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Rise Of The Snakemen [Forgotten Realms]
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<blockquote data-quote="Brakkart" data-source="post: 1747060" data-attributes="member: 19617"><p>The following is a handout I gave to each player before character creation:</p><p></p><p><u><strong><p style="text-align: center">Rise of the Snakemen</p> <p style="text-align: center">A Forgotten Realms Campaign</p><p></strong></u></p><p><strong>Dungeon Master:</strong> Robert "Bob" Langford</p><p></p><p><strong>Allowed Book List:</strong></p><p></p><p>Characters can be created/updated using anything from the following books. The DM reserves the right to amend or remove anything that in his opinion endangers game balance.</p><p></p><p>3.5 Players Handbook</p><p>3.5 Dungeon Masters Guide</p><p>3.5 Monster Manual</p><p>Monster Manual II</p><p>Monster Manual III (out Sept 2004)</p><p>Fiend Folio</p><p>Complete Warrior</p><p>Complete Divine</p><p>Complete Arcane (out Nov 2004)</p><p>Complete Adventurer (out Jan 2005)</p><p>Official Wizards of the Coast errata</p><p></p><p>All 3.0 & 3.5 Forgotten Realms books (including Campaign Setting, Players Guide to Faerun, Faiths and Pantheons, Races of Faerun, Magic of Faerun, Lords of Darkness, Serpent Kingdoms, Underdark, Unapproachable East, Silver Marches & Monsters of Faerun)</p><p></p><p>In addition the DM shall be making use of Dragon & Dungeon magazines. If you wish to use anything that is not included in one of the above sources, I will consider it on a case by case basis. In all cases, if you wish to use something from a source, you (or someone else in the group) must have a copy of that source at the gaming table each week. If the book isn't there, neither is your characters ability to use whatever feat/item/class/etc taken from that source.</p><p></p><p><strong>Starting Characters:</strong></p><p></p><p>Characters begin the campaign with 3000 xp (3rd level if using a standard race), with 2700gp to spend (plus the bonus equipment for their region: see Players Guide to Faerun).</p><p></p><p><strong>Character Background/Logs:</strong></p><p></p><p>A one off reward of 400xp (plus 200xp extra for each level beyond 1st, so 800xp for a 3rd level character for example) will be awarded to each character that has a written background story/history. This should be at least an A4 side in length, and contain the following:</p><p></p><p>· Origin (parents, homeland, etc)</p><p>· Fears</p><p>· Any enemies made</p><p>· Personality Traits (ie, why the character is the way he/she is)</p><p>· Known relatives & their status/location</p><p>· Any allies/friends/contacts</p><p></p><p>Any player that wishes to write an in-character log/journal/diary will be rewarded 50xp/character level per session detailed. Given that I wrote a long and quite detailed journal for the last campaign I played in, my standards are quite high for this award.</p><p></p><p><strong>Character Death/Retirement:</strong></p><p></p><p>Inevitably some characters will die. Assuming the character is not brought back to life (and the player wishes to continue with a new character in the campaign), then they will start play with a new character 1 level lower than the one at which they perished. the new characters xp total will be 50% of the way to the next level. XP earned in a battle by a character who perishes in that fight, will pass to the next character created by that player (so they will start with more than the 50%).</p><p></p><p>If you wish to retire your character and create a new one, the new character will start play 1 xp short of the level the character retired at. This is a minor rebuke for retiring a character, as frankly I feel that it hurts the narrative. Characters that are retired gain no XP in the interim, so should a player ever wish to unretire such a chracter, they will re-enter play exactly as they left (they did after all choose to go and take a rest, that is exactly what they will have done).</p><p></p><p><strong>New Characters:</strong></p><p></p><p>Characters created after the start of the campaign receive 75% of the starting funds allocated to them (as shown on page 135 of the DMG), unless they choose to enter play as a prisoner, in which case they get the full 100% to spend, but their equipment is currently not in their possession.</p><p></p><p>Characters cannot spend more than 30% of their funds at character creation on any one item. A spellbook is the only exception to this rule.</p></blockquote><p></p>
[QUOTE="Brakkart, post: 1747060, member: 19617"] The following is a handout I gave to each player before character creation: [U][B][CENTER]Rise of the Snakemen[/CENTER] [CENTER]A Forgotten Realms Campaign[/CENTER][/B][/U] [B]Dungeon Master:[/B] Robert "Bob" Langford [B]Allowed Book List:[/B] Characters can be created/updated using anything from the following books. The DM reserves the right to amend or remove anything that in his opinion endangers game balance. 3.5 Players Handbook 3.5 Dungeon Masters Guide 3.5 Monster Manual Monster Manual II Monster Manual III (out Sept 2004) Fiend Folio Complete Warrior Complete Divine Complete Arcane (out Nov 2004) Complete Adventurer (out Jan 2005) Official Wizards of the Coast errata All 3.0 & 3.5 Forgotten Realms books (including Campaign Setting, Players Guide to Faerun, Faiths and Pantheons, Races of Faerun, Magic of Faerun, Lords of Darkness, Serpent Kingdoms, Underdark, Unapproachable East, Silver Marches & Monsters of Faerun) In addition the DM shall be making use of Dragon & Dungeon magazines. If you wish to use anything that is not included in one of the above sources, I will consider it on a case by case basis. In all cases, if you wish to use something from a source, you (or someone else in the group) must have a copy of that source at the gaming table each week. If the book isn't there, neither is your characters ability to use whatever feat/item/class/etc taken from that source. [B]Starting Characters:[/B] Characters begin the campaign with 3000 xp (3rd level if using a standard race), with 2700gp to spend (plus the bonus equipment for their region: see Players Guide to Faerun). [B]Character Background/Logs:[/B] A one off reward of 400xp (plus 200xp extra for each level beyond 1st, so 800xp for a 3rd level character for example) will be awarded to each character that has a written background story/history. This should be at least an A4 side in length, and contain the following: · Origin (parents, homeland, etc) · Fears · Any enemies made · Personality Traits (ie, why the character is the way he/she is) · Known relatives & their status/location · Any allies/friends/contacts Any player that wishes to write an in-character log/journal/diary will be rewarded 50xp/character level per session detailed. Given that I wrote a long and quite detailed journal for the last campaign I played in, my standards are quite high for this award. [B]Character Death/Retirement:[/B] Inevitably some characters will die. Assuming the character is not brought back to life (and the player wishes to continue with a new character in the campaign), then they will start play with a new character 1 level lower than the one at which they perished. the new characters xp total will be 50% of the way to the next level. XP earned in a battle by a character who perishes in that fight, will pass to the next character created by that player (so they will start with more than the 50%). If you wish to retire your character and create a new one, the new character will start play 1 xp short of the level the character retired at. This is a minor rebuke for retiring a character, as frankly I feel that it hurts the narrative. Characters that are retired gain no XP in the interim, so should a player ever wish to unretire such a chracter, they will re-enter play exactly as they left (they did after all choose to go and take a rest, that is exactly what they will have done). [B]New Characters:[/B] Characters created after the start of the campaign receive 75% of the starting funds allocated to them (as shown on page 135 of the DMG), unless they choose to enter play as a prisoner, in which case they get the full 100% to spend, but their equipment is currently not in their possession. Characters cannot spend more than 30% of their funds at character creation on any one item. A spellbook is the only exception to this rule. [/QUOTE]
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