Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Geek Talk & Media
Rise Of Nations RTS: Any Good?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="evildmguy" data-source="post: 1504157" data-attributes="member: 6092"><p>With the limited choices, I thought I should explain my vote of Great, Go Buy It!</p><p></p><p>I don't like micro managed RTS games. I also don't like it when I have to somehow be perfect in managing RTS games or I have lost. The computer never messes up, I rarely play against someone, and I need to be near perfect myself or all is lost. </p><p></p><p>RoN isn't that type of game. There is some micro management with the armies but most other units can operate on "auto pilot" and figure out what to do next. (There is an alert to say when workers are idle.) The levels are tough but not impossible to do and mistakes can be made without having to sacrifice the game and start over. </p><p></p><p>RoN is also a quick game and I think it is *intended* to play that way. I can play a game in about an hour and go from stone age to max tech levels in that game. I personally like that style of play. </p><p></p><p>Something else I never understand was differences in units. While I understand it, I never see the units make that much of a difference. For example, infantry type A being good against vehicle type C. Infantry can be run over, so the vehicle is still slightly better but they might kill one or two. In any type of RTS game, I never saw the realized advantage of this because of game play.</p><p></p><p>I am a big fan of grouping and I do that. However, having no control over specifics, my big complain for any RTS is that I wish it would automatically have units do what they are good at without me. When I have to set things up at that level, I never am efficient at it. That's me.</p><p></p><p>Having said all of that, I love the ability to make four huge type groups and send them into the enemy. At this level of strategy, flanking and grouping matters and some tactics will work. (Again, I am not good at that level of strategy, so it is probably me.) And it is a lot of FUN! (I have the same fun doing the same thing in Star Trek Armada series of games.) </p><p></p><p>I haven't played the expansions. I did see a difference in what people you played because of the production and resource benefits. (Again, I don't see unit differences but that is me.) </p><p></p><p>I certainly enjoyed this game. I would say it does a good job of combining the elements of the orginal Civilization game, which I enjoyed a lot, with a good RTS as well. </p><p></p><p>I hope this helps! Have a good one! Take care!</p><p></p><p>edg</p></blockquote><p></p>
[QUOTE="evildmguy, post: 1504157, member: 6092"] With the limited choices, I thought I should explain my vote of Great, Go Buy It! I don't like micro managed RTS games. I also don't like it when I have to somehow be perfect in managing RTS games or I have lost. The computer never messes up, I rarely play against someone, and I need to be near perfect myself or all is lost. RoN isn't that type of game. There is some micro management with the armies but most other units can operate on "auto pilot" and figure out what to do next. (There is an alert to say when workers are idle.) The levels are tough but not impossible to do and mistakes can be made without having to sacrifice the game and start over. RoN is also a quick game and I think it is *intended* to play that way. I can play a game in about an hour and go from stone age to max tech levels in that game. I personally like that style of play. Something else I never understand was differences in units. While I understand it, I never see the units make that much of a difference. For example, infantry type A being good against vehicle type C. Infantry can be run over, so the vehicle is still slightly better but they might kill one or two. In any type of RTS game, I never saw the realized advantage of this because of game play. I am a big fan of grouping and I do that. However, having no control over specifics, my big complain for any RTS is that I wish it would automatically have units do what they are good at without me. When I have to set things up at that level, I never am efficient at it. That's me. Having said all of that, I love the ability to make four huge type groups and send them into the enemy. At this level of strategy, flanking and grouping matters and some tactics will work. (Again, I am not good at that level of strategy, so it is probably me.) And it is a lot of FUN! (I have the same fun doing the same thing in Star Trek Armada series of games.) I haven't played the expansions. I did see a difference in what people you played because of the production and resource benefits. (Again, I don't see unit differences but that is me.) I certainly enjoyed this game. I would say it does a good job of combining the elements of the orginal Civilization game, which I enjoyed a lot, with a good RTS as well. I hope this helps! Have a good one! Take care! edg [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Geek Talk & Media
Rise Of Nations RTS: Any Good?
Top