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Rise Of The Snakemen [Forgotten Realms]
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<blockquote data-quote="Brakkart" data-source="post: 2048965" data-attributes="member: 19617"><p><strong>DM's Log of Session Nineteen</strong></p><p></p><p>As the others made their purchases buying various items of use in the jungles to which they were headed, or in general as both Zamtap and Ki purchased a Travel Cloak, Jebodiah had another need in mind entirely. Seeking out a branch of Aurora's Whole Realms Emporium he bought several small barrels of beer for the journey, buying a few different brands. On taking them back to the Safehaven Inn for the night, the landlord informed him that he'd have to stash them in the cellar, as if any beer was getting drunk under his roof, it was going to be bought from his bar. Jebodiah agrees and after placing his cache in the cellar, the landlord remembers that someone was there earlier in the day looking for him. Not recognising the description of the man as anyone he knows, the dwarf buys a pint and sits down at a table to wait and see if they come back.</p><p></p><p>A few hours, and several more beers later, his patience is rewarded when a wizardess escorted by four men in armour walk into the Inn and set upon him. While she stays back and showers him with magic missiles, her bodyguards wade into combat ... much to their regret, as withoiut even breaking into a decent battle rage, the barbarian hews them down, dispatching three in no time at all, they barely able to get a hit in on him, and seeing him advance towards her, the wizardess blasts him one last time from her wand and flees into the street, as her fourth guard is swiftly sent to join his fellows on the Fugue Plane. Running out into the street, Jeb is annoyed to see that the woman has vanished, and on heading back inside he is informed that he and the group can clear out of the Inn, as they will be bad for business in a place that is called the Safehaven.</p><p></p><p>Jebodiah heads to the Yawning Portal to tell the others of what has happened, paying Durnan to stash his beer there for the night, and then heads back to the Inn with Thols to collect the groups bags. While the sargeant busies himself with helping the watch collect the bodies and take statements from those in the Inn at the time, Jebodiah piles the various bags and bedrolls onto himself and heads back to the Portal carrying the lot. The group decide to split up and all spend the night in different taverns, well except for Elena who is staying with her brother.</p><p></p><p>Noon of Uktar 4th saw the group assemble on the docks at the Tisiphone's berth, the ship an odd combination of schooner and dhow. Her captain introduces himself as Baeran Winstronn and he informs the group that sailing to Tashluta will take roughly 22 days of sea travel, but that he intends to put in at Athkatla and Calimport to take on supplies. The partys horses and gear are loaded aboard, along with Jebodiahs beer, and the party pair up into their cabins, Noob sharing with Gylippus, Jebodiah with Ki, Aeron paired with Zamtap, and Elena gets a cabin to herself, as Thols stays in Waterdeep, having received a promotion to Lieutenant and command of the watchhouse he is stationed at. Waving the others goodbye at the docks, he returns to his duties. Setting sail on the tide, the Tisiphone eases out of the harbour and heads south along the Sword Coast.</p><p></p><p>Six days slip past without being noticed, Gylippus and Aeron busying themselves in their cabins copying spells into their spellbooks from scrolls they bought in Waterdeep and also from the spellbook they captured from Janesh Broca. Noob and Jebodiah both spend their time being sick, neither really having much in the way of sea legs, and Elena is perfectly at home up in the crows nest, drinking Jebodiah's stash of beer as he has completely lost his appetite for the stuff. It is in the mid afternoon of Uktar 10th though that from on high, Elena sees a large green winged shape soar up out of the Cloak Wood as the ship passes it, and bear down towards them. Shouting down a warning to the deck, the party and crew ready themselves for battle, several crewman running to the ships foredeck, and taking the canvas off the pair of ballistas mounted there, readying them for use.</p><p></p><p>The green dragon swoops over the ship, blasting down with its breath weapon, green corrosive gas enveloping many of those on the deck, and nearly killing Zamtap outright, who quickly darts down the stairs and gets below decks to heal himself. As the dragon banks around for another pass, Aeron walks to Jebodiah and casts Fly on him, telling the eager dwarf to wait until the dragon passes over again, then soar up and tear its guts out. Elena launches an arrow at the scaly beast, only to watch it bounce harmlessly off the creatures scales, it having cast spells also to grant it a shield and magical armour. Gylippus and Aeron groan, looking at one another and saying at once "Should have memorised a Dispel Magic". Realising that her bow is going to be of no use, Elena attempts to quickly descend to the deck, but misplaces her footing and falls a good deal of the way, landing with a thud. As the dragon dives back towards the ship, so everyone on board readies themself for a tough fight to come...</p><p></p><p><u><strong>DM's Notes:</strong></u></p><p></p><p>Well this session went well, the group spent their money wisely for the most part, and certainly in character for Jebodiah in the case of the beer, shame he's too sick on the ship to actually drink any of it. I tossed the battle in the Inn his way to catch him up a bit in experience to the rest of the group, as having died twice in this campaign he was lagging a little bit behind. As he is again the partys primary fighter with the departure of Thols, he needed a bit of a push to help him regain what he lost. Richard has decided to leave the group, which is regrettable, but he has other commitments. Not sure yet whether I'm going to get a replacement player in, or let the group return to seven players. I know at least one person who would love to fill the vacant seat at the table (we get spectators watching our game in the club!)</p><p></p><p>Decided a dragon would be a good opponent for a fight at sea, the players have been overly confident at fighting dragons since killing the young red in his lair, so I figured I'd see how they do against a slightly bigger dragon out in the open, a green this time (it's name is Salamaress), and on a limited battlefield, while it can swoop about at its leisure, the party are constrained by the size of the ship (well apart from Jebodiah that is who now can fly, didn't see that one coming... I love it when my group pull something sneaky like that, Phil is especially good at doing it!)</p></blockquote><p></p>
[QUOTE="Brakkart, post: 2048965, member: 19617"] [b]DM's Log of Session Nineteen[/b] As the others made their purchases buying various items of use in the jungles to which they were headed, or in general as both Zamtap and Ki purchased a Travel Cloak, Jebodiah had another need in mind entirely. Seeking out a branch of Aurora's Whole Realms Emporium he bought several small barrels of beer for the journey, buying a few different brands. On taking them back to the Safehaven Inn for the night, the landlord informed him that he'd have to stash them in the cellar, as if any beer was getting drunk under his roof, it was going to be bought from his bar. Jebodiah agrees and after placing his cache in the cellar, the landlord remembers that someone was there earlier in the day looking for him. Not recognising the description of the man as anyone he knows, the dwarf buys a pint and sits down at a table to wait and see if they come back. A few hours, and several more beers later, his patience is rewarded when a wizardess escorted by four men in armour walk into the Inn and set upon him. While she stays back and showers him with magic missiles, her bodyguards wade into combat ... much to their regret, as withoiut even breaking into a decent battle rage, the barbarian hews them down, dispatching three in no time at all, they barely able to get a hit in on him, and seeing him advance towards her, the wizardess blasts him one last time from her wand and flees into the street, as her fourth guard is swiftly sent to join his fellows on the Fugue Plane. Running out into the street, Jeb is annoyed to see that the woman has vanished, and on heading back inside he is informed that he and the group can clear out of the Inn, as they will be bad for business in a place that is called the Safehaven. Jebodiah heads to the Yawning Portal to tell the others of what has happened, paying Durnan to stash his beer there for the night, and then heads back to the Inn with Thols to collect the groups bags. While the sargeant busies himself with helping the watch collect the bodies and take statements from those in the Inn at the time, Jebodiah piles the various bags and bedrolls onto himself and heads back to the Portal carrying the lot. The group decide to split up and all spend the night in different taverns, well except for Elena who is staying with her brother. Noon of Uktar 4th saw the group assemble on the docks at the Tisiphone's berth, the ship an odd combination of schooner and dhow. Her captain introduces himself as Baeran Winstronn and he informs the group that sailing to Tashluta will take roughly 22 days of sea travel, but that he intends to put in at Athkatla and Calimport to take on supplies. The partys horses and gear are loaded aboard, along with Jebodiahs beer, and the party pair up into their cabins, Noob sharing with Gylippus, Jebodiah with Ki, Aeron paired with Zamtap, and Elena gets a cabin to herself, as Thols stays in Waterdeep, having received a promotion to Lieutenant and command of the watchhouse he is stationed at. Waving the others goodbye at the docks, he returns to his duties. Setting sail on the tide, the Tisiphone eases out of the harbour and heads south along the Sword Coast. Six days slip past without being noticed, Gylippus and Aeron busying themselves in their cabins copying spells into their spellbooks from scrolls they bought in Waterdeep and also from the spellbook they captured from Janesh Broca. Noob and Jebodiah both spend their time being sick, neither really having much in the way of sea legs, and Elena is perfectly at home up in the crows nest, drinking Jebodiah's stash of beer as he has completely lost his appetite for the stuff. It is in the mid afternoon of Uktar 10th though that from on high, Elena sees a large green winged shape soar up out of the Cloak Wood as the ship passes it, and bear down towards them. Shouting down a warning to the deck, the party and crew ready themselves for battle, several crewman running to the ships foredeck, and taking the canvas off the pair of ballistas mounted there, readying them for use. The green dragon swoops over the ship, blasting down with its breath weapon, green corrosive gas enveloping many of those on the deck, and nearly killing Zamtap outright, who quickly darts down the stairs and gets below decks to heal himself. As the dragon banks around for another pass, Aeron walks to Jebodiah and casts Fly on him, telling the eager dwarf to wait until the dragon passes over again, then soar up and tear its guts out. Elena launches an arrow at the scaly beast, only to watch it bounce harmlessly off the creatures scales, it having cast spells also to grant it a shield and magical armour. Gylippus and Aeron groan, looking at one another and saying at once "Should have memorised a Dispel Magic". Realising that her bow is going to be of no use, Elena attempts to quickly descend to the deck, but misplaces her footing and falls a good deal of the way, landing with a thud. As the dragon dives back towards the ship, so everyone on board readies themself for a tough fight to come... [U][B]DM's Notes:[/B][/U] Well this session went well, the group spent their money wisely for the most part, and certainly in character for Jebodiah in the case of the beer, shame he's too sick on the ship to actually drink any of it. I tossed the battle in the Inn his way to catch him up a bit in experience to the rest of the group, as having died twice in this campaign he was lagging a little bit behind. As he is again the partys primary fighter with the departure of Thols, he needed a bit of a push to help him regain what he lost. Richard has decided to leave the group, which is regrettable, but he has other commitments. Not sure yet whether I'm going to get a replacement player in, or let the group return to seven players. I know at least one person who would love to fill the vacant seat at the table (we get spectators watching our game in the club!) Decided a dragon would be a good opponent for a fight at sea, the players have been overly confident at fighting dragons since killing the young red in his lair, so I figured I'd see how they do against a slightly bigger dragon out in the open, a green this time (it's name is Salamaress), and on a limited battlefield, while it can swoop about at its leisure, the party are constrained by the size of the ship (well apart from Jebodiah that is who now can fly, didn't see that one coming... I love it when my group pull something sneaky like that, Phil is especially good at doing it!) [/QUOTE]
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