have power attack you can turn this into a flat +2 damage. Your proposed sure-striking gives a flat +5 damage against all DR. Ahem. Needless to say, I don't think it can be +1. Lets look at what you can get for +2. Bane Holy Lawful Chaotic Evil Elemental Burst +2/+2 Now these are some enhancements! Bane ups your weapon by +2/+2 AND gives you +2d6 extra (non-elemental) damage, but only against a subset of enemies. Holy/Evil/etc give a flat +2d6 damage against one type of alignment. 2d6 is on average 7 points of damage. So if we had an anti-DR enhancement we could place it at +2d6 damage against...one type of DR? Well that seems weak, it might be better to just make your sword out of adamantine rather than enchant it to to more damage against adamantine DR. OR we could make it apply to everything with DR. In which case, lowering it to 5 damage (a consistent bonus) doesn't seem too out-of-hand. Especially when we go back to our power attack example. Remember, we're talking sword and board or TWF here (the people that would benefit the MOST from an enhancement like this, 2-h fighters can just power attack/plow their way through DR) so power attack is a 1:1 ratio (again). So we turn that +2 to hit into +2 damage, add it to the regular +2 damage and we only get 4. A +1 Sure-Striking weapon will strike at +1/+1 against DR of 5 (or less). A +3 weapon can be altered (via power attack) to strike at +1/+0 against DR of 5. Well, that comes up a little short for sure-striking. Perhaps if the enhancement gave something like bane, a +1/+1 vs DR creatures. My analysis may be a little kooky, but I'm about to drift off and count sheep. My version follows: [b]Sure Striking[/b] This weapon is borderline sentient. This enhancement allows it to pierce many strange hides, regardless of the weapon's original construction, the type of weapon, or the wielder's alignment (or even the weapon's alignment)! A sure striking weapon excels at penetrating Damage Reduction. Against DR a sure striking weapon's effective enhancement is +1 (Minor), +2 (Medium), or +3 (Major) better than its normal enhancement. Further it allows the wielder to ignore the first 5 (Minor), 10 (Medium), or 15 (Major) points of a target's Damage Reduction. Caster Level: 12th; Prerequisites: Greater Magic Weapon, True Strike; Market Price: +2 (Minor), +4 (Medium), or +6 (Major). 'Night All Technik [/QUOTE]
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