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Rise of the Runelords 4E: Story Hour and Conversion Notes
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<blockquote data-quote="Vyvyan Basterd" data-source="post: 5184469" data-attributes="member: 4892"><p><strong>C5. Goblin Dog Kennel</strong></p><p></p><p><em>The group continued their crawl through the tight briar tunnels. They were relieved to find a central chamber with a high ceiling, finally getting a chance to stand and stretch. They could hear the sound of sloshing waves coming from a hole in the center of the chamber. Celeste investigated, seeing a glint of gold shine up from the depths of the 70-foot-deep shaft. She decided to send her spirit down to retrieve the shiny gold. The panther returned with a single gold coin, but reported that there were more items under the water, including a bow-like weapon. The spirit also reported seeing animals with sharp teeth in the sea cave below. Celeste was able to identify the creatures from the description as a dangerous aquatic predator, the bunyip. She sent he companion back down to retrieve the bow, but the panther returned without it to report that it was wedged under a rock. The group decided to focus on the goblins for now and return to the sea cave later.</em></p><p></p><p>I decided I didn't want retrieval of the weapon to be that easy. I also decided it was fair to assume that the bow was wedged under something heavy since its weight would otherwise allow it to be washed away normally under changing currents and/or tides.</p><p></p><p><em>The group continued and came upon a pack of the same mangy dogs they had encountered in the raid on Sandpoint. The dogs were upon them quickly, even though they were tied to stakes with long frayed ropes. The rat-faced beasts were hungry and bred to be cruel. They savagely set upon the group, but were ultimately defeated.</em></p><p></p><p>I promised the stats at a later point. Since I had already established earlier what a goblin dog was, I increased the number from the original adventure from four dogs to eight.</p><p></p><p>[sblock]Goblin Dog Level 1 Skirmisher</p><p>Medium natural beast XP 100 </p><p>Initiative +4 Senses Perception +1; darkvision, low-light vision, scent</p><p>Allergic Reaction aura 1; enemies who enter or begin their turn in the aura suffer a -1 penalty to all defenses (save ends)</p><p>HP 26; Bloodied 13</p><p>AC 15; Fortitude 13, Reflex 13, Will 12</p><p>Immune disease</p><p>Speed 10</p><p> Bite (standard, at-will) </p><p>+6 vs AC; 1d6+2 damage and the target suffers an additional -1 penalty to all defenses if under the effect of the goblin dog’s allergic reaction.</p><p>Alignment Unaligned Languages –</p><p>Skills Acrobatics +7, Stealth +7</p><p>Str 13 (+1) Dex 14 (+2) Wis 13 (+1)</p><p>Con 14 (+2) Int 2 (-4) Cha 10 (0)[/sblock]</p></blockquote><p></p>
[QUOTE="Vyvyan Basterd, post: 5184469, member: 4892"] [B]C5. Goblin Dog Kennel[/B] [I]The group continued their crawl through the tight briar tunnels. They were relieved to find a central chamber with a high ceiling, finally getting a chance to stand and stretch. They could hear the sound of sloshing waves coming from a hole in the center of the chamber. Celeste investigated, seeing a glint of gold shine up from the depths of the 70-foot-deep shaft. She decided to send her spirit down to retrieve the shiny gold. The panther returned with a single gold coin, but reported that there were more items under the water, including a bow-like weapon. The spirit also reported seeing animals with sharp teeth in the sea cave below. Celeste was able to identify the creatures from the description as a dangerous aquatic predator, the bunyip. She sent he companion back down to retrieve the bow, but the panther returned without it to report that it was wedged under a rock. The group decided to focus on the goblins for now and return to the sea cave later.[/I] I decided I didn't want retrieval of the weapon to be that easy. I also decided it was fair to assume that the bow was wedged under something heavy since its weight would otherwise allow it to be washed away normally under changing currents and/or tides. [I]The group continued and came upon a pack of the same mangy dogs they had encountered in the raid on Sandpoint. The dogs were upon them quickly, even though they were tied to stakes with long frayed ropes. The rat-faced beasts were hungry and bred to be cruel. They savagely set upon the group, but were ultimately defeated.[/I] I promised the stats at a later point. Since I had already established earlier what a goblin dog was, I increased the number from the original adventure from four dogs to eight. [sblock]Goblin Dog Level 1 Skirmisher Medium natural beast XP 100 Initiative +4 Senses Perception +1; darkvision, low-light vision, scent Allergic Reaction aura 1; enemies who enter or begin their turn in the aura suffer a -1 penalty to all defenses (save ends) HP 26; Bloodied 13 AC 15; Fortitude 13, Reflex 13, Will 12 Immune disease Speed 10 Bite (standard, at-will) +6 vs AC; 1d6+2 damage and the target suffers an additional -1 penalty to all defenses if under the effect of the goblin dog’s allergic reaction. Alignment Unaligned Languages – Skills Acrobatics +7, Stealth +7 Str 13 (+1) Dex 14 (+2) Wis 13 (+1) Con 14 (+2) Int 2 (-4) Cha 10 (0)[/sblock] [/QUOTE]
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Rise of the Runelords 4E: Story Hour and Conversion Notes
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