Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Story Hour
Rise Of The Snakemen [Forgotten Realms]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Brakkart" data-source="post: 1829697" data-attributes="member: 19617"><p><strong>Jebodiah Bugman's History</strong></p><p></p><p>The tale of Jebodiah Bugman, by Urgrim Trollbane, Loremaster and holder of the long list of grudges.</p><p>Thought of the day: Never trust an elf</p><p></p><p>Here lies the tale of Jebodiah Bugman…</p><p></p><p>On the 3rd day of the 2nd 10-day, Ches, 1337, Jebodiah Bugman was born. Son of Josef and Helga, Jeb was raised within the grand walls of Citadel Adbar.</p><p></p><p>Jeb’s father, Josef, was famous throughout the great Dwarven realms for his brewing, and it was within Citadel Adbar that he made his infamous Troll Brew and the legendary XXXXXX. The quality of his beers was second to none and he began to train Jebodiah in the fine art of brewing.</p><p></p><p>Jeb came from a long line of warrior Dwarves, his grandfather; Zamnil Bugman was one of the greatest Shield Dwarves, ever vigilant along the walls of the citadel and one of the mightiest of those to wade into battle with the greenskinned menace.</p><p></p><p>Citadel Adbar lies to the north of Faerûn, a great garrison to the ravenous hordes of the greenskinned Orcs who vie to overrun the Forgotten Realms. The Citadel itself is built into the earth and most of it lies underground. Its defences are so strong that it has held fast from over 100 Orc attacks.</p><p>Inside the Citadel, an impressive metal works leaves the air filled with filings and the taste of iron and the cacophony of these works and the subterranean nature of the garrison leaves Elvish and Human visitors often nervous, although Halflings and Gnomes feel quite at home.</p><p></p><p>Amidst the industrial core of the Citadel lay Bugman’s Bar, a large building carved out of the natural stone. It is here that Josef brewed and sold his beers and it is here that we find our hero. Jebodiah Bugman was taught by his father the ways of brewing throughout his childhood, appreciative at first, Jeb soon became reluctant to follow in his father’s footsteps.</p><p></p><p>Learning of the tales of his Grandfather from his mother, Jeb soon became enthralled by the stories of bravery and courage told to him. Wielding his masterworked Urgrosh axe and wearing the finest chainmail, Zamnil would enter battle unafraid of death, his two-handed axe bringing down an innumerable number of Orcs before the huge north walls of the citadel.</p><p></p><p>Zamnil’s tomb lies not far from the site of Bugman’s Bar, and it houses a large crafted stone effigy of the brave warrior. Ever cool from the wet walls of the citadel, the tomb is solace to the Bugman family. The warrior’s weapons and armour hung from the walls, cleaned from rust and kept sharp by Helga, it is a constant reminder of the threat of invasion in which all of the occupants live with every day.</p><p></p><p>Josef Bugman was born in the Citadel, he was the proud son of Zamnil and Hilda, however he failed to meet his father’s expectations of becoming one of the warrior Dwarves that manned the defences of the keep. Instead, Josef taught himself how to brew beer and ale, in fact, some of his earlier contraptions still lie, brown with rust, in the basement of the bar. A disappointment to his father, he married Helga and she was soon with child.</p><p></p><p>It was in the bloodiest conflict with the Orcish hordes that Zamnil fell; a thousand Orcs swept onto the defences, a seemingly unstoppable torrent. The battle outside the defences was short and bloody, the horde sweeping through the defenders before the walls, the earth becoming wet with rain and slick with blood, the battle raged upon the walls.</p><p>It was soon looking dire for the dwarves, the walls had been breached and the conscripted forces were being pushed back. However, the clever ingenuity of the dwarves of Citadel Adbar saved them from destruction; they laid explosives within one of the north towers, the defenders inside unperturbed by their grizzly fate.</p><p>Meanwhile, the conscripted Shield Dwarves were battling within the labyrinthine tunnels of the citadel; bottlenecked, the orcs were easy pickings for the determined dwarves.</p><p>Amidst the roar of battle, a great explosion rang out unto the Forgotten Realms, the north tower exploded in a mass of stone and debris, the remainder of the tower toppled over and fell onto the field of battle. Many hundreds of Orcs were crushed or their bodies broken from the huge mass of stone hurled outward from the explosion, they did not, however, cease their advance.</p><p>Battered but not beaten the stoic defenders fought long and hard, baying to keep the threat of Orcs from overwhelming them and then sweeping through into the west of Faerun. For many days and nights the defenders fought the greenskinned usurpers within the corridors and tunnels of the citadel. Finally the horde was stopped, a few feet from the great interior core of the citadel.</p><p></p><p>The calm after the battle was met with a pale dawn, and the survivors counted the dead… among them, Zamnil’s broken body lay slick with wet soil and blood, yet proud amongst the many orcs that fell to his blade.</p><p></p><p> It is within his tomb that the tale of Zamnil was written, on the same walls that bore his arms and armour; both of which were taken up twelve years later to the day of his death by his reluctant son, Josef. In the defence of the Citadel, all Dwarves took up arms and manned the defences; this was one of those days.</p><p></p><p>Jebodiah’s father had never likened to war like his father had, since the death of Zamnil; he had become more and more introvert. Always happy when working, he never did speak of his father, even to his closest friends or most loyal customers.</p><p></p><p>The fighting had already begun by the time the conscripts had been readied. Caught off-guard, the Shield Dwarves of Citadel Adbar had only the might of the walls and their lives before defeat. Another great horde of Orcs had amassed, and it was not long before the conscripts were in the thick of the fighting.</p><p></p><p>Butchered and bloodied Josef’s body lay, not far from the site of his father’s death. The Citadel was safe, but at what cost? Adbar was never undermanned, but its forces were always overstretched after a conflict.</p><p></p><p>Angered by the needless and unrelenting death of his people, Jebodiah left his mourning mother; took up his grandfather’s arms, which had been laid with his father in the tomb and left the Citadel. Fuelled by the hatred of the green-skins, Jebodiah trod the path of the Barbarian; wandering the mountains of the Silver Marches, amongst the Dwarven scouts; killing all the Orcs he saw.</p><p></p><p>His bloodlust quenched, Jeb journeyed south-west to the city of Baldur’s Gate, knowing that his return to the Citadel may not be a welcome one; he went about finding himself a job- perhaps this great city would present some opportunities for our hero?</p><p></p><p><u><strong>Writers note:</strong></u></p><p></p><p>Permission given to Robert “Bob” Langford to post this document on the internet.</p><p>Some of the more vigilant readers may notice that I have taken the character Josef Bugman from the WARHAMMER fantasy world, from GAMES WORKSHOP; I’m sure they won’t mind as I was a bit stuck for ideas for a character and thought I could use the idea of Josef and the bar as a stepping stone, the rest of the work is my own.</p><p>You may wish to know that this is my first participation in a well-written and background-worthy Dungeons & Dragons campaign. My thanks go to the DM and the other players.</p><p>This is a working document and will be updated regularly with the inclusion of Jeb’s exploits added to the journal. I also feel that the last half of the background is well, a little thin, so do not be surprised if I also change this.</p><p>I understand that this document may not be historically accurate to the events in the Forgotten Realms, but give me a break- I’m new to this D&D lark, understand?</p></blockquote><p></p>
[QUOTE="Brakkart, post: 1829697, member: 19617"] [b]Jebodiah Bugman's History[/b] The tale of Jebodiah Bugman, by Urgrim Trollbane, Loremaster and holder of the long list of grudges. Thought of the day: Never trust an elf Here lies the tale of Jebodiah Bugman… On the 3rd day of the 2nd 10-day, Ches, 1337, Jebodiah Bugman was born. Son of Josef and Helga, Jeb was raised within the grand walls of Citadel Adbar. Jeb’s father, Josef, was famous throughout the great Dwarven realms for his brewing, and it was within Citadel Adbar that he made his infamous Troll Brew and the legendary XXXXXX. The quality of his beers was second to none and he began to train Jebodiah in the fine art of brewing. Jeb came from a long line of warrior Dwarves, his grandfather; Zamnil Bugman was one of the greatest Shield Dwarves, ever vigilant along the walls of the citadel and one of the mightiest of those to wade into battle with the greenskinned menace. Citadel Adbar lies to the north of Faerûn, a great garrison to the ravenous hordes of the greenskinned Orcs who vie to overrun the Forgotten Realms. The Citadel itself is built into the earth and most of it lies underground. Its defences are so strong that it has held fast from over 100 Orc attacks. Inside the Citadel, an impressive metal works leaves the air filled with filings and the taste of iron and the cacophony of these works and the subterranean nature of the garrison leaves Elvish and Human visitors often nervous, although Halflings and Gnomes feel quite at home. Amidst the industrial core of the Citadel lay Bugman’s Bar, a large building carved out of the natural stone. It is here that Josef brewed and sold his beers and it is here that we find our hero. Jebodiah Bugman was taught by his father the ways of brewing throughout his childhood, appreciative at first, Jeb soon became reluctant to follow in his father’s footsteps. Learning of the tales of his Grandfather from his mother, Jeb soon became enthralled by the stories of bravery and courage told to him. Wielding his masterworked Urgrosh axe and wearing the finest chainmail, Zamnil would enter battle unafraid of death, his two-handed axe bringing down an innumerable number of Orcs before the huge north walls of the citadel. Zamnil’s tomb lies not far from the site of Bugman’s Bar, and it houses a large crafted stone effigy of the brave warrior. Ever cool from the wet walls of the citadel, the tomb is solace to the Bugman family. The warrior’s weapons and armour hung from the walls, cleaned from rust and kept sharp by Helga, it is a constant reminder of the threat of invasion in which all of the occupants live with every day. Josef Bugman was born in the Citadel, he was the proud son of Zamnil and Hilda, however he failed to meet his father’s expectations of becoming one of the warrior Dwarves that manned the defences of the keep. Instead, Josef taught himself how to brew beer and ale, in fact, some of his earlier contraptions still lie, brown with rust, in the basement of the bar. A disappointment to his father, he married Helga and she was soon with child. It was in the bloodiest conflict with the Orcish hordes that Zamnil fell; a thousand Orcs swept onto the defences, a seemingly unstoppable torrent. The battle outside the defences was short and bloody, the horde sweeping through the defenders before the walls, the earth becoming wet with rain and slick with blood, the battle raged upon the walls. It was soon looking dire for the dwarves, the walls had been breached and the conscripted forces were being pushed back. However, the clever ingenuity of the dwarves of Citadel Adbar saved them from destruction; they laid explosives within one of the north towers, the defenders inside unperturbed by their grizzly fate. Meanwhile, the conscripted Shield Dwarves were battling within the labyrinthine tunnels of the citadel; bottlenecked, the orcs were easy pickings for the determined dwarves. Amidst the roar of battle, a great explosion rang out unto the Forgotten Realms, the north tower exploded in a mass of stone and debris, the remainder of the tower toppled over and fell onto the field of battle. Many hundreds of Orcs were crushed or their bodies broken from the huge mass of stone hurled outward from the explosion, they did not, however, cease their advance. Battered but not beaten the stoic defenders fought long and hard, baying to keep the threat of Orcs from overwhelming them and then sweeping through into the west of Faerun. For many days and nights the defenders fought the greenskinned usurpers within the corridors and tunnels of the citadel. Finally the horde was stopped, a few feet from the great interior core of the citadel. The calm after the battle was met with a pale dawn, and the survivors counted the dead… among them, Zamnil’s broken body lay slick with wet soil and blood, yet proud amongst the many orcs that fell to his blade. It is within his tomb that the tale of Zamnil was written, on the same walls that bore his arms and armour; both of which were taken up twelve years later to the day of his death by his reluctant son, Josef. In the defence of the Citadel, all Dwarves took up arms and manned the defences; this was one of those days. Jebodiah’s father had never likened to war like his father had, since the death of Zamnil; he had become more and more introvert. Always happy when working, he never did speak of his father, even to his closest friends or most loyal customers. The fighting had already begun by the time the conscripts had been readied. Caught off-guard, the Shield Dwarves of Citadel Adbar had only the might of the walls and their lives before defeat. Another great horde of Orcs had amassed, and it was not long before the conscripts were in the thick of the fighting. Butchered and bloodied Josef’s body lay, not far from the site of his father’s death. The Citadel was safe, but at what cost? Adbar was never undermanned, but its forces were always overstretched after a conflict. Angered by the needless and unrelenting death of his people, Jebodiah left his mourning mother; took up his grandfather’s arms, which had been laid with his father in the tomb and left the Citadel. Fuelled by the hatred of the green-skins, Jebodiah trod the path of the Barbarian; wandering the mountains of the Silver Marches, amongst the Dwarven scouts; killing all the Orcs he saw. His bloodlust quenched, Jeb journeyed south-west to the city of Baldur’s Gate, knowing that his return to the Citadel may not be a welcome one; he went about finding himself a job- perhaps this great city would present some opportunities for our hero? [U][B]Writers note:[/B][/U] Permission given to Robert “Bob” Langford to post this document on the internet. Some of the more vigilant readers may notice that I have taken the character Josef Bugman from the WARHAMMER fantasy world, from GAMES WORKSHOP; I’m sure they won’t mind as I was a bit stuck for ideas for a character and thought I could use the idea of Josef and the bar as a stepping stone, the rest of the work is my own. You may wish to know that this is my first participation in a well-written and background-worthy Dungeons & Dragons campaign. My thanks go to the DM and the other players. This is a working document and will be updated regularly with the inclusion of Jeb’s exploits added to the journal. I also feel that the last half of the background is well, a little thin, so do not be surprised if I also change this. I understand that this document may not be historically accurate to the events in the Forgotten Realms, but give me a break- I’m new to this D&D lark, understand? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Story Hour
Rise Of The Snakemen [Forgotten Realms]
Top