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Rise Of The Snakemen [Forgotten Realms]
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<blockquote data-quote="Brakkart" data-source="post: 2259052" data-attributes="member: 19617"><p><strong>DM's Log of Session Twenty Nine - Part Two</strong></p><p></p><p>An onslaught of darts is launched at Ash, Gylippus and even Jebodiah (who was stood in the doorway of the first corridor), injuring none of them but depleting the some of roguish wizards ward against arrows. As the storm of darts paused, the whirr heard as the horrors dart launchers reloaded, Zamtap dashed across the hall and stood over Gylippus, further shielding him. Again freed of the worry of being shot, the sneaky wizard was able to focus his intellect solely on the task of opening the door and did so, opening it into a short corridor, fifteen feet long and ending at another door, he heading inside, quickly followed by Ash. Seeing the door open, Ki, Jebodiah and Aeron all ran across the hall and darted inside it.</p><p></p><p>Every electrum horror in the hall opened fire on Zamtap, but to no avail, the darts either bouncing off his armour or missing him altogether, the floor of the hall now littered in dozens of spent darts. Searching the door at the end of the corridor, Gylippus discovered a nasty trap that would drop the ceiling on everyone inside. Hearing this, Aeron cast Shield on himself and stepped back out into the hall, while Jebodiah dashed back across the hall to the first corridor. Despite having survived the hail of darts unscathed, Zamtap actually headed into the trapped corridor, passing Ash who walked out into the hall and stepped on another pit trap, the floor opening up under him, but he did not fall, as he was still affected by the levitation magic from earlier, hanging there above the yawning pit below.</p><p></p><p>As darts rebounded off his magical protections, Aeron walked to the side of the pit and reached out a hand for Ash to take hold of, dragging him back to safety with a mutter of "This is getting to be a bad habit of yours". Though the darts had no effect on Aeron save to batter down a little of his protective spells, one shot at Ash struck home. Working together Gylippus and Zamtap successfully disabled the ceiling trap, and hearing that bit of good news, Jebodiah ran back across the hall and headed into the second corridor to join them, eager to sink his axe into any new foes that might be on the other side of the door.</p><p></p><p>The horrors concentrated their shots then, aiming solely at Ki, but the nimble monk ducked, swerved and leapt out of the way, not one dart striking him. The horrors then had a new trick to demonstrate, one of the electrums having yielded its place behind an arrow slit to a superior gold horror, and this new foe blasted a lightning bolt into Ash, though the paladin dodged much of the blast. Ash drew his pistol then, shooting at the gold horror, but the shot impacted harmlessly on the wall to one side of the arrow hole. Wanting to get out of range of the blast, he strode off towards the third visible door. In the second corridor, Gylippus opened the door and came face to face with three electrum horrors and a gold horror too! All of them opened fire at him, damaging his protective spells with their darts, whilst Aeron and Zamtap were engulfed in a lightning bolt, the priest faring much worse than the air genasi wizard. Not waiting for them to advance, Jebodiah pushed past his comrades and smashed into an electrum horror, the lesser automatons forming a wall between the dwarf and their superior.</p><p></p><p>Out in the hall, Ash again came under heavy fire, but escaped unscathed, as did Jebodiah in close combat in the corridor. With the danger now of gold horrors recognised, both Zamtap and Aeron cast spells on themselves to resist the effects of electricity, while Gylippus cast Shield on himself. Smashing aside a horror, Jebodiah moved further into the new corridor section, striving to get at the gold horror.</p><p></p><p>Another lightning bolt sizzled in the corridor, badly wounding Jebodiah, the gold having fired through the ranks of its troops, the electricity having no effect on them, and they in turn had no effect on Jebodiah or Gylippus, attacking both with their razor saws but unable to score a telling blow on either opponent. Out in the hall, Ash slammed into the third door, trying his best to shoulder charge it down but his effort was for naught. With both himself and the dwarf hurting badly, Zamtap cast Mass Lesser Vigor on Ki, Jebodiah, Gylippus and himself to help close some of their wounds, while ahead in the corridor, the dwarfs axe hewed through the two remaining electrum horrors, reducing them to shards, as he closed to melee with the gold horror...</p><p></p><p><strong><u>DM's Notes:</u></strong></p><p></p><p>I think everyone had a lot of fun this session. We played through twenty rounds of combat in all, as the group began their assault on the Clockwork Horror's Lair. Despite this session being played on Friday 13th, this had to the luckiest night I have ever witnessed for dice rolls. I think almost everyone rolled at least 1 natural 20, some rolling several. It was only the second time that Stormcleavers power of thundering got activated. I'm glad I picked the Clockwork Horrors for this stage of Dowinn's Lode as they are great fun to run.</p></blockquote><p></p>
[QUOTE="Brakkart, post: 2259052, member: 19617"] [b]DM's Log of Session Twenty Nine - Part Two[/b] An onslaught of darts is launched at Ash, Gylippus and even Jebodiah (who was stood in the doorway of the first corridor), injuring none of them but depleting the some of roguish wizards ward against arrows. As the storm of darts paused, the whirr heard as the horrors dart launchers reloaded, Zamtap dashed across the hall and stood over Gylippus, further shielding him. Again freed of the worry of being shot, the sneaky wizard was able to focus his intellect solely on the task of opening the door and did so, opening it into a short corridor, fifteen feet long and ending at another door, he heading inside, quickly followed by Ash. Seeing the door open, Ki, Jebodiah and Aeron all ran across the hall and darted inside it. Every electrum horror in the hall opened fire on Zamtap, but to no avail, the darts either bouncing off his armour or missing him altogether, the floor of the hall now littered in dozens of spent darts. Searching the door at the end of the corridor, Gylippus discovered a nasty trap that would drop the ceiling on everyone inside. Hearing this, Aeron cast Shield on himself and stepped back out into the hall, while Jebodiah dashed back across the hall to the first corridor. Despite having survived the hail of darts unscathed, Zamtap actually headed into the trapped corridor, passing Ash who walked out into the hall and stepped on another pit trap, the floor opening up under him, but he did not fall, as he was still affected by the levitation magic from earlier, hanging there above the yawning pit below. As darts rebounded off his magical protections, Aeron walked to the side of the pit and reached out a hand for Ash to take hold of, dragging him back to safety with a mutter of "This is getting to be a bad habit of yours". Though the darts had no effect on Aeron save to batter down a little of his protective spells, one shot at Ash struck home. Working together Gylippus and Zamtap successfully disabled the ceiling trap, and hearing that bit of good news, Jebodiah ran back across the hall and headed into the second corridor to join them, eager to sink his axe into any new foes that might be on the other side of the door. The horrors concentrated their shots then, aiming solely at Ki, but the nimble monk ducked, swerved and leapt out of the way, not one dart striking him. The horrors then had a new trick to demonstrate, one of the electrums having yielded its place behind an arrow slit to a superior gold horror, and this new foe blasted a lightning bolt into Ash, though the paladin dodged much of the blast. Ash drew his pistol then, shooting at the gold horror, but the shot impacted harmlessly on the wall to one side of the arrow hole. Wanting to get out of range of the blast, he strode off towards the third visible door. In the second corridor, Gylippus opened the door and came face to face with three electrum horrors and a gold horror too! All of them opened fire at him, damaging his protective spells with their darts, whilst Aeron and Zamtap were engulfed in a lightning bolt, the priest faring much worse than the air genasi wizard. Not waiting for them to advance, Jebodiah pushed past his comrades and smashed into an electrum horror, the lesser automatons forming a wall between the dwarf and their superior. Out in the hall, Ash again came under heavy fire, but escaped unscathed, as did Jebodiah in close combat in the corridor. With the danger now of gold horrors recognised, both Zamtap and Aeron cast spells on themselves to resist the effects of electricity, while Gylippus cast Shield on himself. Smashing aside a horror, Jebodiah moved further into the new corridor section, striving to get at the gold horror. Another lightning bolt sizzled in the corridor, badly wounding Jebodiah, the gold having fired through the ranks of its troops, the electricity having no effect on them, and they in turn had no effect on Jebodiah or Gylippus, attacking both with their razor saws but unable to score a telling blow on either opponent. Out in the hall, Ash slammed into the third door, trying his best to shoulder charge it down but his effort was for naught. With both himself and the dwarf hurting badly, Zamtap cast Mass Lesser Vigor on Ki, Jebodiah, Gylippus and himself to help close some of their wounds, while ahead in the corridor, the dwarfs axe hewed through the two remaining electrum horrors, reducing them to shards, as he closed to melee with the gold horror... [B][U]DM's Notes:[/U][/B] I think everyone had a lot of fun this session. We played through twenty rounds of combat in all, as the group began their assault on the Clockwork Horror's Lair. Despite this session being played on Friday 13th, this had to the luckiest night I have ever witnessed for dice rolls. I think almost everyone rolled at least 1 natural 20, some rolling several. It was only the second time that Stormcleavers power of thundering got activated. I'm glad I picked the Clockwork Horrors for this stage of Dowinn's Lode as they are great fun to run. [/QUOTE]
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