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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Ripping Hong Off (or, remake the Sure Striking enhancement for 3.5e)
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<blockquote data-quote="Spatzimaus" data-source="post: 974496" data-attributes="member: 3051"><p>I was thinking about this last night, too. The problem is, even scaling +1/+3/+5 for 5/10/15 won't work.</p><p></p><p>While a lot of things have DR 5/(something), not nearly as many have 10/* or 15/*. It's a diminishing-returns thing. Someone going up against that Pit Fiend (DR 15/Holy Silver) would prefer to take the +1 Sure Striking to knock it down to 10 and then use the remaining +4 for Enhancement Bonus. You'd have to change the price to +1/+2/+3 to be worthwhile.</p><p></p><p>Also, note that 3E Sure Striking doesn't penetrate Epic DR, "untyped" DR (the Barbarian's DR 1/-), object hardness, the Skeleton's ability to reduce slashing/piercing damage, and so on.</p><p></p><p>Here's the way I thought of doing it, using the new Ki Strike as a guideline:</p><p></p><p>Sure Striking: The weapon ignores all of the DR types listed:</p><p>Lesser (+1): Magic</p><p>Standard (+2): as Lesser, plus any material-based DR (Silver, Cold Iron, Adamantine)</p><p>Greater (+3): as Standard, plus any alignment-based DR (Lawful, Holy, Unholy, Chaotic) or damage-type DR (Piercing, Slashing, Blunt)</p><p>Epic (+4): as Greater, plus all others. This includes Epic, untyped, or object Hardness (and yes, it's an Epic weapon if you put this on)</p><p></p><p>If a DR requires more than one condition (DR 15/Holy Silver), the Sure Striking can satisfy one without the other. For example, someone with the standard Sure Striking (+2) can bypass the Pit Fiend's DR if his weapon is also Holy; the Sure Striking mimics the "Silver" part.</p><p></p><p>So for a +1 cost you can ignore DR */magic entirely. Against some creatures this could be worth 10 or 15 damage points, but against most it's worthless, so that balances.</p><p></p><p>Anyway, it'll need balance tweaking once we know what kinds of DR each creature has, but that's the basic idea.</p></blockquote><p></p>
[QUOTE="Spatzimaus, post: 974496, member: 3051"] I was thinking about this last night, too. The problem is, even scaling +1/+3/+5 for 5/10/15 won't work. While a lot of things have DR 5/(something), not nearly as many have 10/* or 15/*. It's a diminishing-returns thing. Someone going up against that Pit Fiend (DR 15/Holy Silver) would prefer to take the +1 Sure Striking to knock it down to 10 and then use the remaining +4 for Enhancement Bonus. You'd have to change the price to +1/+2/+3 to be worthwhile. Also, note that 3E Sure Striking doesn't penetrate Epic DR, "untyped" DR (the Barbarian's DR 1/-), object hardness, the Skeleton's ability to reduce slashing/piercing damage, and so on. Here's the way I thought of doing it, using the new Ki Strike as a guideline: Sure Striking: The weapon ignores all of the DR types listed: Lesser (+1): Magic Standard (+2): as Lesser, plus any material-based DR (Silver, Cold Iron, Adamantine) Greater (+3): as Standard, plus any alignment-based DR (Lawful, Holy, Unholy, Chaotic) or damage-type DR (Piercing, Slashing, Blunt) Epic (+4): as Greater, plus all others. This includes Epic, untyped, or object Hardness (and yes, it's an Epic weapon if you put this on) If a DR requires more than one condition (DR 15/Holy Silver), the Sure Striking can satisfy one without the other. For example, someone with the standard Sure Striking (+2) can bypass the Pit Fiend's DR if his weapon is also Holy; the Sure Striking mimics the "Silver" part. So for a +1 cost you can ignore DR */magic entirely. Against some creatures this could be worth 10 or 15 damage points, but against most it's worthless, so that balances. Anyway, it'll need balance tweaking once we know what kinds of DR each creature has, but that's the basic idea. [/QUOTE]
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Ripping Hong Off (or, remake the Sure Striking enhancement for 3.5e)
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