Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Story Hour
Rise Of The Snakemen [Forgotten Realms]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Fraggleonacid" data-source="post: 1782692" data-attributes="member: 8354"><p>Yeah, if the drawer hadn't been trapped, in ways that are hard for a group of our level to determine, then we might have gone for the cut and run. Unfortunately the trap added to the locked gates would appear to make a quick getaway problematic; what if the drawer doesn't contain what we are looking for, but does contain the weekly wages? We open the drawer, trigger the alarm and have to fight the entire compound all at once, with the likely bonus of involving the Flaming Fist, when all we have for 'evidence' is a handful of looted cash in our pockets; how would that look? It just struck me, I can't speak for everyone else, that the way we went about it was more, rather than less, likely to ensure our survival and give us time to obtain our objectives. It is also worth bearing in mind that the longer the rest of the town remains in the dark about what we've been up to, the better chance we have to make our getaway - especially if we find nothing (which, in character, we have to retain as a possibility). The only way this will happen is if we bump off all the significant members of the Costa; which I will admit is a more than a bit ruthless. Just as well Gylippus is CN really; what's everyone else's excuse...?</p></blockquote><p></p>
[QUOTE="Fraggleonacid, post: 1782692, member: 8354"] Yeah, if the drawer hadn't been trapped, in ways that are hard for a group of our level to determine, then we might have gone for the cut and run. Unfortunately the trap added to the locked gates would appear to make a quick getaway problematic; what if the drawer doesn't contain what we are looking for, but does contain the weekly wages? We open the drawer, trigger the alarm and have to fight the entire compound all at once, with the likely bonus of involving the Flaming Fist, when all we have for 'evidence' is a handful of looted cash in our pockets; how would that look? It just struck me, I can't speak for everyone else, that the way we went about it was more, rather than less, likely to ensure our survival and give us time to obtain our objectives. It is also worth bearing in mind that the longer the rest of the town remains in the dark about what we've been up to, the better chance we have to make our getaway - especially if we find nothing (which, in character, we have to retain as a possibility). The only way this will happen is if we bump off all the significant members of the Costa; which I will admit is a more than a bit ruthless. Just as well Gylippus is CN really; what's everyone else's excuse...? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Story Hour
Rise Of The Snakemen [Forgotten Realms]
Top