I just decided to start the PF adventure path "Rise of the Runelords" with a new group. My hope for a gentle introduction was not met.
There were 3 characters (elite array, book gold): a human rogue, a gnome sorcerer and a dwarf monk. I found the goblins simply murderous. The characters had a very hard time hitting AC 16; the goblins had trouble hitting the monk in full defense but the party simply lacked the staying power to keep going. Adding a dwarf cleric helped (a bit) but we still hovered on the edge of a TPK in the caverns of Wrath )they went the fast way, bypassed most of the XP and dicovered that they could not stop the Quasit as level 2 characters.
Was this bad dice rollign and nothing else? Anybody else try this adventure? Is 3-4 too few PCs for a reasonable party? Advice?
There were 3 characters (elite array, book gold): a human rogue, a gnome sorcerer and a dwarf monk. I found the goblins simply murderous. The characters had a very hard time hitting AC 16; the goblins had trouble hitting the monk in full defense but the party simply lacked the staying power to keep going. Adding a dwarf cleric helped (a bit) but we still hovered on the edge of a TPK in the caverns of Wrath )they went the fast way, bypassed most of the XP and dicovered that they could not stop the Quasit as level 2 characters.
Was this bad dice rollign and nothing else? Anybody else try this adventure? Is 3-4 too few PCs for a reasonable party? Advice?