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Story Hour
Rise of the Runelords 4E: Story Hour and Conversion Notes
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<blockquote data-quote="Vyvyan Basterd" data-source="post: 5191515" data-attributes="member: 4892"><p><strong>C10. Thistletop</strong></p><p></p><p><em>After hearing the bar drop on the front doors of the goblin stockade, Swift decided to scout another possible entry point. On the west side of the compound the group could see an open courtyard. Swift circled around to the west side, but stopped short at the corner. On the northwest side of the island, he spotted a group of goblins seemingly absorbed in an odd game. One would throw a dead seagull high in the air while the others attempted to hit it with stones. Goblin dogs frolicked around them, trying to catch the gulls before they hit the ground. The goblins seemed disappointed as a general alarm went up from the interior of the complex. They abandoned their game and headed in Swift's direction.</em></p><p></p><p>The original adventure called for 4 goblin warriors and 4 goblin dogs. I kept the 4 goblin dogs and converted the goblins to three skullcleavers and one hexer.</p><p></p><p><em>The group moved to help Swift combat the new group of goblins. This moved them out of sight of the east tower. After a hard-fought battle with the goblins, their dogs, and support fire from the two goblin archers in the west tower, Celeste sent her companion spirit up to the top of the west tower. The goblins there retreated. Swift and T'rune climbed to the top of the 30-foot tower (after a mistep and minor fall for Swift) and dropped a rope to the rest of the group. They decided to take a short rest to regroup before decending into the lower reaches of the west tower.</em></p></blockquote><p></p>
[QUOTE="Vyvyan Basterd, post: 5191515, member: 4892"] [B]C10. Thistletop[/B] [I]After hearing the bar drop on the front doors of the goblin stockade, Swift decided to scout another possible entry point. On the west side of the compound the group could see an open courtyard. Swift circled around to the west side, but stopped short at the corner. On the northwest side of the island, he spotted a group of goblins seemingly absorbed in an odd game. One would throw a dead seagull high in the air while the others attempted to hit it with stones. Goblin dogs frolicked around them, trying to catch the gulls before they hit the ground. The goblins seemed disappointed as a general alarm went up from the interior of the complex. They abandoned their game and headed in Swift's direction.[/I] The original adventure called for 4 goblin warriors and 4 goblin dogs. I kept the 4 goblin dogs and converted the goblins to three skullcleavers and one hexer. [I]The group moved to help Swift combat the new group of goblins. This moved them out of sight of the east tower. After a hard-fought battle with the goblins, their dogs, and support fire from the two goblin archers in the west tower, Celeste sent her companion spirit up to the top of the west tower. The goblins there retreated. Swift and T'rune climbed to the top of the 30-foot tower (after a mistep and minor fall for Swift) and dropped a rope to the rest of the group. They decided to take a short rest to regroup before decending into the lower reaches of the west tower.[/I] [/QUOTE]
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Rise of the Runelords 4E: Story Hour and Conversion Notes
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