Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Story Hour
Rise of the Runelords 4E: Story Hour and Conversion Notes
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Vyvyan Basterd" data-source="post: 5176267" data-attributes="member: 4892"><p>Thank you, Dungeon Masta.</p><p></p><p></p><p></p><p><strong>B9. Prisoner Pits</strong></p><p></p><p><em>The group took the east exit from the ancient prison. The corridor led to an old torture chamber with doors on the east and south walls. The opened the east door and descended the stairwell behind the door to a large chamber. Eleven small pits lined the floor, each covered with rotted old planks. Shuffling and occasional low moans came from the pits. A deformed goblin, that Swift was able to recognize from Shelelu's description as the missing goblin hero Koruvus, raised his signature magical longsword in blind anger at the intrusion of the group. The goblin proved strong as he laid T'rune low is a series of four quick strikes. Things seemed to get worse as zombies clawed their way out of each pit. Toox came through and mananged to avert the zombie menace while Celeste revived T'rune to help defeat Koruvus.</em></p><p></p><p>I decided I wanted the zombies to be part of the combat instead of just sitting in their pits. I used Koruvus' deformity as a connection to Lamashtu that kept the zombies from attacking him. I made the pits a mere terrain features since they weren't hidden and enough evidence was given that walking over the covers could be dangerous. </p><p></p><p>[sblock]Terrain: Each pit is 20 feet deep. Walking onto a wooden cover causes it to collapse (+5 vs. Reflex; 2d10 falling damage). If a zombie is still in a pit when a creature falls roll a pit attack against the zombie. If hit the zombie and the creature both take half damage from the pit. An open pit is treated as any other precipice. Climbing out of a pit requires a DC 10 Athletics check.[/sblock]</p><p></p><p>I used Carcass Eaters (minion) for the eleven zombies and the following stats for Koruvus:</p><p></p><p>[sblock]Koruvus Level 3 Elite Brute</p><p>Small natural humanoid, goblin XP 300 </p><p>Initiative +2 Senses Perception +4; low-light vision</p><p>HP 106; Bloodied 53</p><p>AC 18; Fortitude 18, Reflex 16, Will 17</p><p>Saving Throws +2</p><p>Speed 6</p><p>Action Points 1</p><p> Longsword (standard, at-will) Weapon</p><p>+9 vs AC; 1d8+5 damage (crit 1d6+13).</p><p> Dual Sword (standard, at-will) </p><p>Make a basic melee attack against two creatures.</p><p>Goblin Tactics (immediate reaction, when missed by a melee attack; at-will) </p><p>Koruvus may shift 1 square.</p><p>Blood Wrath (while bloodied) Healing</p><p>While bloodied, Koruvus deals an additional 1d6 damage and push the target one square. Koruvus loses the ability to use goblin tactics. He must attack the nearest foe, charging when possible. At the end of his turn, he heals 5hp.</p><p>Aecris Weapon (free, daily)</p><p>When Koruvus drops an undead enemy to 0 hit points he gains a healing surge.</p><p>Alignment Evil Languages Common, Goblin, Draconic</p><p>Str 18 (+5) Dex 14 (+3) Wis 16 (+4)</p><p>Con 13 (+2) Int 8 (0) Cha 12 (+2)</p><p>Equipment +1 aecris longsword[/sblock]</p><p></p><p><em>The group exlpored a passage to the south discovering a spiral stairwell that led to collapse and a strange spherical room with various items floating around in a lazy circle.</em></p><p></p><p>I converted the scroll of burning hands into a ritual scroll of tiny lanterns, the prayer book to Lamashtu remained as is, and I coverted the wand of shocking grasp to a +1 master's wand of static shock.</p></blockquote><p></p>
[QUOTE="Vyvyan Basterd, post: 5176267, member: 4892"] Thank you, Dungeon Masta. [B]B9. Prisoner Pits[/B] [I]The group took the east exit from the ancient prison. The corridor led to an old torture chamber with doors on the east and south walls. The opened the east door and descended the stairwell behind the door to a large chamber. Eleven small pits lined the floor, each covered with rotted old planks. Shuffling and occasional low moans came from the pits. A deformed goblin, that Swift was able to recognize from Shelelu's description as the missing goblin hero Koruvus, raised his signature magical longsword in blind anger at the intrusion of the group. The goblin proved strong as he laid T'rune low is a series of four quick strikes. Things seemed to get worse as zombies clawed their way out of each pit. Toox came through and mananged to avert the zombie menace while Celeste revived T'rune to help defeat Koruvus.[/I] I decided I wanted the zombies to be part of the combat instead of just sitting in their pits. I used Koruvus' deformity as a connection to Lamashtu that kept the zombies from attacking him. I made the pits a mere terrain features since they weren't hidden and enough evidence was given that walking over the covers could be dangerous. [sblock]Terrain: Each pit is 20 feet deep. Walking onto a wooden cover causes it to collapse (+5 vs. Reflex; 2d10 falling damage). If a zombie is still in a pit when a creature falls roll a pit attack against the zombie. If hit the zombie and the creature both take half damage from the pit. An open pit is treated as any other precipice. Climbing out of a pit requires a DC 10 Athletics check.[/sblock] I used Carcass Eaters (minion) for the eleven zombies and the following stats for Koruvus: [sblock]Koruvus Level 3 Elite Brute Small natural humanoid, goblin XP 300 Initiative +2 Senses Perception +4; low-light vision HP 106; Bloodied 53 AC 18; Fortitude 18, Reflex 16, Will 17 Saving Throws +2 Speed 6 Action Points 1 Longsword (standard, at-will) Weapon +9 vs AC; 1d8+5 damage (crit 1d6+13). Dual Sword (standard, at-will) Make a basic melee attack against two creatures. Goblin Tactics (immediate reaction, when missed by a melee attack; at-will) Koruvus may shift 1 square. Blood Wrath (while bloodied) Healing While bloodied, Koruvus deals an additional 1d6 damage and push the target one square. Koruvus loses the ability to use goblin tactics. He must attack the nearest foe, charging when possible. At the end of his turn, he heals 5hp. Aecris Weapon (free, daily) When Koruvus drops an undead enemy to 0 hit points he gains a healing surge. Alignment Evil Languages Common, Goblin, Draconic Str 18 (+5) Dex 14 (+3) Wis 16 (+4) Con 13 (+2) Int 8 (0) Cha 12 (+2) Equipment +1 aecris longsword[/sblock] [I]The group exlpored a passage to the south discovering a spiral stairwell that led to collapse and a strange spherical room with various items floating around in a lazy circle.[/I] I converted the scroll of burning hands into a ritual scroll of tiny lanterns, the prayer book to Lamashtu remained as is, and I coverted the wand of shocking grasp to a +1 master's wand of static shock. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Story Hour
Rise of the Runelords 4E: Story Hour and Conversion Notes
Top