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Rise Of The Snakemen [Forgotten Realms]
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<blockquote data-quote="Brakkart" data-source="post: 2001384" data-attributes="member: 19617"><p><strong>DM's Log of Session Sixteen</strong></p><p></p><p>As morning broke, and the party began preparing for the inevitable running battle they would have to fight to break through the lizardfolk tribe around the house, their ranks were bolstered when Noob returned from scouting out the grounds with nothing to report. Having armed and armoured themselves, spells ready in minds and blades and bows in hand, the party set forth from the wrecked house, making their way to where the ruined gatehouse used to stand and then out onto the narrow winding causeway through the murky waters and muddy islands of the mere.</p><p></p><p>To the groups surprise they were not intially assaulted, and their trek through the swamp went unchallenged for a few hours, before Ki suddenly saw shapes in the water to either side of the causeway and called out a warning to his comarades... a little too late, as the Poison Dusk emerged from the waters of the swamp all around and launched a volley of arrows into the group, targeting Jebodiah in particular. It was then, that a large lizardman emerged onto the causeway some way ahead and bellowed out:</p><p></p><p>"Give us the dwarf and the rest can pass in peace. I seek only to avenge the death of my son at his hands"</p><p></p><p>With this in mind, and a momentary lull in hostilities, the group took advantage of the situation and cast spells of protection on as many of themselves as they could, both Gylippus and Aeron rendering themselves immune to missile attacks, while Zamtap cast a prayer to bolster the groups effectiveness. Considering this to be a violation of the offer of peace, (as the lizardfolk lacked any spellcasters with them and thus had no idea what the spells were for), they resumed their attacks, launching volleys of arrows at the group, as they then started to push their way forwards towards the obvious chieftain.</p><p></p><p>Jebodiah for his part, shouted back that he accepted the chieftain's challenge to combat, and ran to meet him, the lizardfolk not shooting him, lest they incur the wrath of their liege who wanted a fair fight. By bow and blade the group surged down the causeway, the dwarf in the lead, picking off the Poison Dusk left and right, Noob tagging along at the back of the group, ensuring that none remained behind where the main bulk of the group had passed to harry them from the rear.</p><p></p><p>The others launched arrows, bolts and spells at the other members of the tribe, who harried them with missile fire in return from nearby islands, or they fended off the claws of the scaly people who had swam up to the causeway to engage them in melee. All the while, behind the chieftain stood a muscular figure with a snakes head and scaled skin, Sissiska, having escaped during the night from the cellar the group had confined him too and wanting revenge. With his large bow, he pumped thick shafted arrows into several of the group, in particular Elena, who waded through the water to get at him and engage the halfblood in battle with her cutlass.</p><p></p><p>Running to meet the chieftain, Jebodiahs legs could not carry him quite far enough to land the first blow, which went to his opponent, who skewered him with his longspear. The battle was brief, and while the dwarf fought well, his axe carving a great slice across the lizardmans abdomen, the teeth and claws of the chieftain (and an arrow that Ki had aimed at Sissiska, but which ended in Jebodiah's back), proved superior and the barbarian fell at the chieftains feet... only for Thols to intervene and lay healing on his bleeding body.</p><p></p><p>Rising back up, Jebodiah roared out and cut the chieftain down in a rain of blood, victorious in combat, though angry that the others had intervened in his fight. Rushing forwards to aid Elena, Thols added his armed might to the task of bringing down Sissiska. Aeron helping also by summoning a celestial bee to harass him, and the villain was quickly dispatched. At the loss of their leader and the snakeman also, the remaining Poison Dusk fled back into the Mere, leaving the group free to continue onwards and put the swamp behind them.</p><p></p><p>Not long after nightfall, the group returned to Iniarv's Tower and made a report of their findings to Sir Justin Melenikus, who after reading through the journal they were carrying agreed that this was information that shoulkd be brought to the attention of Lord Peirgeiron Paladinson in Waterdeep as soon as possible. Too for clearing out a lair of Yuan-ti, and wiping out a good number of the lizardfolk in the area, he issued a credit note for 1000 gold pieces, redeemable at the Merchants Guild in Waterdeep. Taking up his offer of a place to stay the night, the party rested in one of the retored buildings in the towers courtyard and slept soundly.</p><p></p><p><strong><u>DM's Notes:</u></strong></p><p></p><p>Yeah, this was "Run the Gauntlet: The Inevitable Sequel." I had so much fun the first time around that there had to be another go at it. The party had a considerably easier time of it this time though, and in retrospect I really should have had some shamans in the Poison Dusk's ranks. It was a fun way to start Chapter Three of the campaign and since I won't be getting to run another game like this for quite some time/if ever again, in this campaign, was good that the PC's got a chance at delivering some payback to the tribe who shot them up so badly getting into Wolfhill House.</p><p></p><p>And it was VERY nice to have my entire group together again for the first time in months, welcome back Mark!</p></blockquote><p></p>
[QUOTE="Brakkart, post: 2001384, member: 19617"] [b]DM's Log of Session Sixteen[/b] As morning broke, and the party began preparing for the inevitable running battle they would have to fight to break through the lizardfolk tribe around the house, their ranks were bolstered when Noob returned from scouting out the grounds with nothing to report. Having armed and armoured themselves, spells ready in minds and blades and bows in hand, the party set forth from the wrecked house, making their way to where the ruined gatehouse used to stand and then out onto the narrow winding causeway through the murky waters and muddy islands of the mere. To the groups surprise they were not intially assaulted, and their trek through the swamp went unchallenged for a few hours, before Ki suddenly saw shapes in the water to either side of the causeway and called out a warning to his comarades... a little too late, as the Poison Dusk emerged from the waters of the swamp all around and launched a volley of arrows into the group, targeting Jebodiah in particular. It was then, that a large lizardman emerged onto the causeway some way ahead and bellowed out: "Give us the dwarf and the rest can pass in peace. I seek only to avenge the death of my son at his hands" With this in mind, and a momentary lull in hostilities, the group took advantage of the situation and cast spells of protection on as many of themselves as they could, both Gylippus and Aeron rendering themselves immune to missile attacks, while Zamtap cast a prayer to bolster the groups effectiveness. Considering this to be a violation of the offer of peace, (as the lizardfolk lacked any spellcasters with them and thus had no idea what the spells were for), they resumed their attacks, launching volleys of arrows at the group, as they then started to push their way forwards towards the obvious chieftain. Jebodiah for his part, shouted back that he accepted the chieftain's challenge to combat, and ran to meet him, the lizardfolk not shooting him, lest they incur the wrath of their liege who wanted a fair fight. By bow and blade the group surged down the causeway, the dwarf in the lead, picking off the Poison Dusk left and right, Noob tagging along at the back of the group, ensuring that none remained behind where the main bulk of the group had passed to harry them from the rear. The others launched arrows, bolts and spells at the other members of the tribe, who harried them with missile fire in return from nearby islands, or they fended off the claws of the scaly people who had swam up to the causeway to engage them in melee. All the while, behind the chieftain stood a muscular figure with a snakes head and scaled skin, Sissiska, having escaped during the night from the cellar the group had confined him too and wanting revenge. With his large bow, he pumped thick shafted arrows into several of the group, in particular Elena, who waded through the water to get at him and engage the halfblood in battle with her cutlass. Running to meet the chieftain, Jebodiahs legs could not carry him quite far enough to land the first blow, which went to his opponent, who skewered him with his longspear. The battle was brief, and while the dwarf fought well, his axe carving a great slice across the lizardmans abdomen, the teeth and claws of the chieftain (and an arrow that Ki had aimed at Sissiska, but which ended in Jebodiah's back), proved superior and the barbarian fell at the chieftains feet... only for Thols to intervene and lay healing on his bleeding body. Rising back up, Jebodiah roared out and cut the chieftain down in a rain of blood, victorious in combat, though angry that the others had intervened in his fight. Rushing forwards to aid Elena, Thols added his armed might to the task of bringing down Sissiska. Aeron helping also by summoning a celestial bee to harass him, and the villain was quickly dispatched. At the loss of their leader and the snakeman also, the remaining Poison Dusk fled back into the Mere, leaving the group free to continue onwards and put the swamp behind them. Not long after nightfall, the group returned to Iniarv's Tower and made a report of their findings to Sir Justin Melenikus, who after reading through the journal they were carrying agreed that this was information that shoulkd be brought to the attention of Lord Peirgeiron Paladinson in Waterdeep as soon as possible. Too for clearing out a lair of Yuan-ti, and wiping out a good number of the lizardfolk in the area, he issued a credit note for 1000 gold pieces, redeemable at the Merchants Guild in Waterdeep. Taking up his offer of a place to stay the night, the party rested in one of the retored buildings in the towers courtyard and slept soundly. [B][U]DM's Notes:[/U][/B] Yeah, this was "Run the Gauntlet: The Inevitable Sequel." I had so much fun the first time around that there had to be another go at it. The party had a considerably easier time of it this time though, and in retrospect I really should have had some shamans in the Poison Dusk's ranks. It was a fun way to start Chapter Three of the campaign and since I won't be getting to run another game like this for quite some time/if ever again, in this campaign, was good that the PC's got a chance at delivering some payback to the tribe who shot them up so badly getting into Wolfhill House. And it was VERY nice to have my entire group together again for the first time in months, welcome back Mark! [/QUOTE]
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