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Rise Of The Snakemen [Forgotten Realms]
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<blockquote data-quote="Brakkart" data-source="post: 2757154" data-attributes="member: 19617"><p><strong>DM's Log of Session Forty Three</strong></p><p></p><p>With their foes dead or fled, the group returned to the ruin they were camping in and questioned their new associate, the man who had been the Yuan-ti's prisoner. He introduced himself as Chand, his accent marking him as a native of Halruaa, and his garb (once recovered from the sack that one of the Rangers was carrying), clearly identifies him as a priest of Mystra. He informed the group that he and his small expedition had set out into the Mhair Jungles to explore the ruins of the lost civilisation there, and had been surprised in an ambush by a force of Yuan-ti. The snakemen had slaughtered his companions and captured him. He explained that they had been bringing him to a temple in the city for use as a special sacrifice.</p><p></p><p>When the group fill him in on their names and reason for being there, he eagerly agreed to join their quest, seeking both revenge for the loss of his friends, and a chance to "make sure this lost civilisation is well and truly lost!". Borrowing the groups scroll of Raise Dead, Chand set about returning Jebodiah to life, the dwarf soon back in the land of the living... again! Once Zamtap and Ash had used their spells and abilities to heal the numerous wounds suffered by the group, everyone took part in looting the bodies of the fallen snakemen, recovering a wealth of art treasures, potions and scrolls.</p><p></p><p>Zamtap and Ash then set off to find a new campsite for the party, figuring that where they were was now compromised, while the others took it upon themselves to scout towards the centre of the city, under cover of a Seeming spell cast by Aeron which masks the appearance of Chand, Jebodiah and himself (Masembe simply shifted into snake form and draped himself around Jebodiah's shoulders). The foursome then set off into the less ruined parts of the massive city, looking around the large plaza where Masembe had seen the Megalomen drilling while as a condor, they now getting a much closer look at the small army being put through its paces by a squad of distinctive yuan-ti lieutenants, under the command of one General Rattlor, a real brute of a snakeman with a large tail ending in a rattle.</p><p></p><p>On their tour the group pass what they assume to be Esau's laboratory, a squat three tier stepped pyramid facing onto the plaza, as well as a larger five tier pyramid in the same style, that is clearly a temple. Having left the plaza behind and on their way back towards their old campsite to meet up with the cleric and paladin, they are forced to stop and bow by the arrival of a Sarrukh and its retinue of fawning yuan-ti and lizardfolk sycophants, the aura of power surrounding this ancient creature duly humbling them as it passes them by.</p><p></p><p>Reaching their old campsite but before Zamtap and Ash have returned, Masembe announced that he was going back into the jungles for an hour or two to release Bends Low Branches back into the wild, as the ape could not be brought with them on the attack they were planning, and he didn't want to leave him waiting in the city for the snakeme to find. Having nothing better to do, the others agree to come along with him.</p><p></p><p>After trekking an hour or so into the foliage the group come upon a large clearing on either side of a pond, it fed by a bubbling brook. As Masembe was saying his goodbyes to his faithful companion, so he and Aeron spotted a lurking threat, a huge Deathcoils snake making its way through the pond towards them!</p><p></p><p>Wasting no time, Masembe immediately chanted and warded himself with a Neutralise Poison, as the massive snake swam over and bit Jebodiah, swiftly wrapping itself about the dwarf, grappling him. For his part the dwarf didn't even bother trying to wriggle loose, raging instantly, drawing his handaxe and hacking at the snake around him, intent on hewing a way out through it! Aeron selected a spell to help from his mind, and inflicted the Deathcoils with a Ray of Enfeeblement, while Chand empowered himself with a Shield of Faith and strode towards the creature, drawing his mace!</p><p></p><p>As Masembe started summoning aid, so Bends Low Branches joined his friend in one last battle, leaping in and biting the snake, even as it constricted around Jebodiah, the dwarf grunting as the air was squeezed from his body, but he still managed to wriggle free, ducking as the Deathcoils unleashed a blast of poison from its mouth which had no effect at all on anyone struck by it! With Jebodiah free, Aeron dropped a Gedlee's Electric Loop on the hapless snake, stunning it, and making it all too easy for Chand and Bends Low Branches to finish the beast off with mace and claw.</p><p></p><p>With his goodbyes said, Masembe headed back to the city with the party, as Bends Low Branches turned and made his way back towards the mountains where he came from. Meeting up with Zamtap and Ash, the group headed towards a new campsite, in a ruined tower, quite some distance from where they had been camped out, where they settled under cover for the night.</p><p></p><p><strong><u>DM's Notes:</u></strong></p><p></p><p>So with Dan and Gareth absent this week, I was a bit stuck with regard to what to run, and the session was a bit sluggish as a result. Which is probably why Alastair came up with the idea of releasing his ape back into the wild, a golden opportunity for an encounter. The Deathcoils was a bit too easy really, should probably have had the party face off against a couple of them, but ohh well. It was still a fun (if brief) fight, and livened up an otherwise fairly dull evening.</p><p></p><p>The group also got their first look at the NPC group of Snakemen that I designed based upon the Snakemen in the Masters of the Universe cartoon. They will face these in battle in a couple sessions time.</p></blockquote><p></p>
[QUOTE="Brakkart, post: 2757154, member: 19617"] [b]DM's Log of Session Forty Three[/b] With their foes dead or fled, the group returned to the ruin they were camping in and questioned their new associate, the man who had been the Yuan-ti's prisoner. He introduced himself as Chand, his accent marking him as a native of Halruaa, and his garb (once recovered from the sack that one of the Rangers was carrying), clearly identifies him as a priest of Mystra. He informed the group that he and his small expedition had set out into the Mhair Jungles to explore the ruins of the lost civilisation there, and had been surprised in an ambush by a force of Yuan-ti. The snakemen had slaughtered his companions and captured him. He explained that they had been bringing him to a temple in the city for use as a special sacrifice. When the group fill him in on their names and reason for being there, he eagerly agreed to join their quest, seeking both revenge for the loss of his friends, and a chance to "make sure this lost civilisation is well and truly lost!". Borrowing the groups scroll of Raise Dead, Chand set about returning Jebodiah to life, the dwarf soon back in the land of the living... again! Once Zamtap and Ash had used their spells and abilities to heal the numerous wounds suffered by the group, everyone took part in looting the bodies of the fallen snakemen, recovering a wealth of art treasures, potions and scrolls. Zamtap and Ash then set off to find a new campsite for the party, figuring that where they were was now compromised, while the others took it upon themselves to scout towards the centre of the city, under cover of a Seeming spell cast by Aeron which masks the appearance of Chand, Jebodiah and himself (Masembe simply shifted into snake form and draped himself around Jebodiah's shoulders). The foursome then set off into the less ruined parts of the massive city, looking around the large plaza where Masembe had seen the Megalomen drilling while as a condor, they now getting a much closer look at the small army being put through its paces by a squad of distinctive yuan-ti lieutenants, under the command of one General Rattlor, a real brute of a snakeman with a large tail ending in a rattle. On their tour the group pass what they assume to be Esau's laboratory, a squat three tier stepped pyramid facing onto the plaza, as well as a larger five tier pyramid in the same style, that is clearly a temple. Having left the plaza behind and on their way back towards their old campsite to meet up with the cleric and paladin, they are forced to stop and bow by the arrival of a Sarrukh and its retinue of fawning yuan-ti and lizardfolk sycophants, the aura of power surrounding this ancient creature duly humbling them as it passes them by. Reaching their old campsite but before Zamtap and Ash have returned, Masembe announced that he was going back into the jungles for an hour or two to release Bends Low Branches back into the wild, as the ape could not be brought with them on the attack they were planning, and he didn't want to leave him waiting in the city for the snakeme to find. Having nothing better to do, the others agree to come along with him. After trekking an hour or so into the foliage the group come upon a large clearing on either side of a pond, it fed by a bubbling brook. As Masembe was saying his goodbyes to his faithful companion, so he and Aeron spotted a lurking threat, a huge Deathcoils snake making its way through the pond towards them! Wasting no time, Masembe immediately chanted and warded himself with a Neutralise Poison, as the massive snake swam over and bit Jebodiah, swiftly wrapping itself about the dwarf, grappling him. For his part the dwarf didn't even bother trying to wriggle loose, raging instantly, drawing his handaxe and hacking at the snake around him, intent on hewing a way out through it! Aeron selected a spell to help from his mind, and inflicted the Deathcoils with a Ray of Enfeeblement, while Chand empowered himself with a Shield of Faith and strode towards the creature, drawing his mace! As Masembe started summoning aid, so Bends Low Branches joined his friend in one last battle, leaping in and biting the snake, even as it constricted around Jebodiah, the dwarf grunting as the air was squeezed from his body, but he still managed to wriggle free, ducking as the Deathcoils unleashed a blast of poison from its mouth which had no effect at all on anyone struck by it! With Jebodiah free, Aeron dropped a Gedlee's Electric Loop on the hapless snake, stunning it, and making it all too easy for Chand and Bends Low Branches to finish the beast off with mace and claw. With his goodbyes said, Masembe headed back to the city with the party, as Bends Low Branches turned and made his way back towards the mountains where he came from. Meeting up with Zamtap and Ash, the group headed towards a new campsite, in a ruined tower, quite some distance from where they had been camped out, where they settled under cover for the night. [B][U]DM's Notes:[/U][/B] So with Dan and Gareth absent this week, I was a bit stuck with regard to what to run, and the session was a bit sluggish as a result. Which is probably why Alastair came up with the idea of releasing his ape back into the wild, a golden opportunity for an encounter. The Deathcoils was a bit too easy really, should probably have had the party face off against a couple of them, but ohh well. It was still a fun (if brief) fight, and livened up an otherwise fairly dull evening. The group also got their first look at the NPC group of Snakemen that I designed based upon the Snakemen in the Masters of the Universe cartoon. They will face these in battle in a couple sessions time. [/QUOTE]
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