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Story Hour
Rise of the Runelords 4E: Story Hour and Conversion Notes
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<blockquote data-quote="Vyvyan Basterd" data-source="post: 5184713" data-attributes="member: 4892"><p><strong>C7. Gogmurt's Lair</strong></p><p></p><p><em>The group pressed on after the canine-induced itching subsided, continuing east towards the bridge they saw earlier. They approached a T-intersection. To the north they could see the bridge. To the south the passage opened into another chamber. The group decided to cover their rear and investigate the chamber before heading to the bridge. The odd sight of various skulls, bones and teeth hung from thorny vines set the gruesome decor of the chamber. A curse-spewing goblin led the oddest group of defenders yet. They seemed ready and alert to take on these intruders. The group struggled to defeat the curse-spewer's defenses, but once they had, the gobin shaman surrendered.</em></p><p><em></em></p><p><em>He agreed to part with both his necklace and his knowledge of what was going on within the Thistletop tribe in exchange for the promise that the group would not kill any more goblins. He confirmed that Nualia had somehow gained his chieftain's ear instead of taking his counsel as in the past. He told the group of several "longshank" allies that accompanied the strange woman, including the bugbear Bruthazmus.</em></p><p><em></em></p><p><em>The group decided to hole up in Gogmurt's lair to recover from their wounds. After hearing of the discord between the shaman and the chief, they decided his lair would be as safe as they could hope for before crossing the bridge.</em></p><p></p><p>Again, humanoids just don't make good solos, so I added some goblin allies to the fight. What was once a goblin druid and his animal companion became a Deep Goblin Curser, a Norker Berserker, and two Deep Goblin Stoneblades.</p></blockquote><p></p>
[QUOTE="Vyvyan Basterd, post: 5184713, member: 4892"] [B]C7. Gogmurt's Lair[/B] [I]The group pressed on after the canine-induced itching subsided, continuing east towards the bridge they saw earlier. They approached a T-intersection. To the north they could see the bridge. To the south the passage opened into another chamber. The group decided to cover their rear and investigate the chamber before heading to the bridge. The odd sight of various skulls, bones and teeth hung from thorny vines set the gruesome decor of the chamber. A curse-spewing goblin led the oddest group of defenders yet. They seemed ready and alert to take on these intruders. The group struggled to defeat the curse-spewer's defenses, but once they had, the gobin shaman surrendered. He agreed to part with both his necklace and his knowledge of what was going on within the Thistletop tribe in exchange for the promise that the group would not kill any more goblins. He confirmed that Nualia had somehow gained his chieftain's ear instead of taking his counsel as in the past. He told the group of several "longshank" allies that accompanied the strange woman, including the bugbear Bruthazmus. The group decided to hole up in Gogmurt's lair to recover from their wounds. After hearing of the discord between the shaman and the chief, they decided his lair would be as safe as they could hope for before crossing the bridge.[/I] Again, humanoids just don't make good solos, so I added some goblin allies to the fight. What was once a goblin druid and his animal companion became a Deep Goblin Curser, a Norker Berserker, and two Deep Goblin Stoneblades. [/QUOTE]
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Rise of the Runelords 4E: Story Hour and Conversion Notes
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