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Rise Of The Snakemen [Forgotten Realms]
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<blockquote data-quote="Brakkart" data-source="post: 1747076" data-attributes="member: 19617"><p><strong>DM's Log of Session Two</strong></p><p></p><p>The party awoke in the mid afternoon of the 24th Eleint and the whole group trooped downstairs and paid for the evening meal that was cooking in the Leaping Leprechaun Inn (Roast boar with all the trimmings, served with dark ale). Since they had already done their spell memorising before going to bed in the morning, they decided to take it easy and relax in the Inn for the afternoon until they had to go to the warehouse for their evening shift.</p><p></p><p>All that is apart from Elena who took it upon herself to head to the warehouse and walk into the building opposite it, which turned out to be a warehouse run entirely by dwarves. Considering she went there to get permission to camp out on the buildings roof that night, things could have gone better. Mentioning that she wished to be up there to guard Buckman's warehouse did not go down too well, as the foreman was no great lover of wizards. Trying to appeal to his sense of security by mentioning that there were theives operating in the area, merely got two of the dwarf labourers ordered to pull night shift to guard that warehouse. Still, by fate or fluke, she got her placement on the rooftop for one night only.</p><p></p><p>She also stopped in at Buckman's warehouse, receiving a list of the types of goods stolen and rough quantities from James, as Aeron had requested such from Buckman yesterday. Taking this back to the Inn, the group pored over the list of components, but could come to no real conclusions as to what the theives were up to.</p><p></p><p>Sundown came around quickly and the group made their way to the warehouse and took up positions around the building (with Elena on the roof across the street, well until it rained anyway), expecting a return visit from the burglars, and most likely in greater numbers than the previous night. They waited... and waited... and waited... and dawn of the 25th Eleint came around without incident, much to their annoyance and James delight when he arrived first thing to start the days work. The group had to let him down in that they were pretty certain that they had not "scared the thieves off".</p><p></p><p>The party trekked back across town to their Inn, arriving just in time for breakfast (Grilled Sausages & Mushrooms with lots of buttered bread). None of them had to memorise any spells, having expended none during the course of the night so they all went to bed. On waking up, while the others relaxed, Aeron and Elena paid a visit to Tanthar's house to see if the old sage had come up with anything.</p><p></p><p>From him they learned that the sabre-toothed snake head is a common symbol associated with the worshippers of Sseth, a vile snake god. The particular version of the symbol he said was commonly used by a group of human cultists who serve the Yuan-ti known as The Viper's Fangs. He also let on that he had been asked to look into the matter of the tattoo's meaning by an officer of the Flaming Fist (the mercenary company that serves as Baldur's Gate's army & city watch). He told them to tell Buckman that "all debts owed were clear now" as he had told the officer a load of rubbish and sent him off on a wild goose chase. He assumes when the officer figures this out, his services will not be called upon in future, costing him a good client. As to what the debt he owed Buckman was, no mention was made.</p><p></p><p>Needless to say this news did not please the rest of the group. To battle thieves is one thing, quite another to battle snake cultists, who won't surrender, won't talk and cannot be bribed or reasoned with. Talk on this occupied the group until it was time to take up guard duty again. Again their vigilance was rewarded with an uneventful evening. By now the group was divided with some thinking that perhaps they had missed a clue and the thieves were expecting them to follow them, and the others confident that when they returned they would do so in force.</p><p></p><p>Buckman arrived to open the warehouse on the 26th Eleint, as it was James' day off. He was delighted to find that the party's presence had acted as a successful deterent for two whole nights, though troubled when the group told him who was behind the thefts thus far. Considering their efforts to unravel the mystery thus far, Buckman was only too willing to pay the party half their weeks wages a day in advance, writing out a credit note and telling the group to take it to his store in the city to be reimbursed.</p><p></p><p>The party again headed back to the Inn for breakfast, and sleep. In the afternoon they went and paid a vist to Buckman, Brintle & Mite's large alchemical supply store in the city, and found it to be a bit gaudy for their tastes, but well stocked (on most things anyway), getting their pay whilst they were there.</p><p></p><p>Evening rolled around again soon enough and the group headed back to the warehouse. Their vigilance was to be tested this night though, as around midnight a force of six Viper's Fangs cultists assaulted the building. A fierce battle broke out with almost everyone involved (strangely there was no sign of Gylippus). A sleep spell from the Fang Sorceror dropped Noob almost immediately, but Aeron retaliated with spells of his own, stunning several of the intruders and then sleeping one a little later. Elena conjured a monkey to little effect and then waded into a furious melee with one of the Fang Soldiers, a rude brute clad in scalemail and hefting a longsword and shield. The pirate lady and the cultist battled one another down an aisle between shelving, smashing items left and right as well as each other.</p><p></p><p>Ki took his time, creeping into position, but when he struck he did so with deadly effect, slaughtering a Fang Thug in one vicious thrust. Zamtap and Aeron traded spells and missile fire with the cultist sorceror and the pair of other cultists who stuck close to him. The pair fired down from the upper floor through the cargo doors in the middle of the ceiling, using the same doors for cover from below. Still, they were having limited success, so Zamtap drew his pistol, took aim and blasted a hole clean through the sorcerors head!</p><p></p><p>That rattled the remaining cultists nerves and they broke, running for the door and the waggon they had brought with them. While one of the thugs made it and made his getaway, the soldier who tried, had the misfortune to step on the line of caltrops Elena had placed across the doorway earlier and injure his feet too badly to catch up to the moving waggon as it rolled down the street. He turned and resolved to sell his life dearly, charging into the awakened Noob. He was quickly surrounded by Elena and Ki and cut down.</p><p></p><p>That left merely the one left sleeping at the foot of the stairs who the party bound and tossed into the cellar with the bodies of his fellow thieves (after looting them of anything of worth). Whilst emptying the cultists pockets, Noob came across a piece of parchment with a "shopping list" of what was to be taken, as well as a note stating that the guards were to be killed for their previous actions, in thwarting the plans of the vrael olo. The note was on paper that bore a strange watermark.</p><p></p><p><u><strong>DM's Notes:</strong></u></p><p></p><p>Two for two, another good session, the players started to get more into their characters, and all appear to be having a good time playing. The evenings play was only marred by the unexplained absence of Alastair, which meant I had to reduce the number of thieves for the battle. Still considering that campaigns I write myself tend to suck, thus far I have had nothing but compliments on my running of this campaign.</p></blockquote><p></p>
[QUOTE="Brakkart, post: 1747076, member: 19617"] [b]DM's Log of Session Two[/b] The party awoke in the mid afternoon of the 24th Eleint and the whole group trooped downstairs and paid for the evening meal that was cooking in the Leaping Leprechaun Inn (Roast boar with all the trimmings, served with dark ale). Since they had already done their spell memorising before going to bed in the morning, they decided to take it easy and relax in the Inn for the afternoon until they had to go to the warehouse for their evening shift. All that is apart from Elena who took it upon herself to head to the warehouse and walk into the building opposite it, which turned out to be a warehouse run entirely by dwarves. Considering she went there to get permission to camp out on the buildings roof that night, things could have gone better. Mentioning that she wished to be up there to guard Buckman's warehouse did not go down too well, as the foreman was no great lover of wizards. Trying to appeal to his sense of security by mentioning that there were theives operating in the area, merely got two of the dwarf labourers ordered to pull night shift to guard that warehouse. Still, by fate or fluke, she got her placement on the rooftop for one night only. She also stopped in at Buckman's warehouse, receiving a list of the types of goods stolen and rough quantities from James, as Aeron had requested such from Buckman yesterday. Taking this back to the Inn, the group pored over the list of components, but could come to no real conclusions as to what the theives were up to. Sundown came around quickly and the group made their way to the warehouse and took up positions around the building (with Elena on the roof across the street, well until it rained anyway), expecting a return visit from the burglars, and most likely in greater numbers than the previous night. They waited... and waited... and waited... and dawn of the 25th Eleint came around without incident, much to their annoyance and James delight when he arrived first thing to start the days work. The group had to let him down in that they were pretty certain that they had not "scared the thieves off". The party trekked back across town to their Inn, arriving just in time for breakfast (Grilled Sausages & Mushrooms with lots of buttered bread). None of them had to memorise any spells, having expended none during the course of the night so they all went to bed. On waking up, while the others relaxed, Aeron and Elena paid a visit to Tanthar's house to see if the old sage had come up with anything. From him they learned that the sabre-toothed snake head is a common symbol associated with the worshippers of Sseth, a vile snake god. The particular version of the symbol he said was commonly used by a group of human cultists who serve the Yuan-ti known as The Viper's Fangs. He also let on that he had been asked to look into the matter of the tattoo's meaning by an officer of the Flaming Fist (the mercenary company that serves as Baldur's Gate's army & city watch). He told them to tell Buckman that "all debts owed were clear now" as he had told the officer a load of rubbish and sent him off on a wild goose chase. He assumes when the officer figures this out, his services will not be called upon in future, costing him a good client. As to what the debt he owed Buckman was, no mention was made. Needless to say this news did not please the rest of the group. To battle thieves is one thing, quite another to battle snake cultists, who won't surrender, won't talk and cannot be bribed or reasoned with. Talk on this occupied the group until it was time to take up guard duty again. Again their vigilance was rewarded with an uneventful evening. By now the group was divided with some thinking that perhaps they had missed a clue and the thieves were expecting them to follow them, and the others confident that when they returned they would do so in force. Buckman arrived to open the warehouse on the 26th Eleint, as it was James' day off. He was delighted to find that the party's presence had acted as a successful deterent for two whole nights, though troubled when the group told him who was behind the thefts thus far. Considering their efforts to unravel the mystery thus far, Buckman was only too willing to pay the party half their weeks wages a day in advance, writing out a credit note and telling the group to take it to his store in the city to be reimbursed. The party again headed back to the Inn for breakfast, and sleep. In the afternoon they went and paid a vist to Buckman, Brintle & Mite's large alchemical supply store in the city, and found it to be a bit gaudy for their tastes, but well stocked (on most things anyway), getting their pay whilst they were there. Evening rolled around again soon enough and the group headed back to the warehouse. Their vigilance was to be tested this night though, as around midnight a force of six Viper's Fangs cultists assaulted the building. A fierce battle broke out with almost everyone involved (strangely there was no sign of Gylippus). A sleep spell from the Fang Sorceror dropped Noob almost immediately, but Aeron retaliated with spells of his own, stunning several of the intruders and then sleeping one a little later. Elena conjured a monkey to little effect and then waded into a furious melee with one of the Fang Soldiers, a rude brute clad in scalemail and hefting a longsword and shield. The pirate lady and the cultist battled one another down an aisle between shelving, smashing items left and right as well as each other. Ki took his time, creeping into position, but when he struck he did so with deadly effect, slaughtering a Fang Thug in one vicious thrust. Zamtap and Aeron traded spells and missile fire with the cultist sorceror and the pair of other cultists who stuck close to him. The pair fired down from the upper floor through the cargo doors in the middle of the ceiling, using the same doors for cover from below. Still, they were having limited success, so Zamtap drew his pistol, took aim and blasted a hole clean through the sorcerors head! That rattled the remaining cultists nerves and they broke, running for the door and the waggon they had brought with them. While one of the thugs made it and made his getaway, the soldier who tried, had the misfortune to step on the line of caltrops Elena had placed across the doorway earlier and injure his feet too badly to catch up to the moving waggon as it rolled down the street. He turned and resolved to sell his life dearly, charging into the awakened Noob. He was quickly surrounded by Elena and Ki and cut down. That left merely the one left sleeping at the foot of the stairs who the party bound and tossed into the cellar with the bodies of his fellow thieves (after looting them of anything of worth). Whilst emptying the cultists pockets, Noob came across a piece of parchment with a "shopping list" of what was to be taken, as well as a note stating that the guards were to be killed for their previous actions, in thwarting the plans of the vrael olo. The note was on paper that bore a strange watermark. [U][B]DM's Notes:[/B][/U] Two for two, another good session, the players started to get more into their characters, and all appear to be having a good time playing. The evenings play was only marred by the unexplained absence of Alastair, which meant I had to reduce the number of thieves for the battle. Still considering that campaigns I write myself tend to suck, thus far I have had nothing but compliments on my running of this campaign. [/QUOTE]
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