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<blockquote data-quote="Fradak" data-source="post: 7120411" data-attributes="member: 6805410"><p>I made this Bounty hunter Gnoll based on the Bugbear statblock. I'm ok with it as it is. I like the predator style (bio follows) of this build. If you prefer, I'll change it.</p><p></p><p><strong>Djahakar Zhul - The Bonekeeper</strong></p><p><em>Male Gnoll Ranger 1</em></p><p><em>Medium humanoid, lawful evil</em></p><p>--------------------</p><p><strong>Armor Class. </strong>17 (chain shirt 13, shield +2, Dex +2)</p><p><strong>Hit Points. </strong>12 (1d10+2)</p><p><strong>Speed. </strong>30 ft.</p><p><strong>Initiative.</strong> +2 (with advantage)</p><p>--------------------</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=164396" target="_blank"><strong>STR </strong>18 (+4), <strong>DEX </strong>14 (+2), <strong>CON </strong>14 (+2), <strong>INT </strong>9 (-1), <strong>WIS </strong>12 (+1), <strong>CHA </strong>12 (+1)</a></p><p>--------------------</p><p><strong>Saving Throws.</strong> Str +6, Dex +2</p><p><strong>Skills. </strong>Athletics +6, Intimidation +3, Nature: +3, Perception: +3, Survival +3, Stealth: +4</p><p><strong>Senses. </strong> Darkvision, Passive Perception 13</p><p><strong>Languages. </strong>Common, Goblin, Abyssal</p><p><strong>Tools.</strong> Poisoner's kit</p><p><strong>Background.</strong> Soldier</p><p></p><p><strong>Actions</strong></p><p>--------------------</p><p><strong>Battleaxe.</strong>. <em>Melee</em> : +6 (1d8+4 slashing ; versatile (1d10))</p><p><strong>Pike</strong>. <em>Melee</em> : +6 (1d10+4 piercing ; heavy, reach, two-handed)</p><p><strong>Handaxe</strong>. <em>Melee</em> : +6 (1d6+4 slashing ; light, thrown (range 20/60))</p><p><strong>Javelin</strong>. <em>Melee</em> : +6 (1d6+4 piercing ; thrown (range 30/120))</p><p><strong>Net</strong>. <em>Ranged</em> : +4 (special, thrown (range 5/15))</p><p></p><p></p><p><strong>Features and Traits</strong></p><p>--------------------</p><p><strong> Long-limbed.</strong> During your turn, melee attacks reach +5ft</p><p><strong> Powerfull Build.</strong> +1 size carrying/push/drag/lift</p><p><strong> Sneaky.</strong> Proficient in Stealth skill</p><p><strong> Surprise attack.</strong> Once per combat and if target suprised +2d6 dmg</p><p><strong>Favored Enemy.</strong></p><p>You gain a +2 bonus to damage rolls with weapon attacks against Humans and Orcs.</p><p>You gain advantage on Wisdom (Survival) checks to track of Humans and Orcs.</p><p><strong>Natural Explorer.</strong></p><p>You ignore difficult terrain.</p><p>You have advantage on initiative rolls.</p><p>On your first turn during combat, you have advantage on attack rolls against creatures that have not yet acted.</p><p></p><p><strong>Equipment</strong></p><p>--------------------</p><p>Net (2), battleaxe, pike, handaxe (2), javelin (5), chain shirt, shield, healer's kit, poisoner's kit, ball bearings/100 (2), chalk, manacles (2), hunting trap (2), crowbar, caltrops/20 (2), backpack, bedroll, mess kit, tinderbox, torch (10), rations/1 day (10), waterskin, rope/hempen 50 feet, shovel, clothes/common, pouch, 17 gp, 4 sp, 5 cp</p><p><strong>Total cost</strong> 122.55 gp ; <strong>Total weight</strong> 147.5 lb</p><p></p><p><strong>Starting Gold. </strong><a href="http://roll.coyotecode.net/lookup.php?rollid=164427" target="_blank">140 gp</a></p><p><strong>Carrying Capacity</strong> 540 lb</p><p></p><p>[sblock=Bio]During the last goblinoid war, Slog, an orc raider of the Bonechewer clan found this half-burned puppy and barely alive crying in the fury of battle. The Bonechewers worship canine idols, so when Slog found him he saw a sign of the Gods. He took him under his arm and while everything seemed lost, they managed to survive. To this day, they went from victory to victory. That was all it took for the scouts company to call him their mascot, the gnoll was a good omen.</p><p></p><p>Until that black day, when the earth opened under their feet and swallowed the orc army. Since then, the scouts that remain stopped petting him to get some luck, they stopped calling him their mascot. He became their scapegoat. The jungle was a deadly place, full of fatal encounters, enemy traps, and ambushes. Djahakar served as lure, bait and minesweeper, always sent first when something looks odd, disarming traps and fighting venomous beasts. What doesn’t kill you make you stronger. They thought taking advantage of him but they raised a monster. </p><p></p><p>Therefore, when the opportunity presented itself, Djahakar took his life back. For the orcs, the night became dark and full of terrors, the hunters turned into the preys. Djahakar took pleasure lurking and decimating his tormentors. With no more masters to command him, he took his chance on the road to find his place into the world. </p><p>His natural feats and his training led him on the bounty hunters way. Dead or alive became his credo.</p><p>[/sblock]</p><p>[sblock=Image]<img src="http://img03.deviantart.net/d9ed/i/2015/222/b/2/gnoll_kyimtaro_by_edwarddelandreart-d951tbf.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" />[/sblock]</p></blockquote><p></p>
[QUOTE="Fradak, post: 7120411, member: 6805410"] I made this Bounty hunter Gnoll based on the Bugbear statblock. I'm ok with it as it is. I like the predator style (bio follows) of this build. If you prefer, I'll change it. [B]Djahakar Zhul - The Bonekeeper[/B] [I]Male Gnoll Ranger 1 Medium humanoid, lawful evil[/I] -------------------- [B]Armor Class. [/B]17 (chain shirt 13, shield +2, Dex +2) [B]Hit Points. [/B]12 (1d10+2) [B]Speed. [/B]30 ft. [B]Initiative.[/B] +2 (with advantage) -------------------- [URL="http://roll.coyotecode.net/lookup.php?rollid=164396"][B]STR [/B]18 (+4), [B]DEX [/B]14 (+2), [B]CON [/B]14 (+2), [B]INT [/B]9 (-1), [B]WIS [/B]12 (+1), [B]CHA [/B]12 (+1)[/URL] -------------------- [B]Saving Throws.[/B] Str +6, Dex +2 [B]Skills. [/B]Athletics +6, Intimidation +3, Nature: +3, Perception: +3, Survival +3, Stealth: +4 [B]Senses. [/B] Darkvision, Passive Perception 13 [B]Languages. [/B]Common, Goblin, Abyssal [B]Tools.[/B] Poisoner's kit [B]Background.[/B] Soldier [B]Actions[/B] -------------------- [B]Battleaxe.[/B]. [I]Melee[/I] : +6 (1d8+4 slashing ; versatile (1d10)) [B]Pike[/B]. [I]Melee[/I] : +6 (1d10+4 piercing ; heavy, reach, two-handed) [B]Handaxe[/B]. [I]Melee[/I] : +6 (1d6+4 slashing ; light, thrown (range 20/60)) [B]Javelin[/B]. [I]Melee[/I] : +6 (1d6+4 piercing ; thrown (range 30/120)) [B]Net[/B]. [I]Ranged[/I] : +4 (special, thrown (range 5/15)) [B]Features and Traits[/B] -------------------- [B] Long-limbed.[/B] During your turn, melee attacks reach +5ft [B] Powerfull Build.[/B] +1 size carrying/push/drag/lift [B] Sneaky.[/B] Proficient in Stealth skill [B] Surprise attack.[/B] Once per combat and if target suprised +2d6 dmg [B]Favored Enemy.[/B] You gain a +2 bonus to damage rolls with weapon attacks against Humans and Orcs. You gain advantage on Wisdom (Survival) checks to track of Humans and Orcs. [B]Natural Explorer.[/B] You ignore difficult terrain. You have advantage on initiative rolls. On your first turn during combat, you have advantage on attack rolls against creatures that have not yet acted. [B]Equipment[/B] -------------------- Net (2), battleaxe, pike, handaxe (2), javelin (5), chain shirt, shield, healer's kit, poisoner's kit, ball bearings/100 (2), chalk, manacles (2), hunting trap (2), crowbar, caltrops/20 (2), backpack, bedroll, mess kit, tinderbox, torch (10), rations/1 day (10), waterskin, rope/hempen 50 feet, shovel, clothes/common, pouch, 17 gp, 4 sp, 5 cp [B]Total cost[/B] 122.55 gp ; [B]Total weight[/B] 147.5 lb [B]Starting Gold. [/B][URL="http://roll.coyotecode.net/lookup.php?rollid=164427"]140 gp[/URL] [B]Carrying Capacity[/B] 540 lb [sblock=Bio]During the last goblinoid war, Slog, an orc raider of the Bonechewer clan found this half-burned puppy and barely alive crying in the fury of battle. The Bonechewers worship canine idols, so when Slog found him he saw a sign of the Gods. He took him under his arm and while everything seemed lost, they managed to survive. To this day, they went from victory to victory. That was all it took for the scouts company to call him their mascot, the gnoll was a good omen. Until that black day, when the earth opened under their feet and swallowed the orc army. Since then, the scouts that remain stopped petting him to get some luck, they stopped calling him their mascot. He became their scapegoat. The jungle was a deadly place, full of fatal encounters, enemy traps, and ambushes. Djahakar served as lure, bait and minesweeper, always sent first when something looks odd, disarming traps and fighting venomous beasts. What doesn’t kill you make you stronger. They thought taking advantage of him but they raised a monster. Therefore, when the opportunity presented itself, Djahakar took his life back. For the orcs, the night became dark and full of terrors, the hunters turned into the preys. Djahakar took pleasure lurking and decimating his tormentors. With no more masters to command him, he took his chance on the road to find his place into the world. His natural feats and his training led him on the bounty hunters way. Dead or alive became his credo. [/sblock] [sblock=Image][IMG]http://img03.deviantart.net/d9ed/i/2015/222/b/2/gnoll_kyimtaro_by_edwarddelandreart-d951tbf.jpg[/IMG][/sblock] [/QUOTE]
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